I'm still here.
My bell is cut also!!
My cut is mounted to the side.
Back is cleaned, need to make sure switches are adjusted properly, then i can move on to the top
Just tested all of my cabinet coils, all but 1 are good. The a.c. kicker coil underneath is bad. K34-4600. Anyone happen to have one of these or know an equivelent?
That last picture of the roll down holes with all the switches, so well organized, just speaks to the simple elegance of this game. Beautiful engineering!
Enjoying the progress, thanks for sharing
It really is cool. What i find interesting is the holes with only 1 switch stack, it is still predrilled for a second switch. There are also 2 nails missing, but i dont think there were ever nails in there. I believe they were used as ball guides or something
Interesting finds, @amkoepfer ! Thanks for keeping up with this thread.
Moved on to the ball release mech, the flipper mech, and got the playfield waxed. After a lot of trial and error, i got the lock mech working and smoothe.
Thanks, its missing artwork on the front part of it and wood cross brace, but when its done i will be talking to rody about remaking it.
Me being the idiot i am, i put the top back on before cleaning the flipper buttons. So much dust and stuff they didnt move. Springs were pretty worn out, so i cut down a pinball shooter rod spring, and now they are all clean, and move great! Wiring inside cab is done.
As far as the coil goes that tested bad-- i found one, possibly, at bay area amusements. I know they have mixed reviews, but i ordered it anyways, no pic, nothing. Just the numbers matched. It will be here tomorrow and hopefully it is the right one
Done for the day. Put the backbox on just to see what happens. It doesnt work. Found the serial number. When i put the backbox on, now the lock doesnt work. I think its either warped a bit, or just needs adjustment
Messed with it a little more tonight. Got a lot of the switches gapped correctly, except for a few. It now starts a game, scores correctly, but it doesnt advance frames. I dont think anyways, its hard with no backglass. Ill be disassembling the back next week to clean it and hopefully get it figured out
New coil is on for the flipper relay. The flipper still is not working, but game over lights are on. I would assume the flipper wouldnt work during game over mode so that could be why. More work to do.....
Put the glass on, figured out whats wrong with the game, the shot unit isnt resetting at the end of a game. Hopefully it just needs cleaned. Flipper now works, just had to get it to start a game. I still need to print out a new instruction card, and clean the backbox and score reels
Trying to decide what i want to do about the cabinet damage. Its not much, and a corner bracket will probably cover the front, but im not sure about the back.... ideas?
No, not repainting it. I dont have 2 of the original corner protectors, so i may jist leave it all alone. I do have a set i bought, but they arent the same, so i may not use them
Quoted from SirScott:
As long as it's structurally sound, I would just leave it as well. (And I'll just fix it myself after you sell it to me.)
Lol. I dont know about that! I have almost finished the backbox, all switches cleaned and gapped, steppers cleaned, small amount of grease, move easily in both directions, score reels as clean as i can get them without losing ink.
Best fix is to create a metal enclosure that wraps the corner and use it to fill with liquid wood/bondo, then sand, prime, paint and stand back and admire. Short of that, consider it a beauty mark that tells the story of the machine
Backbox is done. Put it on, hit start and it works! It has a couple bugs i need to figure out, a couple lights arent working and its not the socket, player 2 lights dont come on, but did once? Weird. And the bells are not working at all, but im not sure when they are supposed to work.
Figured out the chimes as well. At some point someone disconnected the wires for the bells. Just gotta solder them back on!
Mitch, how does the over under work? Mine is staying on under 7 and isnt moving. Even if i move the relays by hand it still doesnt light up as over 7.
One of these relays controls it. Cant remember which one.
Should be able to activate it by hand anytime and change it I'm pretty sure.
While i wait on glass and legs, ill be moving on to my next project. An automatic industries whiffle
Sirscott came by to help with lucky 7. We came close, and im pretty sure i know how to finish it up, but ill need your help mitch, ill probably send you a pm if i cant figure it out
Just went through mitchs thread and i think i narrowed down my issue. My game stays at under 7. I cant figure out the logic that brings it to over 7, but my guess is that since it stays under 7 through frames 1-3, it has to be in the relay bank for frames 3-4 or 5-6. Other than that it works great. Scott took a few dollars from me tonight too!
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