Quoted from jar155:
It means don't pair a breakneck speed design with a game that demands you to constantly track crap going on with the screen, move stuff with an action button, and have shots that don't have enough inserts to indicate everything going on. There's too much happening at once for a game that plays that fast. People just say, "ignore the multipliers and just play" if you don't like that action button. That sucks too.
Game of Thrones got the pace to complexity ratio so much more correct than Star Wars did. Star Wars went way too far into the amount of crap going on at once side of things. That might have worked with a game with more stops or more longer returns to flipper.
Anyway, not really the point of this thread. I would still urge the OP to look at other games first.
I find the the screen info and inserts and moving the multiplier to be pretty easy to understand; a lot easier than a lot of DMD games that I find much harder to decipher the rules because of a lot less explanation is occurring. On older games, I shoot the blinky light because there isn't much explanation of the rules going on unless I read online and memorize them. Start Wars explicitly tells me what's going on most of the time. As long as I catch and hold the ball a moment to take my shot or move a multiplier or read the screen when the game takes a momentary pause, I think it is easy to understand and I completely don't understand the "there's too much happening at once". I don't consider myself a very good player but I'm really having a lot of fun with Star Wars and had a blast getting 1.4 billion on a game which I know is a lot lower score than most everyone else.
I was going to buy GB at Allentown in 2017, but my entire family played it and hated it. I hated the huge flipper gap. The game was pretty but annoying.
Bought a Shrek instead. Still like Shrek better to this day.