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(Topic ID: 91088)

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By Monster_Bash

6 years ago



Topic Stats

  • 8 posts
  • 7 Pinsiders participating
  • Latest reply 6 years ago by Monster_Bash
  • Topic is favorited by 3 Pinsiders

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    #1 6 years ago

    A couple of notes:
    -This done with Oga83's SmartDMD app...I did nothing but follow his instructions. Grab his Pinball Browser app and donate to this man. His work is incredible
    -My crappy cell phone video really washes out the colors.
    -The reds look pink on the video... instead of blood read.
    -The blues (outer boarder on the Skill Shot) look light blue in the video...but they are a deep royal blue
    -The auto focus is annoying
    -Sexy party (at about 7:25) got a little sexier =)

    Enjoy

    #3 6 years ago

    How can you go wrong with "sexy", "party" and "pinball" in the same post?

    Very nice job!

    #4 6 years ago

    That was dope. I need to do that.

    #5 6 years ago
    Quoted from Monster_Bash:

    I did nothing but follow his instructions

    You must be joking !
    This is really a great job, well done !

    Each frame has been individually colorized and several different palettes have been used.
    The result is very consistent and not too flashy as it can be when you simply map the grayscale levels to fake colors.

    #6 6 years ago

    Care to share a bit more? How many palettes did you use? How did you design your palettes? Did you have to edit the frames, or just assign new palettes? Any tips and tricks that save time (I'm assuming this took many hours to colorize). Is it being upscaled? What display did you use?

    Great work BTW, looks fantastic!

    #7 6 years ago

    AWESOME!

    #8 6 years ago

    I chose color pallets that would minimize the coloring. I 'think' I used all 16 but honestly don't remember...I'd have to check. But once I got into it I realized there was no easy choice for the pallets. In the end just make sure you have all the colors you need by identify them before you start. Make sure you have colors for like Peter's pants, Meg's hat, a tan for 'flesh' a good green for grass and trees, light blue for the sky..etc.

    Every frame needed color changes..there was no way around that. Oga added a couple of HUGE time saving features. The undo was a big help. The 'change color' option was by far the biggest time saver. That feature alone probably cut the coloring time in half

    The image is not upscaled in the video. As you can tell by the beginning it was the very first time I played a game with the display installed. I'll probably mess with the display quality a bit more when I have time

    I ended up using this display
    ebay.com link

    And this controller
    ebay.com link

    I'm not real happy with the results of that display though. I used 3-4 different monitors during the process of build the ROM. They all looked WAY better than the display I used. I think it has to do with the LED back light but I'm not sure. The monitors I was using during testing where all older monitors and the black levels were soooo much better. The one that got install in the game has the blacks really grey. In the video the brightness is set to zero out of 100

    Quoted from caker137:

    Care to share a bit more? How many palettes did you use? How did you design your palettes? Did you have to edit the frames, or just assign new palettes? Any tips and tricks that save time (I'm assuming this took many hours to colorize). Is it being upscaled? What display did you use?
    Great work BTW, looks fantastic!

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