Quoted from Cobradvs:My manual only lists 5 bulbs for GI (2 #44s and 3 #555s). That seems like not very many. Am I missing something?
Quoted from Mr_Tantrum:- I'm all cool/natural white in my Getaway GI, and it really makes the art pop more and seems brighter overall. Not exactly sure what you are referring to about the 5 bulbs for GI, but that is wrong.
I think the 5 bulbs for GI (2 for #44s and 3 for #555s) is a reference to the number of GI strings and not an individual bulb count. I don't recall how many bulbs are on each string. It's usually somewhere between 5 and 10.
I made a pretty lengthy bulb list complete with colours and bulb type when I did my Getaway. Looking at it now I'm not so sure I still understand my own notes, lol. I was originally of the mindset to colour match inserts and backbox bulbs, but have since changed my mind. I like how it looks with just cool white frosted domes everywhere. I believe I kept a few of the bulbs in the backbox as red, where the flashing lights are behind the artwork.
That being said, the parts list calls for:
Quantity 52 round base #44s Williams part number 24-6549
Quantity 98 wedge base #555s Williams part number 24-8768
Quantity 11 round base #89s Williams part number 24-8704 (flashers, larger base)
Quantity 10 round base #906s Williams part number 24-8802 (flashers, smaller base)
Quantity 1 round base #1156s Williams part number 24-8826 (this is the mini-bulb for the rotating beacon light on top of the backbox. https://www.marcospecialties.com/pinball-parts/04-1156 Be sure to use this exact bulb or your motor will tend to stick as it can't get over the start-up current of an over-sized bulb AND the rotating part. If you have to give the top of your game a love tap to get it going, it's sticking because it has the wrong bulb in it).