(Topic ID: 176679)

Special Order 937 - ALIEN owners' club - Members expendable

By TimeBandit

7 years ago


Topic Heartbeat

Topic Stats

  • 383 posts
  • 63 Pinsiders participating
  • Latest reply 3 years ago by MK6PIN
  • Topic is favorited by 47 Pinsiders

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Linked Games

Topic poll

“Alien says”

  • In space, no one can hear you scream 15 votes
    27%
  • Get away from her you biaatch! 8 votes
    14%
  • Game over, man! 20 votes
    36%
  • Crew expendable 3 votes
    5%
  • Meow 7 votes
    13%
  • Pinball!!!! 3 votes
    5%

(56 votes)

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#1 7 years ago

Well, here we go! Final form of the game seems to have been revealed, production has started and 2017 will be the year Alien lands in your basement!
I'm in for LE#67 and now wondering whether to pony up for the airfreight down under. Can't wait to see all the happy unboxings of Heighway number 2!

#5 7 years ago
Quoted from jeffspinballpalace:

This feels like a comfy space for lovers of pinball and all things Alien/Aliens. I like the 3rd screen too.

I'm very happy with it. I can't usually get too hung up on any one part/aspect of a game anyway. There are so many things going on that someone somewhere will be unhappy with some part of it.
If you think about the games that people love the most, I think the common thread is always the overall execution, or how well the machine does what it sets out to do. Now that Alien is all but revealed in its final form I couldn't be happier with the overall outcome. I think if you asked me to imagine an Alien pinball machine, and I have, plenty, haha, then it's actually very close to what we are seeing.
Very excited to kick off the new year with this one.

2 months later
#8 7 years ago

I know these clubs are created to help minimise trash talk in a zone where owners can get together and talk the game, but watching the early arrivals and videos I can't help but think Alien/s is going to be generally well received. I'm loving what I am seeing so far and couldn't be more excited for LE touchdown! Air freight locked in and just sitting here waiting. First for the LE artwork reveal and then the call from TNT at the airport!!

2 months later
#9 6 years ago

Now that they're shipping, get those unboxings in here and tips and tweaks. Avoid the noise of the general thread.

5 months later
#63 6 years ago

Can't wait to see the flood of unboxings here over the next week or so! I'm still twiddling my thumbs patiently on my fully paid LE with air freight. So at least I know I have a machine coming sometime that I don't have to pay for. More videos!!!

1 month later
#168 6 years ago
Quoted from hank527:

I guess it was until the new investors stepped in. My order goes back to when it was unveiled at expo and was number 2.
I do not believe the refunds are being processed as they should be processed by date of order.
It's got to be hard for them, but they do not get a pass because they fail to answer emails or communicate.
I'm thinking about getting a group and starting legal proceedings as I do not trust them.

Take it to the official Alien thread. Not interested here.

7 months later
#232 5 years ago

I think I'm in. Can't believe I've paid for the f#cking thing twice, lol!! But I always said I wanted the game more than the money. I'll un-drain all the Alien threads now. What a ride, bloody hell.

#236 5 years ago

Well, I’m definitely in! Being dispatched now. Been a long time between new machines. Wouldn’t have believed this would be next.

#237 5 years ago
Quoted from TimeBandit:

Well, I’m definitely in! Being dispatched now. Been a long time between new machines. Wouldn’t have believed this would be next.

What’s up, Bart? You surely can’t disagree with me getting a game?

1 week later
#308 5 years ago

Well, the day is finally here. Today is officially New Alien Pin Day!! Courier is somewhere between 3-4 hours away still, but I wanted to get warmed up, hehe.

Life will deal you crap hands now and then, but resilience is everything, and our problems truly are those of the first world kind. I'm just so glad I can be part of the thread I kicked off back when things were new and exciting.

Unboxing pics will follow soon.

I have read a lot about the gameplay, but have no real plans upon the first plunge. That feeling of first walking up to a new game is something we all understand, and to a greater degree than the average punter. It is not just a cursory flip around for a laugh, but an experience of the unknown opening up before you under the influence of your own hand. I do plan on getting lost in it for a few hours at least.

#312 5 years ago

Double boxed for transport. Nice. Now to unbox the box..

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#313 5 years ago

There it is..
(Box pushed in a bit but I’m sure it’s fine)

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#315 5 years ago

Ok, freaking heavy! I lay it down to crawl it over the door frame on the escalera. The ramp I use acts like a seesaw as you cross the threshold, and I don’t want to risk it getting away from me while I’m here on my own.

Now I can’t pick it up, lol! This might be my first sideways unbox. Hopefully they packed it according to the ‘truck this side’ labeling.
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#321 5 years ago

Oops. Wasn’t quite ready for the head to slide off the top of the machine..

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#322 5 years ago

I haven’t updated the code yet. Just checking the mechanics.

Just had to bend the scoop top a little. The ball was taking 5-6 attempts to get out. Everything else seems great.

Area 2 fuse has just blown.

Like everyone else has said, audiovisual is incredible. Just incredible. There is nothing that matches it.

#324 5 years ago

Well almost everything is perfect. I haven't been this drawn into a game for a long time. That back left hand corner is all X-Men, and that's my favourite piece of layout in any game ever, so I guess this is too!

Now here's a major ballache though. The Recharge target is not screwed in. And the two screws are under a damn PCB. Not any PCB..the biggest one under the playfield. There is no way I'm taking that board off to screw that target in.
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I'm going to drill!
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I can't see any traces on this side of the board, but I can't see the other side obviously. Does anyone know if it's safe to go through here? It's only holding LEDs, so I'm pretty sure it's fine.
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#326 5 years ago
Quoted from SunKing:

Yikes! I'd try to loosen that big PCP before drilling a hole in it. I was able to unscrew enough of the mounting screws to be able to swap some LED's on that big board.

That's no fun! Are you the Party King, or the party pooper?

#331 5 years ago

So, I’m getting intermittent flipper failure. They just stop until the ball drains then are ok on next ball. No, I’m not tilting. It got really bad at one point so I restarted the machine and that seemed to fix it for a while, but it’s still there every now and then.

Is this a thing? I haven’t noticed it in other threads but I could have missed it. Otherwise I’ll check connections again, but given the behaviour I don’t think it’s cabling.

#333 5 years ago
Quoted from Ballypinball:

Check if both top and bottom green lights are on the io board that runs the flippers?
If not change the usb cable position
Have you updated code to 1.2 and all 4 io boards
Could also be balls not rolling in ball through

Code is 1.2. How do I do io boards?

#343 5 years ago

Yes, this PCB marking says "THROOUGHPOWER", spelled wrong, yes, but we know what it means. That's a constant 12V.
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Voila! Spotlight hookup kit.
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Plug for the power header..
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Adjust this little fella to spit out 6.3V..
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Custom cable harness..
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I "borrowed" the spotlights of my Metallica and spent half an hour making and installing. Dark Alien PF "problems" (if you think they're problems of course)..gone.
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#344 5 years ago

More GI added. Stern backboard style..

The shot before the glass goes on shows the lights blaring in your face. But once the glass is on the lights are shielded by the bezel.

I think the two behind the Xeno head are brilliant!

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1 month later
#364 5 years ago

Is the CPU supposed to have a cover over it? Mine doesn’t, but it has the posts and looks like cables can pretty easily fall all over it.

3 months later
#368 5 years ago
Quoted from Pale_Purple:

What type of balls are people using? I’m having issues with random balls launching into play and then the ball sticking to the xeno tongue even after the game is turned off.

The xeno magnet is permanent.

#370 5 years ago
Quoted from Pale_Purple:

What does this mean? I thought after it grabs the balls it should bring it into its mouth and drop the ball

It gets knocked off the magnet. The magnet doesn’t drop it by turning off as an electromagnet would.

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