Quoted from Lermods:well, he's not entirely wrong. Spike is easy to fix if you just replace the boards when they go bad, but that's very expensive and I think game specific in some cases, which makes it difficult to just have a board on hand. As an operator, do you want a game down for a week or two while you source a board? Very few people can diagnose and repair boards in spike games due to through-hole technology, and if that main board in the back fails, it's very expensive. This is my biggest issue with the Spike system. The lack of fuses in spike I view positively and like that a node board will shut down if it senses a fault. I'm looking forward to the next segments on repair of the spike system and hopefully some tips on identifying common problems.
Exactly. I know several people whose games had failed MPU or other node boards and waited weeks for replacements in my local collector community. And the cost was $300+ Cdn. That $300 that won't be spent on a new Stern game anytime soon. Turns people off Spike games pretty quick. Stern should offer these replacements at cost. They could be refurbs or whatever.
This video is great, and it is refreshing to see Stern start to attempt to address common concerns publicly. Should have been there when Spike was introduced.
I eagerly await the video that shows me how to fix the PF clear-coat chip on my brand new DP Pro that started chipping under the mylar less than 50 games in...