Looking good! I enjoyed playing this at MGC.
Terry.
Thanks terry. You have been a big part in getting my game going. More parts to purchase next Friday.
I’m back at working on the game. Expo banner printed and cut. Now to solve a switch issue and maybe start on callouts.
Anyone going to expo have a set of stern black legs they are willing to sell for a decent price. I’d like to switch out he William legs for the correct ones. I’m als thinking a blue pungulp pro would look cool on it. Going to pick that and some goodies up at the pbl party.
Eventually I think a gloss black powder coat armor would look cool.
I think I got my sounds issue sorted. I went through and amplified all the sound files to max. I also set the os to allow for louder sounds. Tomorrow I will attempt to record some direction style sounds and implement a few more clips I have not used yet. I also realized I have some switches that don’t make a sound at all. Need to add sounds to those.
I have added about a dozen new sounds. I also got to install the amplified sounds in the game and test. Wow you can hear them all. I also have plenty of room to make it louder for the show. I hope I can get it dialed in for the show.
Hey! Jeff Teolis from Pinball Profile podcast released a 20 min interview with Ed about his Ghost in the Shell custom pinball.
Check it out
http://www.podcastgarden.com/episode/ep-160-ghost-in-the-shell-pinball-machine_135662
Expo is over and everything is home. Was a fun time spent most of it talking to people about home brew games and my game. A few less plays than MGC but still a good number. Better ball time and average score. Broke the flipper coupler for the upper playfeild. A drop target and that’s about it. A couple ball jams due to crappy wood.
Here are a few pics from the weekend and the audits. I cleared them before the show. The MGC audits can be found in this post here.
https://pinside.com/pinball/forum/topic/ghost-in-the-shell-the-pinball-complex/page/6#post-4342412
531EEA0C-8046-449F-B915-A969FBB355B1 (resized).jpeg7BE943F2-E769-439A-A248-4F00FBE0E346 (resized).jpeg86A1295C-B01C-49D5-AA06-4A982B5980AF (resized).jpegA5DF3287-6980-47EA-B1C8-6ACB72C334DA (resized).jpeg
Loved the game and very happy we got to play it, thanks for bringing it and always updating this thread with progress! Looks like my buddy's high score stayed through the show! It was nice to meet and chat about the game, definitely looking forward to progress.
Quoted from evanc:Loved the game and very happy we got to play it, thanks for bringing it and always updating this thread with progress! Looks like my buddy's high score stayed through the show! It was nice to meet and chat about the game, definitely looking forward to progress.
Thanks. It was fun seeing him complete the assemble team mode. Looks like I need to program in another mode.
I enjoyed meeting everyone but still haven’t set the game up at home. Busy.
You probably already know this, but there is some future mode material coming in 2020. Netflix ordered a GITS series.
https://twitter.com/nxonnetflix/status/1071192665008484352?s=21
Quoted from cletus:You probably already know this, but there is some future mode material coming in 2020. Netflix ordered a GITS series.
https://twitter.com/nxonnetflix/status/1071192665008484352?s=21
Thanks I saw that but nothing more than the announcement and the picture. I read the comments this morning but really need to search out the entire article. If it exists. I also heard that Netflix is making live action cowboy bebop. Crazy.
Tomorrow ends another GITS live action prop auction. Man i wish i could afford a peice or two, like these Zeta cables, speaks to me for all shows, though in SAC the cables used were more a single cable with a tubular concentric end.
https://propstoreauction.com/view-auctions/catalog/id/151/lot/33469/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D1%26items%3D100
the medipac is cool too
Of course the best in my opinion is the briefcase machine gun. basically a copy of the first episode of SAC.
Update update.
I have built a new rotisserie for the shop. Still needs some bolts to finish. And I see a weakness with my playfeild that needs to get fixed in the next version. My playfeild pivots will need t nuts on top to hold up like that should. Getting sloppy with just screws.
Worked on code today. I heard a programmer state. He wants every shot to be building tword something even if your not in a mode. I liked that idea. I already have combos. So a combo is worth 300 times the number of shots for the combo. So a two way is 600 three way is 900. Ramps forward and backward and orbit count. But not the same shot twice in a row.
Once you hit 42 ramp shots you get 20 second ramp frenzy (better more canon name to come). In ramp frenzy you add a 3x multiplier to your combo shots. 900 becomes 2700. I have a rough framework in place. Need to work on saving the progress from ball to ball.
Lastly another suggestion from an expo goer. For the c y b o r g progress if you hit a standup and it’s been hit you get a sound not the letter.
Gits fans. Need help.
Numbers numbers.
I am doing a hit x numbers of ramps and enter ramp frenzy. Playing with calling it chase frenzy. Combos are worth a ton more for 20 seconds. Is there a number in canon that’s more appropriate for ramp shots other than 42?
Second thoughts for pops hits. Some number in canon.
Quoted from Don_C:Section 9?
Don C.
Hmm 9 would be too little shots for ramp frenzy. Maybe I can do something every 9 pop hits. Maybe a minor reward. Or target that worth something for a limited time.
Quoted from Fortytwo:Soon!
[quoted image]
Well DeadFlip is on the way. Soon we will be streaming building and hope some play.
Chat with you guys today. We expect to stream for a while. So check out deadflip on twitch if you can.
Quoted from Eric_S:Are you bringing to MGC again?
That’s the plan. But I wanted to do a few updates. And also get into a position to cad and get art for next year. If I don’t bite the bullet and strip it. I won’t ever get to ge next step. Hence I was stuck this summer without a good starting cad. Kinda frustrated me. So. My new goal is to get over things and just move forward.
Can't wait to play this again at MGC and see how it's developed over the past year. Thanks for sharing this with us.
Quoted from mackey256:Can't wait to play this again at MGC and see how it's developed over the past year. Thanks for sharing this with us.
Thanks. I’ll do my best. In middle of a decision. Go safe and paint the plank and rebuild. Or try to get something cut and populated. Let’s see how the next few days pan out for me.
Either way it should shoot better with a more solid surface.
With all of your time invested, I would suggest taking the next step and getting a quality whitewood. CNC that thing and get it cleared at least. The knots and roughness in your current wood is holding you back, messing with speed and shot performance. The difference for the better will be amazing.
Good luck!
I’m going to try. I’ll skip inserts then. At this point I won’t have time to program in use of them. At least a fresh cut playfeild will provide some good feedback and also what needs fixing. I’ll print a decal or two and then clear it well. Expect to see some Swiss cheese still.
I’m going to see if I still have a cnc contact or two that can squeeze me in. In time.
Goals for today. Get any art peices done. I’d like to make small decals for the playfeild to add something. And also some cool art for the back panel. Kick it up a notch. I’m also going to try and design a lcd panel out of metal to fix my screen issues. But no idea if there’s time to implement before the show. Maybe put that on the back burner.
Just a thought, what might be kind of a cool thing to implement would be the magnet assembly from a Last Action Hero and put into the center playfield but implement the game play aspect of it differently? It would add some randomness to the game play. Anyway cool project nice job!
Quoted from CLEllison:Just a thought, what might be kind of a cool thing to implement would be the magnet assembly from a Last Action Hero and put into the center playfield but implement the game play aspect of it differently? It would add some randomness to the game play. Anyway cool project nice job!
Hmm thanks. Kind of funny just last night I was thinking of adding something new to the game. Feels like it needs more. And I do have a new magnet stitting here. I would want a couple magnets though to simulate a “hack in progress”. “We’ve been breached”.
I haven’t played LAH so illnhave to look it up.
I think clip art is great for the ramps, shots, etc. How about more hand drawn art for the center? (Like on the upper pf)
Quoted from PM_Jeremy:I think clip art is great for the ramps, shots, etc. How about more hand drawn art for the center? (Like on the upper pf)
This is completely temporary to add a splash a color for the show. no time for much other than a 8.5 by 11 water slide decal and some clear. I hope to learn a lot from this next cutting and move into a PF with inserts by chicago expo, and have art in progress. Im making some changes that might affect shots. I really need to get some tests and new ramps before i really can worry about real art. I though don't really have a look or direction i want fo the hayfield. I definitely want it to be in the style of stand alone complex show. Very key lined anime, and stay away from soft edge photoshop look.
Tonight I did some minor stuff. I picked up some brackets to weld together. I want super strong corner brackets to hold the backboard on. I realized before it’s movement was causing the upper flipper to stick and was near impossible to get right. With it more rigid I should be able to get it lined up better. Also cleaned and soldred the used light sockets I’m using for GI.
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