(Topic ID: 176679)

Special Order 937 - ALIEN owners' club - Members expendable

By TimeBandit

7 years ago


Topic Heartbeat

Topic Stats

  • 383 posts
  • 63 Pinsiders participating
  • Latest reply 3 years ago by MK6PIN
  • Topic is favorited by 47 Pinsiders

You

Linked Games

Topic poll

“Alien says”

  • In space, no one can hear you scream 15 votes
    27%
  • Get away from her you biaatch! 8 votes
    14%
  • Game over, man! 20 votes
    36%
  • Crew expendable 3 votes
    5%
  • Meow 7 votes
    13%
  • Pinball!!!! 3 votes
    5%

(56 votes)

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#275 5 years ago

One question please: is there a shot as difficult as the SIM card shot on DI?
Sorry for the reference in this thread but I was really wondering to buy an Alien and I was warned that this game was a difficult one ( rules comprehension, shot). So as long there is not a weird and impossible shot to make like the SIM card one, I would go ahead.
Thanks

#290 5 years ago
Quoted from Jvspin:

Two shots from the upper right flipper are difficult, the ramp and the inner loop. This is due to the lack of a consistent feed to the flipper. However, changes were made to the code to help address this by diverting the ball into the pops when a shot needs to be made by that flipper.
I think this works well, it allows you a good chance of getting the ball to that flipper from the orbits, the upper left flipper as well as the tougher lower left flipper and random bounces. Still not easy but all the more satisfying.
I don't find them nearly as difficult as the SIM card shot in DI.
If I could make a change, it would be to add manual control to the diverters because the ball is not always diverted to the upper flipper when the ramp or inner loop is lit.
You could make it so that if the inner loop or ramp is lit, a shot to a spinner would enable the the diverters to be controlled by the flipper buttons. For example, left spinner hit, left button controls right diverter.

Can a DIY hardware or post/wireform help to drive the ball to the upper right flipper?

#296 5 years ago
Quoted from Jvspin:

Maybe, but at this point, I don't feel it's necessary. I think in single ball play, the ball gets to the flipper often enough and the feed from the pops and chest burster target is visible and easy to track.
It's definitely more difficult in multiball play where you don't have time to take your eyes off the action to track the ball and line up the shot. In this regard, it may be a bit more challenging than other games that have a shot that consistently feeds an upper flipper, but not to the point of being unfair or not fun, IMO.
If I were going to try and increase the percentage of feeds from the pops to the upper flipper, I would play with the sensitivity of one or more of the pops. However, this will effect the number of pop hits so might not be worth it even if it's effective.

Then I hope theses 2 shots are very satisfying when succeeded

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