Quoted from branlon8:
Back on the subject of insert LEDs for Dr. Dude I recently put LEDs in all the inserts, but took them all out a few days later. LEDs don’t seem to work in Dr. Dude. The result was the insert lights were always on, I couldn’t recognize the status of my elements of coolness or which reflex targets had been hit, etc. My impression is that Dr. Dude works more with dimming than other System 11 games. Has anybody else observed this ? Do I need special LEDs with slow response times?
I finally found the solution for this issue. Some (silly) person had put in two diodes for each lamp in the dude-o-meter and they were pointed in the opposite directions ! I cut away the diodes on the socket side of the board. All the original diodes in the board were ok. If somebody can offer a plausible explanation why someone would install two diodes going in opposite directions I would feel enlightened. Oddly, there were additional instances of double diodes on some five or so individual BA9 insert bulbs.
After removing all these diodes, LEDs work great in Dr. Dude.
One amusing (at least to me now, not then) side story was after installing all the LEDs and starting the game, none of the LEDs in the Dude-o-meter worked. I kept removing the board, reflowing the plug connections, changing diodes - until I realized that none of the bulbs are lit when you are at the bottom of the Dude-o-meter scale. After your first multiball, then the lowest lamp lights. With the double diodes in, there was always at least one Dude-o-meter light on.
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