Contact Mike Pacak regarding AGBGoWT spinning disk decals he still had a few NOS.
This is just an example for assistance.
I am in the final process of making a limited run of 100 for private owners based on spares.
This is simply being done in my spare time as a collector.
Unfortunately, there will be no "advertisement" as this will simply lead to someone jumping aboard the license train and lawyers to collect the "profit" even though the part has not been commercially available for over 23 years, and nobody even cared until a few years ago.
The same thing happened with GTB/BLY parts when the were made by other manufacturers I will not discuss here.
Some original manufactured parts are very difficult to obtain, but dependent on connections are available.
Owners/collectors do not necessarily post them on PinSide, have an account, or even read these forums.
General parts suppliers will only have them in limited quantities, if at all.
These parts have a tendency to be passed from collector to collector for specific titles as needed (sometimes traded), but not generally sold to dealers/brokers/restorers.
Some don't particularly like what is happening to the hobby again, or want to be a part of "Ebay parts wars" for the early 2000s.
Many of the the current dealers and sellers did not exist.
PinSide did not exist.
Many collectors would prefer not to have the NOS part(s) they just sold someone to "restore" a game, show up on Ebay the next day flipped for 4X the asking price. Yes, this does happen, frequently.
License moderation for quality is a problem right now.
It is not just the artwork, but the silkscreening as well in some cases.
Other problems are owners being jumped by CDLs if they want to help others.
This is includes artwork SCANS, which have been extensively removed all over the internet.
The original providers simply said, no problem, and went on their way.
I personally have no problems providing parts/scans/artwork to manufacturers for reproduction, but not just to restore a single machine that gets sold immediately for market profit.
That is the crux of the issue, as some NOS parts have still not been made since the 1990s.
Injection molded parts versus vacuum forming is a real significant problem if the molds are not available.
The Transporter cross ramp comes to mind.
Once they are used up, they are gone forever.
I have mentioned a higher level of importance should be placed on properly reproducing parts than game remakes, but many new owners seem to not really care or even know the concern.
Dealers know because they need parts to restore machines to sell.
Collectors know because they want proper examples of titles, or have been around long enough to know which parts are harder to come by for specific "Achilles Heels" of game titles, or parts that are frequently broken.
What is more important anyway?
A fancy 3D translite (which I will not disagree looks cool, but the game can work without it), a new remake game (which reproduction parts could save more original games instead of pure profit), or an actual proper reproduction set of plastics (which saves more games)?
The current market shares the answer, and its not the reproduction parts.
Lots of game mods, but fewer "real" parts.
$300 "Powerblades" is a good example, they are pure cosmetic, no function.
The last complete NOS T2 plastic sets sold out over a decade ago.
Some mods do actually improve a game by replacing lower quality stock parts, but those are an exception not a rule.
Jurassic Park T-Rex is a good example.
Overall, however, the current situation does not particularly motivate older collectors to sell off their NOS part collections, especially when we are looking for another example to add to our collections with our "big game hunter" hats on.
That does not mean we wish to hoard parts, just be a bit more cautious on what we do to help.
Dealers can actually become competitors for the same parts.
If PPS wants to reproduce more ramps from NOS versions, there are ramps to offer, but I don't want to get in the middle of another license war.
There were too many, "$#!@ you!"s from the last round.