(Topic ID: 251155)

Getaway Playfield stuck

By FLIGHTDOCTOR

4 years ago


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Topic Stats

  • 29 posts
  • 11 Pinsiders participating
  • Latest reply 4 years ago by dmacy
  • Topic is favorited by 3 Pinsiders

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#6 4 years ago

can you get a photo a little further out.
My getway is messed up in the same spot as well..

#8 4 years ago

Mine is definitely fkd too but I can get the playfield in/out. But it looks like the channel that comes out of the cab has jammed the spring controlled device up.
Probably telling you what you know. Can you lower it down, then push it back? Maybe to dislodge and allow the spring actuator to bend forward.?
This is the only game I’ve ever had repeated trouble with the mech
Not sure if photo helps but here’s one
Again mine is out of position but it does move.

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#15 4 years ago
Quoted from cosmokramer:

Weird, I was just working on the Getaway at the MoP and it has the same issue. I ordered some new slides, original part # has been discontinued but supposedly the more common version works as well...I guess I will find out when they arrive.

please post your results with that..I always dread lifting the pf on my getaway bc its so messed up. The spring pops off and the metal fork on one side gets bent..
thanks

#20 4 years ago
Quoted from o-din:

I know what the difference is. The one original with Getaway always ends up jacked.
And this thread is a revelation of that.

And I thought I just did something foolish to muck it up. Glad to see it was a design issue not user issue

#22 4 years ago

No fear is the easiest to lift for me None of the springs or locking unlocking mechanism
Not sure why they didn’t do more with that style

#26 4 years ago
Quoted from o-din:

GNR was my first game and I watched the seller drop the playfield and break the flipper board before I even picked it up. Another buddy almost broke an arm with his.

what was the design flaw with data East? I havent seen the mech

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