A week ago PM_Jeremy help me film a updated video. It just went live this morning. We have a special guest appearance in this one.
Keep in mind my rules and scoring is basically me getting used to the programming and making the shots interesting for testing the layout.
Thanks
Share and enjoy!
Awesome progress! What did you use for guides and ramps - did you shear cut smaller gauge stainless sheets to size or..? I’m at cardboard/foamcore with mine and want to start moving to prototype in metal - love how fast your ramps flow!
Thanks.
The ramp metal is thinner gauge steel. Might be 22 ga. It’s painted white on one side because it was removed from my fridge when I installed stainless panels.
I have a drill mounted metal cutter that made quick cuts of the metal. Malco tshd turbo sheer. This allowed me to skip the foamcore stage since I’m comfortable working with steel and have he material for free.
My next playfeild willnuse here takps but be the platform I build final ramps on out of thicker stainless.
Ed
Got both ramps working. The right one is my current hurryup shot for 2501 and the left is going to be a simple loop. Each loop each way will be worth more.
For now.
I don’t want to get too deep until I have all the switches and lights. Do real modes etc. still learning the coding.
Nice video, that 2 way ramp is great, it looks super fun to shoot and it rockets back at you no matter which way it’s shot, love it!
This is could be a Spooky game in the future. It looks fun to shoot. That left ramp is awesome. It's crazy that it's never been done before.
Quoted from Rockytop:That left ramp is awesome. It's crazy that it's never been done before.
Anytime I think something hasn't been done before o-din posts a picture of any ancient game that I've never heard of that has already done it.
I agree that it looks like a fun shot. Cool project @fortytwo. I've been enjoying the updates.
Quoted from ectobar:Anytime I think something hasn't been done before o-din posts a picture of any ancient game that I've never heard of that has already done it.
I agree that it looks like a fun shot. Cool project fortytwo. I've been enjoying the updates.
Ha. I’m sure as John Cleese said that nothing is original anymore. But it was an fresh idea in my head. And fun to shoot. Going to give some looping logic tonight to make he shot more fun.
You're doing a great job!
I cosmetically converted a Rapid Fire pin into a 300 the Movie pin back in the day, so I know what it takes just to do THAT part, let alone all the scratch stuff you're doing.
Did some quick ramp logic tonight. The right ramp is now a hurry up shot after 2501 is completed. The left ramp looping is multiplied by number of loops twice. Aka 100 * total loops either direction * loops made that direction. Nothing too spectaticular. Just a good payoff to a fun shot.
Quoted from Rockytop:This is could be a Spooky game in the future. It looks fun to shoot. That left ramp is awesome. It's crazy that it's never been done before.
Thanks. I agree it becoming a spooky game would be cool. Even just in layout. The “big show” would be be biggest compliment, With my name as a production designer. But I’m just trying to make the game as fun as I can. And challenging for my friends that are better than I.
Got the left wireform completed. I still want to add a switch but otherwise done. Still working on the right before I add the additional wires to it. Will also need to make an entrance scoop and more parts below. I hope it shoots right! Want to get this figured soon to get whatever switches I need on my next weeks Pinball life order.
Quoted from Mbecker:Nice looking wire forms!
Thanks. The first welded ring looks crappy. And I made a few mistakes in forming. But hey both now work!!! The spiral needs to be completed. But I wanted to prove the shape was shootable first. Because my upper playfeild isn’t aligned correctly the flipper is weak. Though I still complete the loop twice in my testing.
Spiral shot is sweet! Reminiscent of Pinball magic skill shot into the hat. That testing is rather familiar lol- spent hours last weekend doing that trying to get my upper flipper ramp shot tweaked to work.
Any chance you could do me a favor and measure the total length of your 5 bank drops end to end (1st drop up to 5th). I have used one coming from a flipper football but it will be weeks and I’m wondering roughly how long a hole I need to cut to fit those in.. figuring most 5 banks are within a 1/2” or so.. what game is yours from, that an older ss stern?
Not a problem.
My target bank is out of a Gottlieb torch system 1. I will measure the playfeild it came out of tonight for you. Don’t know if stern ss are longer or not.
Cool layout. 7 main shots (not counting the upper playfield or pop bumber area) and it feels wide open.
A jump ramp like NGG would be really cool since the middle is so open. I have no clue where it would go, bit since you got rid of the old ball lock, maybe that could replace it? It's probably not a practical idea, but I love that shot in NGG.
Quoted from Rockytop:Cool layout. 7 main shots (not counting the upper playfield or pop bumber area) and it feels wide open.
A jump ramp like NGG would be really cool since the middle is so open. I have no clue where it would go, bit since you got rid of the old ball lock, maybe that could replace it? It's probably not a practical idea, but I love that shot in NGG.
I agree. When the gophers open the nuts they find ghosts. Gophers in the Shell is a theme I could get behind, Ed.
Quoted from Rockytop:Cool layout. 7 main shots (not counting the upper playfield or pop bumber area) and it feels wide open.
A jump ramp like NGG would be really cool since the middle is so open. I have no clue where it would go, bit since you got rid of the old ball lock, maybe that could replace it? It's probably not a practical idea, but I love that shot in NGG.
It’s a fun shot. But definitely something that game design has to start with. I’m also a fan of the open center in a game and not closing down the top half of the game. So unlikely I’ll be adding that to this one. I have a couple more minor mechs to add and it’s tweaking shots time.
Plus RustyLizard doesn’t need any encouraging.
For those of you that don’t know the theme. Ghost is referring to ones soul. The shell is a cyborg body that some have chosen to have their brain planted in. But he real mind problem is when a shell appears to have developed a ghost and have independent complex though. So a ghost in an empty shell.
Quoted from PinPatch:Scarlet Johansen get a look in.
Well. I do beleive the live action was a work of art and I enjoyed it celebrating SAC and the original story line. Even with a throwout to arise. I am going to focus my art on SAC. But there will be a scar jo on the screen here or there. Possibile a mode dedicated to the new movie.
I am using 9 gauge and 12 gauge galvinoized wire. I got it from my hardware store (yes real hardware store). It’s in bulk. The smaller stuff is great for the rings and support. But I wanted Beefer wires for the transport. Plus it adds stiffness to the entire project. I followed Pinballmakers.com tobget started and bend the rings. With metal you find something the right diameter and you bend around it. And tweak for an hour plus by hand with work globes on. Avoid music wire that thick. Much harder to bend.
Quoted from Fortytwo:I am using 9 gauge and 12 gauge galvinoized wire
You should not weld galvanised anything as it gives off particles. Please either make sure it's well ventilated or grind off the galv first (always wear a mask).
I used 3mm (1/8") 304 stainless and silver soldered mine.
Quoted from epotech:You should not weld galvanised anything as it gives off particles. Please either make sure it's well ventilated or grind off the galv first (always wear a mask).
I used 3mm (1/8") 304 stainless and silver soldered mine.
Thanks. I should have mentioned the warnings. I am welding in a well ventilated area. Not the area pictured. The gas is poison. So yes extra care needs to be taken.
I modeled and 3d printed towers for mounting PROC pcb's per Fourtytwo's idea. I uploaded it to thingiverse if anyone following this thinks this is useful:
https://www.thingiverse.com/thing:2796953
Made good progress today. Got my Pinball life order yesterday. I even have service rails now. I have my ramp mounted and working on the switches. This will really tie into eh theme well. Tomorrow I hope to be able to button this up and maybe playteat the upper playfeild.
Finalized the upper today. I was able to make all the shots and it does seem like multiball will be possible. I also added a controll gate to the right orbit and an auto launcher. Nothing new is wired in yet. Need to tear it all apart again and add switches / optos to the ball lock and exit wireform.
At this time I beleive my design is basically done. I need playfeild switches, inserts and to tweak the spinner lane shape.
The ball lock is all assembled. Has switches and optos. The optos will get tested for alignment before install tonight. I have decided to not rush reassembly at this time. I am going to work on alot of small things required for a successful MGC.
GI, flashers, switch wiring, install of new boards, install of orbit and lane switches and t Nutting the slingshots.
At this time I have made a commitment to MGC to bring it on display. If anyone else is bringing a custom game let me know. If there’s enough of us that can give us an area to be.
Quoted from AudioHaven:Love seeing all the updates!!! I hope you bring this to MGC!
Thanks
Currently that’s the plan. As long as I can make it solid enough I will. The next couple weeks will see how the standard stuff goes.
Here’s the lock tested and looked for install.
The plan with the exposed wiring up above it to loom it and make it part of he look of thebgame.
Been working on the upper two thirds of the playfeild.
Got all the white posts removed. New, rubber. Adjusted some posts. Installed flasher sockets. Drilled holes for GI.
Tomorrow I will continue this on the lower third. Cut switch slots. And adjust the auto launcher.
If all goes well I’ll be reassembling and wiring this weekend. I don’t think I’ll get it all together since I still have cabinet rewiring to do too.
Thanks for following along.
FortyTwo.
More progress. The rest of the GI holes drilled. All the switch slots cut. Some more poor than others. I also added t nuts to the sling shot end posts.
I still want to add backboard Support brackets and a new sling shot guide wall. Then it’s all installing switches sockets and wiring. I’m picking up the some parts PM_Jeremy ordered for me tomorrow to aid in reassembly.
I also plan on making plastics before I reassemble.
Thanks for watching. And if you haven’t guessed I’m using his as my to do list. Ha.
Quoted from Rockytop:Nice work!
Thanks. The switch slots were hand cut with a dremmel and a spiral bit. I practiced a few times. And still didn’t do the greatest job. The good news is it will do for now.
Quoted from PM_Jeremy:I see a flasher!
Crap. You saw it. My first light in the game.
More progress replaced all the ball guides I have metal and spades for. Added the backboard supports also.
Tomorrow make and install the plastics until I run out of t post screws. Reassemble what I can. Start installing switches and lamp sockets.
I’m excited to see how it shoots with the adjusted guides and stronger metal.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/ghost-in-the-shell-the-pinball-complex/page/3 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.