(Topic ID: 78179)

Getaway Club ~ Dispatch, run a make on license plate KINGPIN

By MrSanRamon

7 years ago

Topic Heartbeat

Topic Stats

  • 11,303 posts
  • 446 Pinsiders participating
  • Latest reply 2 days ago by Hapidance
  • Topic is favorited by 221 Pinsiders


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Topic poll

“Which S/W Version do you use?”

  • L1 19 votes
  • L2 155 votes
  • L3 10 votes
  • L5 104 votes
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(Multiple choice - 304 votes by 303 Pinsiders)

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#134 7 years ago

Looking to join but need one first. Anyone have one for sale within 4-5 hours for pick up of 55117? Thanks.

1 week later
#153 7 years ago
Quoted from The_Fonz:

Hi Guys - first post on pinside to join the HS2 club. So G'day from the most isolated city in the world. This was my first pinball - and as probably some of you can relate to, was an absolute beater. Being new to the hobby I got shafted as well on price by some dodgy operators. I could have conceded, and maybe hated the hobby, but instead I have turned a negative into a positive, and 10 pins later, this is now the pride of my collection.
Here is mine finished today. Restored & ceramic clear coated playfield. Totally rebuilt, re decaled and clear coated cabinet. Custom red pearl trim (thought the door would be a bit much), alternate back glass, cointaker LED's throughout. New plastics, red metallic flipper bats and flipper buttons, Flipper Fidelity complete kit. Many, many brand new parts, I could go on and on - could have had me a Medieval Madness for the cost !!! Supercharger black pearl, with violet flick. I have red, orange and silver metallic flames still to add to this. Have some custom decals for apron & supercharger still coming.

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#168 7 years ago

Mine will be arriving in a week or so and I want to get cab. leg protectors. I see some of you have the big plastic ones on, are they any good. The game I bought has the decal wrikle and peeling and my thinking is that the bigger protectors will hide that stuff.

#170 7 years ago
Quoted from Kerry_Richard:

Am I missing something here on the alternative (open top nice boobs) translight... that's a Ferrari. I believe the car themed in HSII is a Lamborghini.

It is.

#175 7 years ago
Quoted from flynnibus:

pretty... but be careful moving the playfield in and out. i just chipped my new supercharger cover on the metal flap that is attached to the cabinet behind the ramp :/

Where did you get a new supercharger cover?

#177 7 years ago

I should have guessed, Marco. Thanks.

#189 7 years ago
Quoted from futurepinhead:

I fixed the post where it now spits out individual balls. Then my beacon quit working. I busted it open and found the problem.
Gears are completely stripped. Will a gear from any strobe work?

And another unrelated question. I am thinking of picking up another project pin. I have a chance at a Taxi (and I really want my first System 11.) But someone pointed out that the playfield will be pretty damn close with a Getaway. Your thoughts, is it too similar for a 4 pin lineup? I also ....might.... have a chance at a BOP but not sure on that one

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Sorry can't help ya with the gear prob. and never played Taxi but I do have BoP and it's really cool and a very diff. game but the out lanes take some getting used to. I think you can still get the mini pf, plastic ramps, ramp decals and the helmet. I put them on mine and it really looks nice and when she talks it's really cool.

4 weeks later
#206 7 years ago
Quoted from The_Fonz:

Added the Key mod yesterday - simple but awesome. Also added clear superbands to my red metallic flipper bats. I am very happy with the look.

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Lookin good.

#207 7 years ago
Quoted from FrederikFrost:

Very nice.
Anyone know how RAL3000 would look on legs, rails etc?

What's that?

#214 7 years ago
Quoted from The_Fonz:

The cabinet is clearcoated. Many, many times.

Looks like a black mirror. Beautiful.

#217 7 years ago
Quoted from The_Fonz:

To achieve the result I did was very time consuming and expensive. I have an automotive accident repair centre, so it is top range automotive clearcoat applied in conrolled conditions. After decals were applied, there is a special 2 PAC sealer applied wet, followed immediately by 2 even coats of high solid clear (sprayed of course) heat was then gently applied for 40min (100F for my amercian friends) then it was left overnight. We then cut back the clearcoat with P600 with an orbital sander, this was to remove any imperfections to create an extremely flat surface in order to get a mirror finish. Then we applied the high solid clearcoat again (2 coats as before). The cutting heating and re applying happened about 5 times. We then finally achieved a flawless deep gloss mirror finish that is 100 UV protected. Those reds will be red forever, regardless of where that cab sits.

How much would you have charged someone to do their game like that?

#220 7 years ago

Yeah that's a few $$$ alright. What is ceramic clearcoat?

#222 7 years ago
Quoted from The_Fonz:

Ceramic clearcoat is a virtually scratch proof clear. They are now putting it on the latest BMW's an Merc's. It is similar in nature to a coffee cup surface. Very difficult to vandalise with a key. I have seen completely smashed panels that are squashed - but not scratched. Very durable stuff. My cab and playfield have also been finished in this.
Hey I'll do a playfield and a cab for you if you strip and re assemble my TOM so I can do mine !!

You must have to bake it on then. Got a link to it, my Mustang is going to be painted soon, I could tell my body guy about it.

3 weeks later
#232 6 years ago

I will, that's some fast help for a fellow owner in need.

#233 6 years ago
Quoted from Tmezel:

Crap, I gonna need some help

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Ouch, never had to fix a problem like that.

#235 6 years ago
Quoted from PNCPIN:

First pin I ever owned and I've had it for about 9 years and still love playing it.

Got mine a few months ago and it's not going anywhere.

1 week later
#242 6 years ago
Quoted from Tmezel:

Fixed it. I had the playfield spring laying on a switch shorting the connection.

That was an easy fix....but it took some time to find it.

#247 6 years ago
Quoted from pinnyheadhead:

To make it worse, it was an arcade party and the room was dark and the ball was tougher to see on the dim play field.

That's why I've been putting Pinballbulbs double spot lights on my games. Here's a before and after shot of my Space Station with 4 doubles on it. BIG diff. Probably could use one more for the ramp entrance. Some of the inserts arn't lit in the before pict.

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#264 6 years ago

That's why we aren't game programers.

#266 6 years ago

Yup....color dmd for Getaway please.

#268 6 years ago
Quoted from cards25:

it gets played ALOT. I love it and its not leaving for quite some time.

Same here.

#271 6 years ago

Great game, you were rockin-n-rollin. A 10 min. game?

#274 6 years ago
Quoted from chubtoad13:

Does anyone have custom cards for their getaway?

I think there are some on previous pages.

#281 6 years ago
Quoted from NPO:

So I had a weird anomaly just occur. I was testing the start of multiball and I slung the balls into the donut shop by hand. The coil let only 2 out of 3 balls out for multiball; it left the third one in the "locked" position. I noticed this, and I tried to gently push the "lock rod" down by hand to get the 3rd ball out. I could tell the lock rod wasn't going to give, so I just kept playing. Then, the game reset all by itself.
I went into diagnostics, and the coil behaved just fine after that; it brought the "lock rod" fully down during the test time in diagnostics mode. Then, I played three games - all of them enabling multiball by use of the flippers rather than "hand slinging" them into the donut shop, and all three times the game played just fine - no problems at all.
There's no credit dot or anything. Game is playing just fine.
Any thoughts? Was that just a random fluke? I read up on PinWiki for reset issues, but this isn't a pattern yet, and the coil was acting up not letting the third ball loose; it wasn't like "all is well" and then "BOOM...reset!"
Figured I'd ask before letting it mess too much with my head!

Have you lifted the pf and checked that assembly for any type of binding, broken or cracked parts? You could have a coil sleeve going bad, it's an old game.

1 month later
#313 6 years ago
Quoted from volkdrive:

hey who shifts down?

I do....from 1st to 2nd and again from 3rd to 4th. My Mustang only has a 4 speed.

#314 6 years ago
Quoted from Mudflaps:

So Stu at CPR is doing the plastics and backglass but not the playfield. Do you guys know who plans to make the playfield?? He says it's already being done by someone else.

No clue.

#319 6 years ago

Your camera takes good pictures.

#331 6 years ago
Quoted from urbanledge:

Just joined the club last night!
need to sort out a few bugs but nothing major.
have a few Q's
The lights in the supercharger,when do they come on?are they flashers?
mine dont seem to work at all
the speakers,
I took the dmd panel off for a quick look and the right speaker is smaller than the left.
but it looks stock.(sound is not great )
Cant wait to get stuck into this over the weekend!

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They should come on when the ball is in the Supercharger and yes they are flashers. Yes the speakers are different sizes back there. Welcome to the club

#333 6 years ago
Quoted from urbanledge:

whats the deal with the speakers?
whay are they like that?

One is a mid-range and one is a tweeter I believe.

#334 6 years ago
Quoted from urbanledge:

thanks Paul,
hopefully the flashers are working.!
whats the deal with the speakers?
whay are they like that?

Your in Ireland, I was over there about 5 years ago for the Celtic Woman Homecoming show in Dublin then me and my buddy spent a week driving around. I love your country and want to go back sooooo bad.

#336 6 years ago
Quoted from urbanledge:

Thanks paul.
yeah im Irish!
one of a handful of pinheads,but a growing number thank god.
most of our pins were shipped to the UK by one person back in the early 2000's so there hard to get.
Unless you take the ferry to England.
I blew up a IC in the mainboard today.today. Luckily i had one to hand so got a new socket in and a new chip and back in action.
I have 1 main problem left to sort out.
The opto board for the entrance ramp/loop switch is busted.
when i get that sorted all i have is some flashers in the pops and the superchrger cover to fix and i'll be 100%.
then I can start the few mods I'd like to do.
playing without the supercharger sucks!

Check out my topic "DIY Getaway lighting mod". I think it has some cool lighting mods for Getaway.

2 weeks later
#345 6 years ago

New Getaway plastic set out from CPR. With extra plastics too. REALLY nice.

#351 6 years ago
Quoted from Mancave:

I've had the machine for awhile now, was the 3rd pin i bought, so, about time i joined the club and posted a few pics. A BIG shout out and THANKS to Mezel Mods, i really LOVE the blue topper flashers, they add to the "feel" of the game (getting chased by the cops, driving like a loonie, wind blowing the hair back, etc, etc), errrmm NOT that i've done that mind you . I also dig the donut heaven store and the police car as well. I've added a few other bits (alternative translite, LED star posts all round and LED price cards). Must also give a big HOY and TY to Dave for the flipper toppers as well (Love your work mate). I've ordered the plastic set and can't wait to put those on too

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Looks great but you haven't done my sling plastics light mod yet. Or lit up the highway on the back under the supercharger.

DIY Getaway light mod 3.JPG DIY Getaway light mod 4.JPG Highway 1.JPG Highway 4.JPG
#353 6 years ago

OK, you have seen my topic then. And did you know that Comet just came out with their color changing strips?

#355 6 years ago
Quoted from urbanledge:

I used the comet strips too,no doubt they are the best option!
I used 3 of the 12v flashers ones too.One under each of the supercharger magnets.
Realy adds to the light show but isnt blinding.
A few green leds along side the stripleds really sets off the plastics.
Added a small lambo too with a strip light in it!
A before and after

And the little lambo.

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That's good stuff. Makes a big difference.

#357 6 years ago

That looks great......and gave ya a reason to get under the apron squeaky clean I hope.

#359 6 years ago
Quoted from NPO:

I sure did . Some some amounts of alcohol and some paper towels, and the wood underneath the apron is looking way better !

Now for 2 or 3 coats of wax and your done. But since your under there how does the shooter coil sleeve and plunger look? Had that apart for inspection and cleaning?

#363 6 years ago
Quoted from NPO:

So, if you're like me, you see a speaker like this and shudder:

Well, time to fix that problem. This speaker is available at Parts Express at this link:

That is exactly the speaker in the picture; it is a 100% plug and play install (in terms of fitting in the cabinet).
I love speakers like this - no super duper fancy packing. Just simple box, open and "ooo..ahhh!"

Here is a comparison of the new and old.

And here it is installed in HS2:

Sounds darn good overall - well worth the money. Already installed one in BSD as well. For $30, you can't go wrong!

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I hope your right, I just bought 8 of them, one for Getaway and 7 other games. I put off buying new speakers long enough so thanks for the lead. The shipping is free but they say 5-10 days but hey my games are going no where. and ya gotta love free shipping.

#365 6 years ago
Quoted from NPO:

I already tested the speaker, and it works 100%.
Now I have factory backbox speakers, this new cabinet speaker, and the Polk external subwoofer.
It gets loud in here.
I am currently working on a cross-reference set of speakers for the backbox - won't have any results for a while. I am still finishing up BSD as well as learning how to rebuild flippers. Didn't know I needed a flipper bushing until after the order came in .... thankfully I didn't start the rebuild yet.

Nice. If they are the original bushings they are long overdue for replacement.

#372 6 years ago

What's the power rating for the audio board in the game?

#374 6 years ago
Quoted from NPO:

I wouldn't worry too much about that. The speaker doesn't draw power directly from the audio board's amp. You're not going to toast your on-board amp if that's your concern.

Thanks, good read.

#376 6 years ago
Quoted from pinnyheadhead:

I had 3 balls in the Supercharger today for the first time. My supercharger fortunately still flies and those balls were whipping around like bullets! Needless to say my 30 times around to light the Super Jackpot was done easily and I hit it for 100 Million! I love this game.
Thanks New PinOwner for the speaker advice. Great detail on the how to and what!

3 I've only done 2 once. Good job.

3 weeks later
#395 6 years ago
Quoted from Mancave:

OK, installed new plastics (check), went with the rebel ones (check), after being inspired by MustangPaul i've added a led strip for the highway and for the gauges (check), added green led strips under the plastics either side (check), added a MezelMod start key (check and LOVE it) and also added a 1/48th scale Lamborghini Diablo with led strip (CHECK). OHHH and also waxed and polished as well (and about time too). I'm really happy with the results, have i missed anything??

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Thanks for the compliment, it looks GREAT but you did forget three.

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#399 6 years ago
Quoted from Mancave:

I've got the spotlight under the accelerator plastic, sooo 2 then
Will look into adding a led strip above the entrance ramp, and the 3rd?, where is the light attached for near the flippers?, on the front of the arch?

Just like this. This is Mustang but it's the same thing on HS2.

1 week later
#409 6 years ago

I see you don't have the sticker on the ramp so I'll let you "Getaway" with it. Looks good....now light it up.

#414 6 years ago
Quoted from Elfman:

Just joined the club yesterday. Looking forward to modding and upgrading the audio. Looking to ditch the purple LEDs too, specifically in the backglass.
"Shift Gears!"

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Looks sharp but yeah get a more natural looking bg.

2 weeks later
#419 6 years ago
Quoted from jawjaw:

New member here. Got mine about a month ago and love it. It's stock but in great shape with only a little cab fade. I was pretty bad at first but have gotten much better. My high score is 456,890,070 where I got a couple of super jackpots Even my one boy is getting multiball and jackpots. Fixing my supercharger issues (ball hitting the top plastic cover) really helped in making the game more playable and fun. Had some issues with the display but reseating the connectors seems to have fixed it. I've also had air balls go back into the cabinet several times. Found out that I am missing deflector plates so I will track those down.
Beacon light loves to stick even though it has a new motor. It just takes a tap to get it spinning again so no biggie. Sometimes you have to bop it every time it comes on.
I plan on using LED lights with some extras to light up dark places - just have not had the time to experiment. I definitely think the gauges need to be lit as well as the back left corner. The mountain mod also looks right at home. Is that available anywhere or was that a one time offer?

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Welcome to the club, your really rockin that game. Check out my topic "DIY Getaway Lighting Mod" for some ideas.

#423 6 years ago
Quoted from jawjaw:

next on my list is Funhouse - if I can find one.

That's a fun game, just played it for the first time this weekend.

#440 6 years ago
Quoted from NPO:

And just to think, it all started with me wanting to install a cliffy for the mountain scoop ....

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Gee where have I heard that before. Are we having fun yet.

#445 6 years ago

WOW your really divin into it, that's gonna look sweet. Have you thought about getting Comets led pop cap rings? Got um on my game in the faceted caps, they look great.

#462 6 years ago

Under the apron is the first thing I clean with every game I buy....except a new one that is. I did the same as your doing under the apron when I bought mine but mine was MUCH worse.

#498 6 years ago
Quoted from NPO:

BOOM. Got it!!!!!!!
It was a bad transmitter. Be VERY careful how much faith you put in the idea of swapping transmitters...
I say that because I did it, and it was not until I introduced a completely new opto transmitter that I fixed the problem.
Video explaining things below. Pictures are from when the shop job was initially complete. I didn't want to share them until I figured out the problem. BOOM!
Once again, WeirPinball came in and saved the day. Thank you for your help, Scott!
» YouTube video

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2 weeks later
#521 6 years ago
Quoted from kyle5574:

^^^ Huh...yeah, a servo would have been a lot easier. But the challenge is what drew me to the project. I'm in it to learn.
If I connect it under the playfield, I'll end up using 4 separate boards: 3 to intercept the lamp matrix wires on the three playfield tach lamp boards (even then, there are a couple lamps that will need to be desoldered and rerouted to a board), and another board for the micro and tach driver circuitry. Or maybe I can run my own little lamp matrix in parallel with the real lamp matrix and tap into it right off the board in the backbox. The latter would allow me to keep everything on one board. ...but I haven't thought much about how/if a parallel lamp matrix would work. It's definitely going to be a lot of work to integrate.
If I don't do anything to detect attract mode, the needle will probably peg because, if I remember right, all the tach lights flash during attract. I might be able to differentiate attract mode from gameplay by watching the lowest tach insert lamp. I think it flashes during attract, but is solid during gameplay.

WOW, you lost me.

#524 6 years ago
Quoted from jawjaw:

I also want to light up the back corners, especially around the supercharger better but not sure how yet.

Did you see my topic, "DIY Getaway lighting mods". It might help.

#526 6 years ago
Quoted from jawjaw:

Order leds from comet for the back board and some samples to test out on the playfield. I want to check out what some of the colors look like in the inserts and the difference between warm/natural whites. I also got some strips to copy what MustangPaul did and light up the gauges.
I fixed my broken flipper and put on superbands. Love them! They have the right amount of grip and bounce. So much easier to get accurate shots. I even blasted my high score tonight - got 787m. This time I got not one but two 100m super jackpots in redline mania. I swore it only gave out 50m before the few times I did it. My supercharger diverter seems to be malfunctioning more and more. It sticks open so that did help in getting my high score - got 235m in one supercharger mode. I also figured out that some of the rollover switches do not work 100%. That explains why the ramp does not lift out of the way sometimes and balls often get stuck under it. Even with the problems, I still love to play it. Sometimes I don't even let my kids play because one more game.

Sounds like your having fun and problems all at the same time but it's an old game and ya have to maintain them. As you saw I put a "few" led strips on mine but they are sooooo nice. I'm really glad Art came up with them. GREAT score too.

2 weeks later
#553 6 years ago
Quoted from jawjaw:

I think I solved my ball jam problem in the rpm orbit. It was very similar to the above thread. All I did was remove the screw holding the metal wall in the back under the supercharger. The ball must of been getting airborne and hitting that screw head. I've played many games and zero issues with balls getting jammed back there. It's so much more fun playing with all shots getting through the orbit.

Good to hear ya fixed it. Play on.

#556 6 years ago
Quoted from EvanDickson:

I'm the newest member of the club!!! I picked up my Getaway in Gatineau this weekend. It's sitting on my living room floor, just daring me to set it up. Can't wait to get it standing and fire up a game!

Congrats, fun game.

#562 6 years ago

How long did you have the game running for before it started getting goofy? Try playing it for the same time period with the light board of the backbox wide open to see if the heat in the bb is affecting the boards.

#573 6 years ago
Quoted from Chet:

Problem: Ball sometimes gets trapped under the lift ramp during multiball. I read thru most of the threads on the lift ramp issues, but curious if anyone else has experienced this problem. When in multi-ball, sometimes one of the balls will get stuck under the lift ramp and will only get released when the games goes into ball search and lifts the ramp. This, of course, ruins multi-ball. Sometimes if more than one ball is still in play, I can knock it loose, but most of the time, the balls stays there until you drain and then goes into ball search looking for the one missing ball. My lift ramp works fine, raising and lowering completely and works fine otherwise during gameplay. The mechanism travels smoothly, up and down, so mechanically there is no binding.
Comments, thoughts, suggestions on what to look for?

I wonder if the speed of the ball has something to do with it? If it's a really fast ball the ramp might catch it. Just thinking out loud.

1 week later
#584 6 years ago

Yup better then the metal and a heck of a lot cheaper then the Donut House.

1 week later
#591 6 years ago
Quoted from J_Striker:

So about 3 months ago I sold my getaway... I missed it and made an offer to buy it back from the person I sold it to... this past weekend Getaway is back where it belongs ... so sad I didnt have it I had to go buy it back because it is such a great pin.

Hmmmm, a local guy wants mine and I've been thinking of selling.

2 weeks later
#640 6 years ago

How many games on that circuit with the heater? How many amp is the circuit? How many watts is the heater? Are the games all led'd? Do you have a Kill-a-Watt meter? It's not a good idea to have the heater on an extension cord. Lots of questions need to be answered first.

#646 6 years ago
Quoted from bbaker2824:

I want in the club too! :0) picked this one up for $700 a couple weeks back. GI's weren't working, wouldn't boot up. It had the "check f114 f115 fuse" error. After a light cleaning, replacing burned connectors, socketing and replacing several ic chips and fuses, and a rather dumb switch error last night, I'm proud to say if it's up and running. The last issue I have is with the beacon motor. Pretty sure its toast.
As soon as i i finish shopping the ngs I'm in the middle of it will get a proper shop job.
Fun game. Better than i expected.

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Crap $700....you got a DEAL.

#658 6 years ago
Quoted from bbaker2824:

Im getting 16v ac to the motor in test mode. Not sure if that is in acceptable range or not but would think it would spin the motor.

Just have to take it apart.

#666 6 years ago
Quoted from DocRotCod:

I've been working on my Getaway for the last month, and I'm down to the last friggin' switch! Come on Marco order, get here so I can put a bow on this and call it done! It's the switch for the up/down ramp.
CPR plastics came today, so I replaced the 2 plastics I need, and it look great! Some day I may decide to decal this thing, but not right now.
Pics to follow soon

Yes pictures please.

1 month later
#698 6 years ago
Quoted from EvanDickson:

I just put led into my getaway, and what I assume was just burned out bulbs in the jets is something different, the top 2 jets still don't light up. Wires don't look broken, what else might this be? Not really sure how to troubleshoot lights that are out.

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It could be that the contacts in the sockets are corroded too.

#712 6 years ago
Quoted from kyle5574:

I made some progress on my Getaway tachometer mod. I finished the design of the circuit board and sent it out for fabrication. I also ordered over a thousand separate components (enough to make about 5 boards). Some pictures here:

I click on the link and nothing happens.

#721 6 years ago
Quoted from Chet:

I always thought it would be cool if the instruments on the speaker panel could be lighted with LEDs. Has that ever been done?

Yeah me too. I looked at it a couple of times and it would be a major pain to do and if ya messed up you'd be in real trouble.

2 weeks later
#763 6 years ago

That looks nice, I've seen blower scoops with a satin finish like that.

#773 6 years ago
Quoted from kilmarnock1350:

Where to get the alternate translite? Cash waiting...
Ps. May I join?
IMG_4194 2.JPG (Click image to enlarge)

Only if you keep the original backglass on it. Just kidding.

#780 6 years ago

Hey guys, I have a vertical line out right in the middle of the dmd and it really bugs me. What are my replacement options? Thanks

#798 6 years ago
Quoted from jawjaw:

My inspiration came from MustangPaul but I know others have done this. The lighting is pretty strong back there so thinking of a way to dial it down with a proper diffuser. Any ideas? I know it is hidden but still want it to look decent.

Go with a purple strip, try a 3 or 7 led strip. Or take the 7 you have and cut one or two off to make it a 6 or a 5 without the diffuser. If still to bright try the cut ones with the diffuser on. Mount the strip so it far to the left behind the Blower and the start of the strip is right next to the left ramp extending to the right. And don't forget to light the kick out hole from the underside.

#800 6 years ago
Quoted from urbanledge:

I took 3 of the 12v strips and added them to the underside of the supercharger magnets,
each one is powered from the respective flasher in the supercharger!
really adds to the lights shows!

That sounds way cool, I'd like to see some video of that in action. Are they 3 different colors?

#802 6 years ago
Quoted from urbanledge:

kept them white.
I'm not into the colour leds.
Red could be cool tho!
I'll take a vid later for you.


#804 6 years ago
Quoted from jawjaw:

I would like to light the tunnel saucer but not sure how. There is not much under there to mount or stick a light.

Get a socket, screw it under the pf and use a flex red or a double led flex. That's what I did.

#806 6 years ago
Quoted from urbanledge:

Yep this,
while your there drop the saucer down using 4 washers and say goodbye to any bounce outs!

and while we're talking about it take it out and clean it with soap and a tooth brush and check that the two little tits are on it.

#808 6 years ago
Quoted from LongJohns:

MustangPaul - thanks for the suggestion (re: kick out hole) - didn't even think of that one and will have to add it.

Your welcome.

#812 6 years ago

Big thanks smiley, I love how you improved on the attachment on things, shows your thinking.

#813 6 years ago
Quoted from jawjaw:

Nice work, smiley. Man, that saucer does look good lit up. I need to do that. The other light mod this game could really use is spotlights for lighting the center of the playfield. Anyone do that?

Here some other things to do also, if you have the stock mountain plastic in back put a spot light pointing up to light it up, there's a hex post for the plastic under it right there to attach it to. Light the flipper buttons, put a 7 led strip in the center drain and the last 3 pictures are of a pinballbulbs double spot light with purple bulbs in them. They light up the pf better then the pictures and I think those 2 are the only ones needed but you may want more. You can brighten them up by using white instead of purple.

#819 6 years ago
Quoted from kilmarnock1350:

How long does the sticky hold up? Is it adequate for long term? Thanks.

It's REAL sticky, should last for MANY years.

#827 6 years ago
Quoted from SUPERBEE:

Hi guys, Im new to the club. Just picked up a Getaway on Monday. Needs just a little luv but will be rockin soon. Pics to follow. Question, Im going to be putting Britecaps on it and wonder if anyone had photos of there Getaway with them ? Im thinking either three red caps or red, yellow , and green. Any thoughts ?

Here are mine, Comet pop led rings, red tops red bottoms, blue top white bottom with jewel caps.

Pop cap 2.JPG
Pop cap 3.JPG
Pop cap 4.JPG

#829 6 years ago

They came on the game. Probably got them on ebay.

#831 6 years ago
Quoted from futurepinhead:

Not on ebay, I've seen them before on the thread where Doughslinger's was selling his MINT Getaway.

Ahhh thanks.

#834 6 years ago
Quoted from SUPERBEE:

Looks great. I think im going to go with the three reds

I went with one blue to break up the red cuz there's so much of it back there. Ya get a little blue reflecting here and there.

Quoted from SUPERBEE:

they look really cool but stupid expensive if you ask me.

Yes they are but they are the last ones you'll ever need to put on the game.

#836 6 years ago
Quoted from SUPERBEE:

they are holding up well ?

Perfectly and they are cushioned to I think not just laminated photo paper. But ask them before you buy.

#839 6 years ago
Quoted from Flake49:

Are you using the alligator clips? Everytime I've tried using those I blow a fuse and to my knowledge I'm hooking them up right. I have the game turned off, I hook the clips to a GI socket soldered wire connection (making sure its not touching anything else). Turn game on, instant blown fuses. WTF.

I use the alligator clips and have never blown a fuse. Very strange. Try clipping them to a different socket.

1 week later
#849 6 years ago

Does the game play ok? Unless there's something wrong with the game I wouldn't worry about it.

#851 6 years ago
Quoted from arolden:

Yes, it plays OK and it isn't a worry. Just thought I would see if anyone could identify it easily

That's good. When I get a new to me game I vacume the inside of the cab so that I know if a piece comes loose and falls in there I know it just came off the game, that tells me somethings wrong. All my cabs are spotless in the bottoms.

1 week later
#868 5 years ago

Did you cut it length wise? Did you have to remove the shaft from the housing or could it have been left in the housing and cut? This is a cool mod.

#870 5 years ago
Quoted from Tbgolfen:

You don't have to remove it. It will take several cuts. Think of it like cutting meat away from a bone.

That's what I was hoping for, thanks.

#874 5 years ago
Quoted from Tmezel:

I can tear mine apart and see if I can figure something out.

If anyone can figure it out you can. I'd be interested to see what you come up with. I searched ebay and didn't see one like Tbgolfens, they all looked bland to me but if you could rig one like his so it ran on 6.3v vs 6v battery, off the game that would be way cool. No batteries to drain.

#876 5 years ago
Quoted from urbanledge:

You could mill a small channel on the underside of the shaft to run wires up.

That's exactly what I was thinking of but man what a pain.

1 week later
#883 5 years ago
Quoted from BigDan:

I'm in the process of installing LED post lights that are intended to be ran on 12vdc. I was having difficulty finding a 12v source under the play field. I have them hooked up to a 6v GI circuit but for testing purposes because its too dim. Where can I get 12vdc under the play field?

Any flasher, that's where mine on my Space Shuttle are hooked up to.

1 week later
#897 5 years ago

I've noticed that when the pops go off so does one of the Superchargers lights, then the other then the other. All 3 come one one at a time with pop hits.

#898 5 years ago

Here's something kind of neat. I just put on a red led strip on the inside of the metal ramp. It's tied into the supercharger right side flasher. The ball does not hit it as it flies around and doesn't mess up the electric eye either and it flashes with every pop hit. I couldn't get a picture of it flashing but it does look neat. You really can't see the strip unless your 6ft tall from the players position.

#900 5 years ago

Sorry about that but I have no way of doin that. I'm a low tech kind of guy. I don't even have a smart phone.

#912 5 years ago
Quoted from alimerick:

Just got Getaway HSII. Very fun. Has anyone modified the track where the balls spin through the supercharger so it lights up when balls are in it? Playing in dim light can not see balls spining in there.
Thank You

That was me, post #898. I just put the same led strip on the 2 metal ramps on my Refinery Met Pro. Lit and unlit pictures on the Met club, post #3556 I also put them on all 3 ramps of T3, look for my topic in All Modding, "T3 ramp light up".

#916 5 years ago
Quoted from alimerick:

Thank You for info. Was not in here when reading this week before going to get HSII. A few questions?
Where to get long red led strips? Do not see long ones at LED bulb vendors? What voltage? What to hook it up to so it comes on while balls are spinning? Thank You New to me.

Got them on ebay from China. I'll look up sellers name and get back to you. I soldered mine to the right most light on the Super Charger. Those 3 lights are 12v as is the led strip the led strips are cutable every 3 leds and will have to be cut to be made shorter.

#922 5 years ago
Quoted from alimerick:

Thank You for info. Was not in here when reading this week before going to get HSII. A few questions?
Where to get long red led strips? Do not see long ones at LED bulb vendors? What voltage? What to hook it up to so it comes on while balls are spinning? Thank You New to me.

Here's the info, ebay seller "youcsee". Click to see his store, when that comes up search for the strips with the words "red 60cm 60 led". the ones you want are $5.79 for 2 strips with free shipping. These things are BRIGHT. The bottom strip is the one you want, notice the sized dif. and the dif. in number of leds per inch. I love these strips. If you want other colors try changing the color your looking for in place of the "red" in your search. 60cm is the length you want for this ramp.

#926 5 years ago
Quoted from alimerick:

Thank You MustangPaul. Ordered a set.

Cool. I used a dab of super glue gel about every 2 inches to stick them on so it takes a while to put them on.

#940 5 years ago

Looks good, may I buy one also.

#944 5 years ago

Payment sent. Thanks biglaw and thank your friend for me.

#947 5 years ago

Dang biglaw your fast, I got mine today and it looks GREAT. Thanks.

#950 5 years ago
Quoted from nvu4prod:

I'll back MustangPaul on his comment! Just got mine yesterday here on the West Coast. Fast shipping and great looking sticker!! Thanks again Allen!!

and take a look how it was shipped....USPS.

#953 5 years ago
Quoted from biglaw:

Thanks for the kind words. tried to send pms to those already shipped. MustangPaul brought it to my attention that they are correct in length but only 7/8 inch wide and should be 1inch wide. going to see if I can get that corrected. sorry I didn't catch this earlier. That being said I have about 20 of the 7/8 wide ones left. if anyone wants one of the narrow ones will give them 2 if they pay the 5.05 shipping in US.

Almost Allen, they are 11/16ths, 5/16ths to short. Thanks for being one of the good guys who stands behind what he sells.

#954 5 years ago
Quoted from Slim64:

Hey..... sometimes we get things right.

You work for them? I've only had one problem and the insurance claim was settled fast and without a problem. Keep up the great job.

#957 5 years ago
Quoted from Slim64:

I'm a usps mechanic, downtown Chicago district.
Some of the stuff I see, I just scratch my head.

Cool. I can believe that.

1 month later
#995 5 years ago
Quoted from dmacy:

Anyone in on the new Playfield?

Nope mine is good.

#999 5 years ago
Quoted from JOESCHALL:

Just getting in on this thread for the first time--I look forward to reading all the posts. Thanks to all contributors. These clubs are very helpful to me.
I just finished restoring my Getaway and I'll be routing it at a pizza shop across the street from my house, where I'm sure it will be very popular. I shopped completely, put on all new flipper assemblies, new rubbers, repro plastics from CPR, plastic protectors, cliffy protector, new translite, Cointaker LEDs, and the Donut Heaven mod from Mezel mods. Also redecaled the cabinet, touched up the PF, and installed the full playfield protector. Time will tell on the PF protector. I love its look but I found that I had to trim it and tape it down in a few spots to ensure that all switches worked--no big deal, but we'll see how it holds up over time.
A few pics.

new_assemblies.jpg decaled_backbox.jpg decaled_cabinet.jpg stripped_boards.jpg installed_cliffy.jpg installed_protector_with_film.jpg playfield.jpg

Super nice work.

#1002 5 years ago
Quoted from EvanDickson:

I'm 112% sure that anyone who says they doesn't is either lying, crazy, or somehow confusing it with some other game. This is definitely a top shelf pin, full of speed, lights, adrenaline, and awesome sauce.

But are you really...really...really...really...really sure.

#1008 5 years ago
Quoted from Flippermatt:

Help !
Has anyone completely taken the supercharger ramp with magnets and all that comes with it apart ? I am Learning the hard way not having taken enough Pictures when trying to put things back together.. All is taken apart and cleaned thoroughly. Now I look like a big question mark. Naive as I was I would think the manual would show all in detail and ordered it, but not I´m afraid.
Would be very happy if anyone could p.m me . Perhaps someone shot sequence Pictures of the disassemlby with which belonging screws to go where etc.etcc
Thanks in Advance
Matt in Sweden

Wish I could help but I've never had mine apart.

#1014 5 years ago
Quoted from GGBGROUP:

I've made several mods but one of the best is installing a blue light (6 LED mini-strip) under the super charger pointing downwards, adding a cool 'glow-in-the-dark' feel to that back left 'tunnel'. Best $8 upgrade to this game IMO.

I know what your saying, I put a purple one above that back lane, lights up the lane and the back flip down ramp flap so you can see what's going on there. Lighting the Lambo sounds cool and I gotta get a color dmd for this game one of these days. I'm working on a light up mod for this game that will pretty cool, just waiting for more parts. It will be a DIY type mod that can be put on any game but I will post a how-to when it's ready.

#1017 5 years ago
Quoted from urbanledge:

Ive siad it hear before but 3 of the 12v led strips.One stuck to the underside of each of the supercharger magnets.
Tie each one into the flasher in the supercharger makes for a crazy light show!

I put a red, green and blue there and really didn't see much of a difference but I also have Comet pop cap rings which are bright so maybe that's why. I put a red led strip along the top of the supercharger loop and tied it in to one of the tc lights, looks way cool.

#1018 5 years ago
Quoted from jawjaw:

I recommend lighting up the gauges on the sling plastics with light strips. I got the idea from MustangPaul and it's a huge improvement to the look of the game.

Sure does, now if we could get the needles on the gauges to move with game play that would be WAY cool.

#1026 5 years ago
Quoted from SUPERBEE:

Has anyone upgraded the speakers to pinball pros ? Big difference ? Im considering it but i upgraded my f14 tomcat and it wasnt much better although i know the sound card on F14 is very limited.

Put a car amp in it, for the bb speakers anyway.

#1029 5 years ago
Quoted from Mancave:

I looked into getting one recently but after postage and exchange rate it was $620

I don't know how you guys can afford anything pin related down there.

#1032 5 years ago
Quoted from SUPERBEE:

Yup, with exchange and shipping it's a $600.00 dollar hit here also.

Can't a pinball friend on this side of the boarder buy it for you then you come "visit".

#1036 5 years ago
Quoted from SUPERBEE:

You offering Mustang? Cold beer in the fridge and juicy Steaks on the Bbq.

I was thinking you'd come here or visit a friend in Buffalo.

Quoted from SUPERBEE:I have a cottage in Haliburton. Not far from the Muskokas. Maybe Fast in Muskoka and I can have you up for some good ole fashion Canadian Cottage partying !!!!

ahhh no thanks, I've heard what goes on at those "Canadian Cottage" parties so I think I'll pass.

#1042 5 years ago
Quoted from fast_in_muskoka:

Can't handle the Canadian beer, Eh ?

No it's the "other" things that go on.

#1049 5 years ago
Quoted from DEN:

Is it normal on this pin, that it gets dirty faster then normal?
One year or hard play has resulted in cracks on the new white rubber and microscopic metalparts on pf.
I am concerned about this metaldust on whole pf, could it be from the supercharger??

If you play it that hard it's normal and you'll have to clean it and change the rubbers alot more often then that, probably 3-4 times a year and every time you clean it change out the balls. You want to clean it more often so the dirt doesn't get ground in which sounds like is happening now.

#1051 5 years ago
Quoted from DEN:

Its not my game. Its a routed pin that gets played alot.
I know the owner, it had a ball stuck, after i opened the glass i noticed the metal dust, and dident close up again before good cleaning everywhere i could get in to.
Game was fully shopped a year ago and waxed.
I personaly LOVE getaway, bored when playing highspeed 1 but have a blast with hgh speed 2, love the callouts music and sc.
Lokking for a getaway in nice condition, any ody want too sell please pm me

I see, a routed pin. The operator has to do a better job then. I had 1 and 2 at the same time and 1 was just boaring compaired to 2 so it got sold.

#1054 5 years ago
Quoted from SUPERBEE:

Here they are !

Your gonna have fun. I really should do that to my BOP.

#1057 5 years ago
Quoted from SUPERBEE:

Does anyone know if the originals are decals or screen printed ?

I can't tell. I'm leaning towards screened.

#1058 5 years ago
Quoted from Astropin:

Had my best game ever tonight and I haven't played it in a while:
L-2 all factory settings.

Got me beat by a good bit.

1 week later
#1061 5 years ago
Quoted from Mancave:

Sorry for the crap photos

What you talkin bout, these are great. Enjoy.

1 week later
#1065 5 years ago

Sounds like a good project for ya. We would be so ever grateful.

#1096 5 years ago
Quoted from DEN:

Needs cleaning. Wax. Rubbber. Led. Pf protector and. And any cool ideas???
I have many pins. But LOVE getaway, wanna pimp it!!!!

image.jpg image_1.jpg image_2.jpg

Nice looking game DEN, a lot of us here would kill for an unfaded game like yours. Check out my mods in my topic DIY Getaway Light Mods. I just made another mod too, look for the topic DIY Leg Light-up.

#1102 5 years ago
Quoted from Mancave:

Gawwwwdd have i got MORE to add MP

You should see it in person, switched to 12v it lights up the coin door really nice.

#1103 5 years ago

Do you guys use your knee or your hand to shift up? I use my knee.

#1105 5 years ago

OK one hand and one knee, it's a tie so far. Anyone else want to chime in on the little survey?

#1114 5 years ago
Quoted from Mancave:

Definitely hand, i like to keep my reflex's in top shape
Isn't knee "almost" cheating?

Not really ..... cuz when I'm drivin my Mustang I use my right knee to shift also.

#1122 5 years ago
Quoted from mof:

I can do THIS...

That's one of the nice things about having an unfinished ceiling, all I do is drill a hole in a floor joist and run a wire through it.

#1133 5 years ago

WOW that's bad, is that a plastic sleeve in there.

#1135 5 years ago
Quoted from mof:

Lol no, just oily gunk. Plays snappy now that it's clean -- I had no idea it was supposed to only zip around 3x then shoot up the left ramp -- neat stuff!

So it's metal on metal? I'd put a light coat of white moly grease on it then.

#1146 5 years ago
Quoted from Meegis:

Just joined this club

Welcome to the club.

jawjaw, did you get a complete set for the game? What were the sizes and quanity of those sizes did you order. I'm sure others would like to know also. Thanks.

#1161 5 years ago

I like that mod, excellent job.

#1170 5 years ago
Quoted from stateworker37764:

I'd love to join if that's alright with everyone how to love your photographs of I get away it's great to see what everyone else is also done to theirs would really love to add the mountain mod if anyone knows where I might be able to obtain one

Sure you can join, one more is always welcome. The mountain is not made anymore so I don't think you'll find one. Also you can rotate your photos after you upload them with the rotate button.

#1189 5 years ago
Quoted from jawjaw:

Shopped my Getaway this weekend. Went with full Titan rubbers. Red for slings and flippers. Clear for everything else. Looks pretty good. I also converted my GI from red/green to white. I didn't like how the colored GI washed out some of the playfield art. Not sure I like the all white, though. It's definitely bright enough - Comet 2 smd bulbs and op-max in slings. Maybe too bright. Kinda plain with everything a bright white. With the colored GI, you really noticed the flashers going off but not so much now. I'll give it some time but might switch back.

DSC_7864.jpg DSC_7868.jpg

I have the all white GI and like it. I like seeing all the natural colors of the pf and plastics. Yours looks great.

#1217 5 years ago
Quoted from indypinhead:

Thanks Den.
It might be a while before I can play it. All of the rubbers are so dry-rotted, they're just crumbling into dust.
It's next of my shop job list.

Welcome to the club but I've never see all of them crumble, that's gonna be a mess. Better get the shop vac out. I've got some mods on the club pages somewhere, just look for my club posts.

#1222 5 years ago

Welcome to the club. Good choice for a first pin. Question....what are the 2 white decals and other stuff on the front of the cab? Could you post a better picture of the front?

#1235 5 years ago
Quoted from ToucanF16:

Great idea! Know of a source?

Yeah that's the big question. That's a game specific part I'll bet.

#1253 5 years ago
Quoted from indypinhead:

I just started my shob job on my Getaway.
I noticed the cover plate over the shooter lane is just painted black.
Has anyone created a decal for this?
IMO, anything would look better than just the black paint.

What's a "shob" job? Sorry just had to do it. No one that I've seen has made a decal.

#1255 5 years ago
Quoted from indypinhead:

I really appreciate all of the input you've done on this post.
I plan on installing all of the lighting mods you've done on Getaway.

Well thank you sir, Getaway is gonna get my red leg light-ups. I'm just glad I don't have 37 games like you do to mod.

#1257 5 years ago
Quoted from dudah:

Silly question - the supercharger plastic is missing the bayonets. Are these GI bulbs or flashers? I can't find anything in the manual describing them. Also - I try putting normal lamp sockets in there and they don't fit right. Assuming these are wider flashers, where can I find proper sockets for these?

They are flashers, not sure about the sockets, did ya try Marco.

#1259 5 years ago
Quoted from dudah:

Thanks! Terry's my go to guy, will try him first.
http://www.pinballlife.com/index.php?p=product&id=300 These look like they may work

Yup Terry is good and his shipping is cheaper. I don't think those will work they are sub miniture, you need the 906 socket I believe. Ask Terry.

#1277 5 years ago
Quoted from jawjaw:

When you said mountain mod, I thought it would be over the tunnel shot - like the prototype mountain. Looks out of place there.

Yeah that's what I thought to. Doesn't look good.

#1281 5 years ago
Quoted from delt31:

Also - might be a dumb question but how are the LED light strips applied? Seems like you can just attach them to certain areas but I'm sure they need to be wired up as well.

Go to cometpinball.com and get the 6.3v strips, they come with 3 different connectors and are peel and stick.

#1284 5 years ago
Quoted from indypinhead:

I've been busy shopping my Getaway since picking it up on 9/3.
As usual, with most of my shop jobs, I tend to go a little over-board.
I've spent the last 3 days, (19 hours total) measuring/designing/machining my playfield plastic protector set for Getaway. 12 pieces in all.

WOW!!! and it looks you have the means to do a top job on them too. Are they laser cut?

#1287 5 years ago
Quoted from indypinhead:

I have a BIG advantage over most pinball people...
I have my own cnc machine shop....LOL

Yup that's a BIG help.

#1292 5 years ago
Quoted from Ben1981:

These are awesome, getaway has been added recently! Pls donate to keep them coming!

and do you know what makes the cards even better? Making them bigger and mounting them on that magnetic material. I did a few games like that, Getaway included and what's really great about them besides the size is because there magnetic they never fall off the apron.

#1294 5 years ago
Quoted from Kawydud:

Anyone ever changed the colors on the Supercharger flasher domes? Was thinking about red, yellow, green, but that might not look right.

Not me, I like-um red.

#1298 5 years ago
Quoted from indypinhead:

After working on my turbo ramp for almost 14 hours, it's almost ready to be re-installed. All opto switches have been replaced. 2 of the 3 steel ramp sections are new. New ramp plap installed. Steel ramp components have all been re-grained and polished.
I've installed my plastic protectors on the ramp sign plastics, (both pieces). I wound up installing 1/8 inch spacers in place of the 1/4 inch spacers on the sign assembly. Using the 1/4 inch spacers, along with my protectors, the 2 lamps were set too far back. I didn't like the looks of it. Using 1/8 spacers brought the lamps forward a bit, which looked a lot better IMO.


Dang...nice job, it looks new.

#1300 5 years ago

Cool. The red ramp led strip make the racetrack light up way cool along with the red domes on the charger. I think it gives the impression that as the ball is going around it's going soooo fast that the metal starts to heat and glow red. My leg light-up are gonna look cool on the game too. I gots a good imagination. There's a new mod that will be coming from a well known Pinsider that I'm testing that's really neat and should be out in a few weeks that would look great on Getaway. I'll post more when I'm allowed.

#1304 5 years ago
Quoted from indypinhead:

I didn't see the post on the red LED strip. Is that the one with the long strip mounted inside the turbo ramp?


#1305 5 years ago
Quoted from indypinhead:

I didn't see the post on the red LED strip. Is that the one with the long strip mounted inside the turbo ramp?
I'm going to light the ramp entry w/ a blue LED strip like you did. Also plan on mounting 1 or 2 &LED strips on top of the backboard to light the back of the PF, under the turbo ramp. Plan on adding LED strips to the tachometers on top of the slings. Plan on mounting a spot light, (shining up) below the mountain plastic on the turbo ramp. Doing a full LED install, (flashers too). I've already machined my PF plastic protector set.

Your game is gonna be a killer, don't forget the leg light-ups.

#1310 5 years ago
Quoted from indypinhead:

Where did you find the thin width LED strip?

I got them on ebay from China. Search for "1210, 12v 30cm red led strip. They also come in 60 and 90cm lengths. Look for the 2 leds strips, they are cheaper in 2's. If you want different colors just substitute whatever color you want for red. They look like the bottom strip in the picture and they can be cut every 3 leds.


#1313 5 years ago
Quoted from reboot:

Just picked up a Getaway over the weekend. Must say it's a damn fun game! I have quite a clean example of one but just noticed something on mine. I know mine is a first run but I seem to be missing the "RPM" decals but still have all the black key lines in tact.
Correct me if I am wrong but the RPM graphic would be silkscreened and the black key lines put over the top? I am guessing this was a factory mistake,and it does not bother me. Just want to know if anyone has more info.

20150921_203116.jpg 20150921_203122.jpg

Nice to see you in the club, I've never seen one like that. Is it a Diamond Plate pf?

#1322 5 years ago
Quoted from Sticky:

Hey everyone, just got a Getaway! Super stoked as it's my favorite machine. My friends are already coming over to play it and everyone loves it.
Now, there are a couple issues. The multiball or ball lock area where with the metal piece that covers on the right sometimes jams. It will release one ball but not the second. I then have to manually open the glass and push the stuck ball through. Any idea how to fix this?
Also, how do I remove the factory high scores? Basically, I want the machine to only show the high scores that my friends and I hit. I got 53 million or so but it still is not good enough to get in the top 4 scores the machine shows.
Any help is appreciated. I'm a major n00b to this so be gentle.
Also, any suggested mods? I plan on doing the colordmd ASAP.


Welcome to the club, for mods, I have done some as well as others and posted here so just read all 27 pages in the club. I know it's alot to sift through but there's so much good info there that your bound to use sooner or later.

#1342 5 years ago
Quoted from indypinhead:

Here's a slight variation to what MustangPaul did to his Getaway. He used polished stainless steel. I went with 1/8 thick, 1 inch wide mirrored acrylic strips to reflect more light onto the playfield.
Some before/after pics...

DSC_1784.jpg DSC_1785.jpg DSC_1786.jpg DSC_1787.jpg

That looks slick, the "mini mirrors" that's what I like to call them really make a diff. for lighting the plastics. Nicely done.

#1359 5 years ago
Quoted from indypinhead:

My Getaway is coming back together. Unlike my usual shop jobs...I'm adding a TON of additional lighting. I've added LED light strips under the gauges on both slingshots. I added a LED strip to the out hole, lighting up the area between the flippers. I added a light strip under the "Drive 65" plastic and a spot light in the same area, shining towards the supercharger ramp. I also add a purple LED strip in the rear playfield area, (that area is normally very dark). I also lit up the red saucer kick-out plate. These are SOME of the lights I've added...2 more to go. I have to stop for now...ran out of heat-shrink tubing....doh!

Dsc_1807.jpg DSC_1808.jpg DSC_1809.jpg DSC_1810.jpg DSC_1811.jpg DSC_1812.jpg

Man that's look great. You gonna light the flipper buttons?