(Topic ID: 118353)

GENCO Owners Club

By Sheprd

9 years ago


Topic Heartbeat

Topic Stats

  • 339 posts
  • 89 Pinsiders participating
  • Latest reply 43 days ago by Sheprd
  • Topic is favorited by 46 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_9335 (resized).jpeg
400 (resized).jpg
20230610_195638.jpg
20230505_000816-circled (resized).jpg
GencoShufflePoolB (resized).jpg
GencoShufflePoolA (resized).jpg
20230304_132445 (resized).jpg
20230304_132238 (resized).jpg
20230304_132123 (resized).jpg
20230304_132059 (resized).jpg
IMG_1248 (resized).JPG
IMG_1249 (resized).JPG
sunvalley2 - Copy (resized).png
IMG_1242 (resized).JPG
GENCOHEAD (resized).jpg
GencoCAB (resized).jpg
There are 339 posts in this topic. You are on page 5 of 7.
#201 4 years ago
Quoted from jsf24:

I believe her estimate to be spot on. They are more art than pinball in most people's opinion.

Cool, thank you as well!

To be clear: I'm not putting any of your estimates in doubt! It's just nice to have a couple of them to have a strong negociation point.

#202 4 years ago

Like, take a look at ebay.com link: USED Gottlieb Marjorie Pinball
Even at just around $100 USD, it lingered unsold for months.

#203 4 years ago
Quoted from cait001:

Complete and working 100% I'd guess $300-350 USD. almost no market for flipperless machines, generally. At least in North America.

Is say 200 to 300 usd. Not much market for flipperless games.

#204 4 years ago
Quoted from cait001:

Complete and working 100% I'd guess $300-350 USD. almost no market for flipperless machines, generally. At least in North America.

The Baseball theme adds a little to that.

1 week later
#205 4 years ago

I have never restored a machine before. I have two Genco machines, South Paw and Big Chief. Both have copper oxide rectifiers; see photo. I have no idea on where the dc comes out of the rectifier. There is 25VAC between A and C and about 9VAC between B and G1 coming out of the transformer. How would I add a new rectifier and what would be the inputs and where would the outputs go?

Tran 2 18 2020 (resized).jpgTran 2 18 2020 (resized).jpg
3 weeks later
#206 4 years ago

Hey folks,

Working on a very nice Genco Argentine (1941) and was curious what a proper wiring circuit should look like for sending 110 VAC to the coin door. I have rewired the primary side of the transformer from the line cord to the transformer in the following manner:

-Hot from line cord > Distribution block > SPST switch > Fuse > 115 of transformer primary
-Neutral from line cord > Distribution block > Common side of transformer primary
-Ground from line cord > Distribution block > Transformer base > Relay bank base > Rest of metal parts that may get touched with power on

All wiring is now completely isolated from 110 VAC (other then the incoming power cord) when the new switch is powered off. I would like to keep it this way. I would also like to maintain the originality of the game and not bypass the tilt mech or lock/hold relay. This game was also originally manufactured with a timer that would cut power to the primary after a mechanical clock ran out and closed a switch. I plan on reinstalling this timer into the circuit in series on the hot side below the fuse. Does this sound like the proper placement in the circuit?

I realize there are many ways in which these circuits can and were wired based on manufacturer and year. I am interested in knowing proper ways that are both safe and efficiant. Diagrams, descriptions and or pictures are welcomed.

--- Last night I wired it up in the following manner:

-After the switch and fuse on the primary : hot to one side of the coin door jones plug.

-other side of Coin door jones plug comes out of terminal block into timer which is activated when the coin mech is pushed in.

- other side of timer is connected back into hot return leading to input of transformer (115)

Good news is I got it to work. Bad news is I had to manually close switches on both the coin door coil and the lock/hold coil on the playfield.

After doing that the game cycles properly, awards replays properly, scores, tilts, and still will end if timer ends or I power down with switch. And nothing is getting hot.

I really don’t like leaving it like this though as I know I am missing something. And if I do end up leaving those switches closed then I will probably end up disconnecting power to the lock/hold relay on the playfield. I can’t do the same for the coin door coil as it allows replays in the coin mech.

Any ideas? I’ve done a bunch of wiring tracing but maybe it’s time for some more.

Thanks
Blake
__________________
FACEBOOK:https://www.facebook.com/arcaderesurrection/
YOUTUBE:http://www.youtube.com/c/ArcadeResurrection
INSTAGRAM:https://www.instagram.com/arcaderesurrection/
EMAIL:[email protected]

#207 4 years ago

If you aren’t putting it on location, remove the 110v circuit entirely. It’s unnecessary if you are setting the game to free play.

#208 4 years ago
Quoted from drsfmd:

If you aren’t putting it on location, remove the 110v circuit entirely. It’s unnecessary if you are setting the game to free play.

It boggles my mind to think of how many years games had high voltage wiring going to their metal coin doors....

#209 4 years ago
Quoted from Blake:

Hey folks,
Working on a very nice Genco Argentine (1941)

Dave's old one? I got to see it last year when I visited VT. Good luck, great looking machine

#210 4 years ago
Quoted from cait001:

It boggles my mind to think of how many years games had high voltage wiring going to their metal coin doors....

Yeah, it’s scary. This one is wooden, but has both contacts exposed on the Jones plug. I’m shocked (pun intended) that this was allowed. I’m guessing that Genco wasn’t putting out underwriters lab approved products!

#211 4 years ago
Quoted from drsfmd:

Yeah, it’s scary. This one is wooden, but has both contacts exposed on the Jones plug. I’m shocked (pun intended) that this was allowed. I’m guessing that Genco wasn’t putting out underwriters lab approved products!

Gottlieb still had high voltage going to the front metal door in 1966! Ask me how I know! *shudders*

#212 4 years ago
Quoted from cait001:

Dave's old one? I got to see it last year when I visited VT. Good luck, great looking machine

Yes it was Dave's. I agree, he did a great job bringing it back to life. Amazed at how well a nearly 80 year old playfield has held up. Dave did a nice job fixing/replacing the pop bumper caps and skirts to keep it looking original.

Thanks
Blake

#213 4 years ago
Quoted from drsfmd:

If you aren’t putting it on location, remove the 110v circuit entirely. It’s unnecessary if you are setting the game to free play.

So I would like to get it back to factory as I really love having folks realize they are putting a nickle in instead of a quarter. It just brings to reality the age of the machine all the more.

Having to work hard for a replay also adds to the experience which I think setting it on freeplay would take away from. Because the game is very simple and basic I feel these elements are essential to the experience. Other games from newer eras not so much.

But fact is that at some point in time this will be on location in a free play arcade so I may have to scrap the 110v at the coin door anyway just for piece of mind. Although I will be running ground to the mech. But until then if I could get it working that would make me feel better about the circuit I installed.

Thanks
Blake

#214 4 years ago

Going to try putting the coin door power and the timer in parallel rather then series, as is depicted in this 1951 Genco Tri-Score schematic. Looks like it might hold some clues as to where to look for my hold relay as well. I see it does tie back into the tilt circuit at....you guessed it, the coin door.

Thanks
Blake

Genco Tri-Score schematic (2)_LI (resized).jpgGenco Tri-Score schematic (2)_LI (resized).jpgTri-ScoreMergedScans (resized).jpgTri-ScoreMergedScans (resized).jpg
#215 4 years ago

If yours is like any of mine, the gold relay is going to be of the 3 or 4 that are right next to the reset bar.

#216 4 years ago
Quoted from drsfmd:

If yours is like any of mine, the gold relay is going to be of the 3 or 4 that are right next to the reset bar.

what do you mean by gold relay? Do you mean hold relay? If so I know Which one that is. Here is a pick of the relay and of the reset bar and associated switches effected by it.

Thanks
Blake

image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg
#217 4 years ago

There is a total of 8 switches, the timer clock, and the relay bank are all engaged when the reset bar is pushed in.

I’ve wired the coin door in several different manners. All send 110 to the Jones plug at the door but nothing I do pulls in the coil. Both switches are live as well.

Thanks
Blake

#218 4 years ago

Yes, I meant hold relay. I was typing on my phone. Sorry about that! Yours looks very different. Let me see if I can find a picture of mine.

#219 4 years ago

I believe it’s the one closest to the bar, which is a latching relay.
ED826862-B513-49A7-8F8A-F687FF3C4066 (resized).jpegED826862-B513-49A7-8F8A-F687FF3C4066 (resized).jpeg

Edit: don't know why the photo is showing up sideways.

#220 4 years ago

Okay correction. Lock coil on coin door is working correctly. I keep forgetting that it only pulls in when a replay has been registered.

So basically all the primary wiring is 100% correct and working as it should.

Just need to identify why the lock/hold relay is not engaging. I’ll have to back track. I have most all the wires labeled now.

Thanks
Blake

1 week later
#221 4 years ago

Cleaned up the Argentine and took some pics. Game is working 100%, although I did manually close the hold relay. I will look further into that as we believe it is a timing issue with the switches associated with the reset bar. I still have to restore the front cabinet panel and coin door (someone pryed it open). And have to fill and touchup the nail holes from the previous owners botched attempt at fixing the cracked back panel. Also need to install new leg levelers which will take some extra effort as the new style is not a perfect fit.

I will be making a thread about the restoration efforts made toward this game as the cabinet repair was quite extensive, but thought it would be nice to add some pics here first.

Such a cool piece of history, I'm glad to be able to spend the time bringing it back to life. I was amazed at how vibrant the colors were under all the crud. I was able to remove most of the odd ball markings using Simple Green, Novus 3 and a coat of wax to protect.

Its starting to look pretty nice.

Thanks
Blake

IMG_2343 (resized).JPGIMG_2343 (resized).JPGIMG_2315 (resized).JPGIMG_2315 (resized).JPGIMG_2339 (resized).JPGIMG_2339 (resized).JPGIMG_2311 (resized).JPGIMG_2311 (resized).JPGIMG_2340 (resized).JPGIMG_2340 (resized).JPGIMG_2329 (resized).JPGIMG_2329 (resized).JPGIMG_2281 (resized).JPGIMG_2281 (resized).JPGIMG_2306 (resized).JPGIMG_2306 (resized).JPGIMG_2316 (resized).JPGIMG_2316 (resized).JPGIMG_2308 (resized).JPGIMG_2308 (resized).JPGIMG_2317 (resized).JPGIMG_2317 (resized).JPGIMG_2330 (resized).JPGIMG_2330 (resized).JPGIMG_2332 (resized).JPGIMG_2332 (resized).JPGIMG_2333 (resized).JPGIMG_2333 (resized).JPGIMG_2334 (resized).JPGIMG_2334 (resized).JPGIMG_2336 (resized).JPGIMG_2336 (resized).JPGIMG_2335 (resized).JPGIMG_2335 (resized).JPGIMG_2318 (resized).JPGIMG_2318 (resized).JPGIMG_2321 (resized).JPGIMG_2321 (resized).JPGIMG_2331 (resized).JPGIMG_2331 (resized).JPGIMG_2324 (resized).JPGIMG_2324 (resized).JPGIMG_2342 (resized).JPGIMG_2342 (resized).JPGIMG_2337 (resized).JPGIMG_2337 (resized).JPGIMG_2310 (resized).JPGIMG_2310 (resized).JPG
#222 4 years ago

Game is working 100%, although I did manually close the hold relay. I will look further into that as we believe it is a timing issue with the switches associated with the reset bar.

Should be on bank with the red wrapped coil on the “left” in my prior photo.

#223 4 years ago
Quoted from drsfmd:

Should be on bank with the red wrapped coil on the “left” in my prior photo.

Your saying the timing issue as far as holding the relay upon entering a coin and pushing in the mech is with the switches on the hold relay? I know its the hold relay is the red coil. I have traced back and identified every wire that goes to the hold relay (some go to the bank relay/some go to the jones plug in the back box/some are to the return/some are power). I also traced back all the switches associated with the reset bar. I can't recall where they all go know but I do have them marked and taped off.

Can you be more specific with what you believe is happening or not happening that is preventing the hold relay from locking after the reset bar transitions back to its rest position?

I have identified two switches that need to be in the closed position in order for the Hold Relay to lock otherwise it just pulls in momentarily. One switch is on the relay bank which is closed by the relay bank bar being reset by the reset bar of the coin mech. The other is one of the many switches on the reset bar.

I then found another switch on the reset bar path that powers the Hold Relay is closed. The trouble is one of the switches that needs to be closed when the power switch is activated doesn't close until after the reset bar is back in its resting or home position.

My assumption is there is another switch in the loop I haven't identified, a bad connection somewhere, a delay thats not happening, or some other timing issue.

The game is fully working however is you manually close the Hold Relay like I have done. And its not the coil because it you close the switch that controls power to the Hold Relay it pulls and locks in place.

This is probably impossible to follow without video or illustrations to help.

Thanks
Blake

#224 4 years ago

This is the first time I have noticed the "Not inc." after the Genco MFG Co. name. Would love to know the back story on that...

#225 4 years ago
Quoted from Blake:

Your saying the timing issue as far as holding the relay upon entering a coin and pushing in the mech is with the switches on the hold relay? I know its the hold relay is the red coil. I have traced back and identified every wire that goes to the hold relay (some go to the bank relay/some go to the jones plug in the back box/some are to the return/some are power). I also traced back all the switches associated with the reset bar. I can't recall where they all go know but I do have them marked and taped off.
Can you be more specific with what you believe is happening or not happening that is preventing the hold relay from locking after the reset bar transitions back to its rest position?
I have identified two switches that need to be in the closed position in order for the Hold Relay to lock otherwise it just pulls in momentarily. One switch is on the relay bank which is closed by the relay bank bar being reset by the reset bar of the coin mech. The other is one of the many switches on the reset bar.
I then found another switch on the reset bar path that powers the Hold Relay is closed. The trouble is one of the switches that needs to be closed when the power switch is activated doesn't close until after the reset bar is back in its resting or home position.
My assumption is there is another switch in the loop I haven't identified, a bad connection somewhere, a delay thats not happening, or some other timing issue.
The game is fully working however is you manually close the Hold Relay like I have done. And its not the coil because it you close the switch that controls power to the Hold Relay it pulls and locks in place.
This is probably impossible to follow without video or illustrations to help.
Thanks
Blake

Sure. If I recall correctly, one of the switches on that hold relay that connects to the latching relay on the bar is a make/break switch. If that switch isn't in the correct position, the relay only holds momentarily. It drove me batty trying to figure that out on one of my Genco games.

#226 4 years ago
Quoted from drsfmd:

Sure. If I recall correctly, one of the switches on that hold relay that connects to the latching relay on the bar is a make/break switch. If that switch isn't in the correct position, the relay only holds momentarily. It drove me batty trying to figure that out on one of my Genco games.

I will take a closer look. I have spent considerable time on both sets of switches in question and know that they are adjusted to register when the actuator is engaged, but your saying that maybe the make or break is disengaging to soon or late?

Thanks
Blake

#227 4 years ago
Quoted from Sheprd:

This is the first time I have noticed the "Not inc." after the Genco MFG Co. name. Would love to know the back story on that...

My uncle arcyallen noticed that too. I only took the photo because I love how the balls sit on top of the PF after a game has been played. Counterintuitive to SS pinheads and alike.

Thanks
Blake

#228 4 years ago
Quoted from Blake:

I will take a closer look. I have spent considerable time on both sets of switches in question and know that they are adjusted to register when the actuator is engaged, but your saying that maybe the make or break is disengaging to soon or late?
Thanks
Blake

Correct.

#229 4 years ago

Awesome. Thank you very much for the suggestion and I will let you know what I uncover.

How is your woodrail collection looking these days?

Thanks
Blake

#230 4 years ago
Quoted from Blake:

Awesome. Thank you very much for the suggestion and I will let you know what I uncover.
How is your woodrail collection looking these days?
Thanks
Blake

There's a half-dozen flipperless and one flippered (three of them are Genco's, to keep it on topic with the thread). All working 100% except for my Chicago Coin Golden Gloves, which has a scoring issue I've been unsuccessful at figuring out (and have spent probably 50 hours trying).

#231 4 years ago
Quoted from Sheprd:

This is the first time I have noticed the "Not inc." after the Genco MFG Co. name. Would love to know the back story on that...

As can be seen from these letters, sometime between August and November 1940, Genco went from 'Genco Incorporated' to 'Genco Manufacturing Co. Not Inc.' No idea why, but would love to know.

genco-40080140 dude ranch (resized).jpggenco-40080140 dude ranch (resized).jpggenco-40110140 metro (resized).jpggenco-40110140 metro (resized).jpg
#232 4 years ago

What's a 1951 stop and go worth

#233 4 years ago
Quoted from Jackpotjared:

What's a 1951 stop and go worth

No idea but it looks like a really cool machine!
Condition and completeness will affect the price I'm sure.

Thanks
Blake

#234 4 years ago
Quoted from tomcons:

As can be seen from these letters, sometime between August and November 1940, Genco went from 'Genco Incorporated' to 'Genco Manufacturing Co. Not Inc.' No idea why, but would love to know.[quoted image][quoted image]

These letters are cool, thanks for sharing! Do you have more of those?

#235 4 years ago
Quoted from Jappie:

These letters are cool, thanks for sharing! Do you have more of those?

https://tokensonly.com/2017/05/24/genco-incorporated-a-glimpse-at-the-past/

#236 4 years ago

Solved the issue with the hold relay. It was indeed a timing issue. Although it wasn’t with the hold relay switches.

Turned out to be with the switches on the reset bar.

The top switch circled in red needed to be closed before the switch circled in blue was released.

What a pain in the ass lol.

Thanks again for your help. Now it’s onto refurbishing the coin door.

Blake

E2AF8AC5-662A-4607-A1EF-E27005ED829C (resized).jpegE2AF8AC5-662A-4607-A1EF-E27005ED829C (resized).jpeg
#237 4 years ago

Glad you got it sorted out!

#238 4 years ago
Quoted from drsfmd:

Glad you got it sorted out!

Thanks again for the help.
Blake

1 month later
#239 3 years ago

I also have this post under restoration questions, hoping it may be found by the right people. Hope that's O.K.

Hi, I am new to this site. I have received a couple of really good tips from members so far. I need to ask some more stuff about older machines.

1. What is the button under the front side of the machine to the right of the coin slot for, resetting games?
2. I know the 120AC can be jumped out from the front door. What are the 2 switches in the door by the coin slot for?
Also, I trip relays and solenoids to get scores to light as a test, since the playing field switches do nothing yet. When I have many lit and then hit the reset bar back at the coin slot area, I blow the fuse to my bridge rectifier. Any idea why? I am trying to figure which bulbs need replacement, but also am working towards understanding how to make the rest work.
3. Under the board one of the solenoids is always on when I have power applied (the relays are all DC). Is this supposed to be so? I saw somewhere, but can't remember where, that one of the relays is always on when the game is alive.
4. If it is always alive with power on, then do I want to bypass the 120 and make it always on, or should I leave the 120 at the door and the timer?

Attached are some pics. The fuse and bridge rectifier are replacing the selenium rectifier.
In the last picture, what is R.Play if that's what it says, and the other printed item by these jumpers?

The machine is really clean I think. I have cleaned the play field and fortunately all the bumpers and lights are there.

Thanks in advance,
Jeff

20200525_193605_resized_2 (resized).jpg20200525_193605_resized_2 (resized).jpg20200525_193613_resized_2 (resized).jpg20200525_193613_resized_2 (resized).jpg20200525_194441_resized_2 (resized).jpg20200525_194441_resized_2 (resized).jpg20200530_115322_resized (resized).jpg20200530_115322_resized (resized).jpgWhat is this for (resized).jpgWhat is this for (resized).jpg
#240 3 years ago
Quoted from JeffRollins:I also have this post under restoration questions, hoping it may be found by the right people. Hope that's O.K.
Hi, I am new to this site. I have received a couple of really good tips from members so far. I need to ask some more stuff about older machines.
1. What is the button under the front side of the machine to the right of the coin slot for, resetting games?
2. I know the 120AC can be jumped out from the front door. What are the 2 switches in the door by the coin slot for?
Also, I trip relays and solenoids to get scores to light as a test, since the playing field switches do nothing yet. When I have many lit and then hit the reset bar back at the coin slot area, I blow the fuse to my bridge rectifier. Any idea why? I am trying to figure which bulbs need replacement, but also am working towards understanding how to make the rest work.
3. Under the board one of the solenoids is always on when I have power applied (the relays are all DC). Is this supposed to be so? I saw somewhere, but can't remember where, that one of the relays is always on when the game is alive.
4. If it is always alive with power on, then do I want to bypass the 120 and make it always on, or should I leave the 120 at the door and the timer?
Attached are some pics. The fuse and bridge rectifier are replacing the selenium rectifier.
In the last picture, what is R.Play if that's what it says, and the other printed item by these jumpers?
The machine is really clean I think. I have cleaned the play field and fortunately all the bumpers and lights are there.
Thanks in advance,
Jeff[quoted image][quoted image][quoted image][quoted image][quoted image]

Think I already answered question #1 in my pm to you, no?

For reference:

I think the button on the lower cabinet knocks off the credits on the machine. See, these old machines were used as gambling machines back in the day. In many locations, accumulating credits would mean the bar tender or shop owner would pay you a certain amount of money (or cigarettes or candy or whatever) once you had finished playing. After such a payout, the knockoff button would 'reset' the machine's credits for the next player.

#241 3 years ago

On my Gencos of this vintage, that button turns the lights on-- a primitive attract mode.

#242 3 years ago

You did Jappie and thanks. I had just copied and pasted the entire post to the other group as it had other questions.

1 month later
#243 3 years ago

Can anyone shed some light on what games were originally equipped with 1-1/8" pinballs, or exactly when the transition to the modern 1-1/16" pinball took place? I would think each manufacturer transitioned at different times, but probably around the same time.
I recently came across a 1949 machine which still had 1-1/8" balls in it. I'm pretty sure they are original, and are in surprisingly good condition.

1 week later
#244 3 years ago

A couple of Genco questions...
Concerning those balky selenium rectifiers; if when new they delivered 18VDC, then, as they begin to fail, they deliver diminished DC. Is the remainder of that voltage AC? I measured the DC on a Genco machine with an original selenium rectifier, at the free-play coil on the front door. It was a little over 12 volts. I then switched my DMM to AC, and measured around 6 volts. Maybe I'm answering my own question, but is this normal, or just a coincidence?
Also, are any of these Genco games supposed to be equipped with a knocker? This one in particular is an earlier flipper game. When you win a replay, you hardly know it.

#245 3 years ago
Quoted from jrpinball:

Concerning those balky selenium rectifiers; if when new they delivered 18VDC, then, as they begin to fail, they deliver diminished DC. Is the remainder of that voltage AC? I measured the DC on a Genco machine with an original selenium rectifier, at the free-play coil on the front door. It was a little over 12 volts. I then switched my DMM to AC, and measured around 6 volts. Maybe I'm answering my own question, but is this normal, or just a coincidence?

I think that's exactly what happens... but when they have truly failed, they will arc across the fins. Best bet is to remove them. I struggled to find 18v power supplies, but these seem to run just fine on 12v supplies that are cheap and easy to find.

Quoted from jrpinball:

Also, are any of these Genco games supposed to be equipped with a knocker? This one in particular is an earlier flipper game. When you win a replay, you hardly know it.

I have 4 Gencos from the late 30s to mid 50s. None of them have a knocker or a place for one... but I don't know if that's universal.

2 weeks later
#246 3 years ago

This is my only Genco. It was the third pinball machine I picked up (Sega Twister and Allied Leisure Spooksville were the first two). It always sort of worked and was never a high priority in my collection. However, with plenty of time on my hands I dug it out and finished the repairs. Currently it is sitting in my bar but it will likely leave before we reopen, wood rails are a cool oddity but they don’t earn as well as modern games.

I had to readjust a multitude of repaired brackets and reels. The ball lift was broken, and had been repaired at least three times in the past so I replaced it with one I bought off of eBay. I had replaced the rectifier back when I first got it, so it just needed a bit of cleaning.

I am hoping to have an electromechanical pingolf tournament at my bar annually. This will most likely be the oldest in the tournament.

49A91C96-CDF5-4539-ADE3-D5F0DA6B7E09 (resized).jpeg49A91C96-CDF5-4539-ADE3-D5F0DA6B7E09 (resized).jpeg
#247 3 years ago
Quoted from jrpinball:

Can anyone shed some light on what games were originally equipped with 1-1/8" pinballs, or exactly when the transition to the modern 1-1/16" pinball took place? I would think each manufacturer transitioned at different times, but probably around the same time.
I recently came across a 1949 machine which still had 1-1/8" balls in it. I'm pretty sure they are original, and are in surprisingly good condition.

my 1947 Bally Ballyhoo has 1-1/8".

#248 3 years ago

Just picked up a Puddin' Head yesterday and I have my work cut out for me. Most of the images online of Gencos in this era do not have the proper apron card. The apron card on this machine looks original and it is a brown color with dark yellow arrows to each side. I included some photos; one in situ, one scanned and lightened slightly to see if red actually comes out, and the promo postcard. The Promo photo appears to have what looks like yellow background and red arrows when compared to other colors on the playfield.
Although the card is half torn off, is the orginal a red that has faded to brown? I don't like the white font on yellow because it is too hard to read. Curious what others think.

IMG_8459 (resized).JPGIMG_8459 (resized).JPGapron_card (resized).jpgapron_card (resized).jpgimage-5 (resized).jpgimage-5 (resized).jpg
#249 3 years ago

I started working on the rats nest of craziness under the playfield. Replaced the fuse holder. I’ll eventually deal with the plastic coated wire...the numbers in the playfield do not light up nor do they light the numbers on the glass. The 3 bee hive lights on the playfield work but I assume those are on a separate GI circuit. My kingdom for a schematic! Ordering the bridge rectifier from PBR tomorrow to deal with the other end of the playfield.

8326B7CD-E529-4834-8392-332F653E390B (resized).jpeg8326B7CD-E529-4834-8392-332F653E390B (resized).jpegE30D94E9-86FA-4931-95AD-E6000BF966E4 (resized).jpegE30D94E9-86FA-4931-95AD-E6000BF966E4 (resized).jpeg
1 week later
#250 3 years ago

I ordered a bridge rectifier from PBR and made time for the replacement this morning. Staycation means tons of pinball catch-up work. I was having a little trouble with the other online images/explanation of this rectifier swap-out. It seems I have a different configuration to deal with on this Puddin' Head comparitively. In the end, they are all similar enough. I tried to label the solder points and give some additional clues.
Hope this helps someone else.
Last week discovered that #1 and #3 targets had broken bakelite plates on the switchstacks. If you can't activate #1 correctly, you can't progress through the game. Used superglue on #1 which seems to be holding but #3 broke again so there is flicker when that target is activated. I have some epoxy and will reinforce it today.
I have also realized that the backglass (repro), doesn't have a credit window. I'm considering cutting one...I may score it and work carefully with a very sharp chisel to scrape away the paint as opposed to trying to use a chemical solution and find it creeping beyond the "window" border. Happy to hear suggestions about that idea.

TRANS1 (resized).jpgTRANS1 (resized).jpgTRANS2 (resized).jpgTRANS2 (resized).jpg
There are 339 posts in this topic. You are on page 5 of 7.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/genco-owners-club/page/5 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.