Anyone thought of swapping the stoplight inside the game to this one: http://www.ipdb.org/showpic.pl?id=4455&picno=23418
I just think the stock HS2 stoplight is lame.
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Anyone thought of swapping the stoplight inside the game to this one: http://www.ipdb.org/showpic.pl?id=4455&picno=23418
I just think the stock HS2 stoplight is lame.
I swapped mine with the Getaway's software designers playfield which was hung on a wall. Sorry, had to brag. lol
Anyway it felt like swapping an early SS playfield. The Supercharger and left return are one assembly, the up-ramp and right return are another assembly. Easy peesy lemon squeezy.
at ball launch sometimes it goes around to the flipper, sometimes it doesn't.
The plunger is hitting the ball square in the center.
If the ball is launched harder into the playfield consistently to the upper flipper, I would be interested to know what coil # is on your launch mech.
Thank you!
Everytime I see that mountain molding installed as is, I cringe. Sorry.
Looks like an ice cream.
It should be touched up for some realism.
Favorite added touches I've seen are the lights behind the gauges, damn that's nice.
and the purple light strip in the back. I really love the see the ball zoom by on an orbit shot,this will enhance that.
Anyone used the original High Speed traffic light (part #B-10999), or smaller model ones in their Getaways?
Why: Because I think the Getaway stop traffic light is TOO BIG and in a stupid location (the ball doesn't run under it), I think smaller traffic lights should be placed only at the left outer and inner loop entrances. So two (2) traffic light in total
Here the ball runs under all of these traffic lights and then the whole "run the red light thing" makes sense. Like in the original High Speed.
For that one person who painstakingly detailed their mountain mod to look like a real mountain (gorgeous!), guess what, you know have a dorky looking factory yellow BIG traffic light that makes the mountain look small.
Just ideas.
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