(Topic ID: 178787)

GB 1.13 now available, go get it!

By Rob_G

7 years ago


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  • 210 posts
  • 73 Pinsiders participating
  • Latest reply 7 years ago by stangbat
  • Topic is favorited by 9 Pinsiders

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There are 210 posts in this topic. You are on page 1 of 5.
#2 7 years ago

Here is the read me for the pro

New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.

Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.
- If a mode ladder was completed, shooting that shot would unlight all other
lit modes.
- Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot.
- Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP
incorrectly.
- Sometimes SKILL SHOT would not offer awards it should have.
- When SUPER JACKPOT was running, the display would sometimes show
the incorrect SUPER JACKPOT multiplier.
- Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL
without shooting the ramp again.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.

Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.

#3 7 years ago

The LE game code link isn't working, but the premium link is - and it's the same code, so just use the Premium link if you have an LE.

It looks like a decent update for bug fixes- fingers crossed!

#4 7 years ago

Here is the read me changes for the premium

New:
- Added an alert sound effect when the flippers change during MASS HYSTERIA
MULTIBALL. The flippers switch near the end of the warning.

Fixes:
- Found a couple speech calls that will be censored if the game is set to not
allow R-rated speech.
- Using the disable adjustment for the the Slimer mech will completely disable
the mech.
- Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
- Fixed THE BALLROOM instruction text to match the color of the inserts.
- If balls were being held in the LIBRARY LOCK at game start, they were making
the playfield valid when released.
- P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
- The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
anything but AUTO.
- SUPER JACKPOT CHAMPION was not handled correctly.
- If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
be skipped.
- Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
- CAPTIVE BALL TEST was mislabeled.
- Fixed mispelling of instruction text on GOZER THE GOZERIAN.
- The TERROR DOG HURRYUP was not resetting properly after being collected.
- Sometimes PICT-O-POPS was handing out the same award twice in a row.
- Sometimes PICT-O-POPS was handing out awards that didn't make sense.
(ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
- ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
shouldn't be.
- TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
award if it's already at its maximum level.

Tweaks:
- If you disable your slimer mech with the Adjustment then the Ghost Target
will now trigger Slimer hits.
- The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
is achieved.
- The timer was not being displayed for HE SLIMED ME.
- SPOOK CENTRAL was not allowing the player enough time to complete the mode.
- Added callout at the start of STAY PUFT MARSHMALLOW MAN.
- Added P.K.E. FRENZY JACKPOT callout.
- Added GOZER HURRYUP callout.
- Added GEAR COLLECT callout.
- Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
a more reasonable value.
- Added callout to the start of STORAGE FACILITY MULTIBALL.
- The SUBWAY EJECT ball saver no longer overrides the main ball saver if
set to the default time or less.
- STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
awards.
- Changed the colors of the extra ball lamp effects to green and white.
- Tweaked the EQ of some sounds.

12
#5 7 years ago

Thanks Dwight!
Here's a cool 100 Grand; keep up the good work!
IMG_4642 (resized).JPGIMG_4642 (resized).JPG

#6 7 years ago

Of course I just upgraded to 1.12 last night. Lol. Oh well, It'll be worth it just for the alert for Mass Hysteria multiball. Looks like a good update.

#7 7 years ago

nice Dwight!

Looks like some nice fixes and tweaks!

#8 7 years ago

this is awesome news, should clean up lots of the annoying bugs

#9 7 years ago
Quoted from Chisox:

Of course I just upgraded to 1.12 last night. Lol. Oh well, It'll be worth it just for the alert for Mass Hysteria multiball. Looks like a good update.

I was going to update my location pro to 1.12 on Friday.

This looks like a very nice polish. I like that the EB issues are getting fixed, that was the biggest complaint on location. Oh, and that silly missing timer on He Slimed Me.

Thanks Dwight! Every release has made this game better and better.

#10 7 years ago

Does anyone have a problem where the video mode start freezes the game? It starts the negative reinforcement and won't do anything. If you tilt warning the game. It will start working

#11 7 years ago

Just updated. Lots of new callouts!

2 weird things happened:
1. Started Spook Central and didn't hit the ramp (or any other lit items) until it neared the timeout. It started We Got One and awarded SC points. Some of the arrows flashed white and blue. When WGO ended SC continued
2. Had Extra Ball and TSG lit and hit the scoop. It awarded a bunch of stuff including special (never had one of those before) and then the screen said Restarting Game and it did.

#12 7 years ago

LE link isn't working .......

#13 7 years ago
Quoted from Aurium:

LE link isn't working .......

Use the Premium link instead - it's the same code.

#14 7 years ago

Still another maintenance release to mostly fix issues, but nice to see. I'll load it up tonight. The new call outs should be fun to pick up on.

But man...it's obvious that this game isn't getting a lot of attention right now.

#15 7 years ago
Quoted from patrickvc:

Does anyone have a problem where the video mode start freezes the game? It starts the negative reinforcement and won't do anything. If you tilt warning the game. It will start working

In 1.13? That existed in 1.10, but was supposed to be gone in 1.12. Is it back in 1.13?

#16 7 years ago
Quoted from patrickvc:

Does anyone have a problem where the video mode start freezes the game? It starts the negative reinforcement and won't do anything. If you tilt warning the game. It will start working

Quoted from Cheddar:

Had Extra Ball and TSG lit and hit the scoop. It awarded a bunch of stuff including special (never had one of those before) and then the screen said Restarting Game and it did.

Before I update from 1.12, I want to make sure these aren't major issues. Are others experiencing these glitches since installing the update?

#17 7 years ago

Looks like a very nice polish update and the addition of new callouts is great to see.

#18 7 years ago
Quoted from Cheddar:

Just updated. Lots of new callouts!
2 weird things happened:
1. Started Spook Central and didn't hit the ramp (or any other lit items) until it neared the timeout. It started We Got One and awarded SC points. Some of the arrows flashed white and blue. When WGO ended SC continued
2. Had Extra Ball and TSG lit and hit the scoop. It awarded a bunch of stuff including special (never had one of those before) and then the screen said Restarting Game and it did.

Did the game restart when it awarded the special or did it play for a bit after? I had noticed my game restart on a special once as well (in 1.11)... though through an award on the left scoop (Tobins Spirit Guide). I had a bunch of settings changed for extra balls, but one in particular that stood out was Special Awarded Extra Ball. I changed settings back to factory default and just turned on free play and hadn't had the problem again. I had issues in 1.12 with restarting as well (it caused me to downgrade back to 1.11) , and it very well could have been tied to a special award but I am not sure, since both times it restarted was during a multi ball and there was so much going on I didn't notice. I feel like there is a deep bug tied to special somehow, but I haven't found a pattern, and your post is the first (other than mine) where special was mentioned in conjunction with a restart...

#19 7 years ago
Quoted from JoshODBrown:

Did the game restart when it awarded the special or did it play for a bit after? I had noticed my game restart on a special once as well (in 1.11)... though through an award on the left scoop (Tobins Spirit Guide). I had a bunch of settings changed for extra balls, but one in particular that stood out was Special Awarded Extra Ball. I changed settings back to factory default and just turned on free play and hadn't had the problem again. I had issues in 1.12 with restarting as well (it caused me to downgrade back to 1.11) , and it very well could have been tied to a special award but I am not sure, since both times it restarted was during a multi ball and there was so much going on I didn't notice. I feel like there is a deep bug tied to special somehow, but I haven't found a pattern, and your post is the first (other than mine) where special was mentioned in conjunction with a restart...

Did not continue. Ball stayed in the scoop until the game restarted

#20 7 years ago

Lots of new call outs addded.
Finally a sound cue for Mass Hysteria flipper switching and the shoot purple shots on ballroom has been corrected.
I'll Take it.

#21 7 years ago
Quoted from Cheddar:

Did not continue. Ball stayed in the scoop until the game restarted

Exactly what happened with mine the last time it happened! Other thing I suspected was the December 30 bulletin from Stern. I put some tape over the fin on the back of left scoop incase it was interfering with the flashers.. just to rule it out. That, with the factory reset of settings and I haven't had it happen again after about 50-60 games.

#22 7 years ago

Downloading now. Love the idea of additional callouts!! Looks like the Premium link is actually the LE file.

#23 7 years ago

Wish I could install now.
But have a dinner party tonight.
Oh, well. Something to look forward to.

#24 7 years ago

Installing now

#25 7 years ago

Installed! The new callouts are awesome!!!

#26 7 years ago

I wish they would fix the mode music playing during storage multiball I hunk the multiball should play then like it used to!

#27 7 years ago
Quoted from Mando:

I wish they would fix the mode music playing during storage multiball I hunk the multiball should play then like it used to!

Do you mean the scene music overriding the Multi ball music? I totally agree. I like the Storage Facility music better than the scene music.

#28 7 years ago

Yes! Thanks Dwight for keeping it going!

#29 7 years ago
Quoted from JoshODBrown:

Do you mean the scene music overriding the Multi ball music? I totally agree. I like the Storage Facility music better than the scene music.

Yep that is exactly what I mean not sure why this changed??

#30 7 years ago

Agreed. The Storage Multiball music should trump the mode music. It's one of the cooler music tracks in the game and I almost never hear it.

Ron...

Quoted from Mando:

I wish they would fix the mode music playing during storage multiball I hunk the multiball should play then like it used to!

#31 7 years ago

Did "are you a god" super wizard mode ever get programmed?

Love the other changes, especially the sound cue for mass hysteria!

#32 7 years ago
Quoted from Gizmonic:

Agreed. The Storage Multiball music should trump the mode music. It's one of the cooler music tracks in the game and I almost never hear it.
Ron...

Yep almost seems like a bug, Dwight you reading this ???

#33 7 years ago

Gonna update tonight! Just got a pro last week! Perfect timing!

#34 7 years ago

I so do wish they would add alternating call outs for WHO BROUGHT THE DOG. I seriously dread getting that mode.

Or an addition of a coil strength adjustment for the auto plunger??

An absolute dream theme for me and a great layout. But, its just a complete train wreck of a code. You have a million great voice clips from two movies and they are only available when you hit the flipper buttons in attract mode. Even the DMD animations are sloppier than usual (ball lock 1 and 2 for example look like place holders).

With that said, tons of cool stuff to build on and some out of the box thinking. I want this game to be great, it just seems like it's got a ways to go (I know, I know... I was fully aware of that when I brought it home)... Just a little disappointed with today's update.

Brian

#35 7 years ago

This is a really good update. Probably the best yet. There are quite few new call outs. One of the playfield skill shots (right scoop) becomes light 2X multiplier at some point. The super jackpots seem tweaked also.

#36 7 years ago

Anyone know what the Super Jackpot Champion HS is supposed to do?
Is it the total amount of jackpots in a game or the highest single jackpot?

This was after 23 looping supers with at least 3x lit the entire time. I only saw the amount of one of these jackpots and it was 36mil.
IMG_20170117_184823 (resized).jpgIMG_20170117_184823 (resized).jpg

Edit- sorry about the huge picture... not sure how to make it smaller.

#37 7 years ago

Did you guys know just putting the USB drive in before boot clears all the audits ? I decided to dump my audits before updating and they were all gone

#38 7 years ago

I really love this pin! Just played a handful on older code.

Now updating to new code!

Dwight is trying to oust Lyman as top guy?

#39 7 years ago
Quoted from jar155:

But man...it's obvious that this game isn't getting a lot of attention right now.

Tell that to the guys waiting for the Kiss code...

#40 7 years ago
Quoted from iceman44:

I really love this pin! Just played a handful on older code.
Now updating to new code!
Dwight is trying to oust Lyman as top guy?

I hope you are right and we get a substantial GOT update!

#41 7 years ago
Quoted from Beebl:

Tell that to the guys waiting for the Kiss code...

It's just Jeff trying to inject some negativity on a good code update.

#42 7 years ago
Quoted from Beebl:

Tell that to the guys waiting for the Kiss code...

Yep, my guess is the game is now done. Too bad as it needs more code to be great. Oh well, there is worse code and Stern doesn't get what the market wants. We want code.

#43 7 years ago

I noticed something different in the Slimer sensitivity on my Pro. It's much less sensitive than it was with 1.11 & .12 - Now it doesn't seem to consistently register a hit. Kinda frustrating.

#44 7 years ago

Just killed it!!! Guess the code updat motivated me

I think overall the rules are great now just need a few tweaks maybe one more Multiaball and fix the damn multiball music

I also would like to get tobins and ESP more often I never get them now that I'm always in a mode !

#45 7 years ago
Quoted from pinghetto:

ball lock 1 and 2 for example look like place holders

Not really if you pay close attention. Lock 1 the ghosts are in storage. Lock 2 the ghosts are loaded into storage facility. Lock 3 they break loose. The sequence of events does make sense.

Rob

#46 7 years ago
Quoted from pezpunk:

Did "are you a god" super wizard mode ever get programmed?

I think that is still coming, but at a future date.

Rob

#47 7 years ago

Nice update. Dwight is doing a nice job building this code. Like a new game every few weeks.....!

#48 7 years ago
Quoted from Mando:

I also would like to get tobins and ESP more often I never get them now that I'm always in a mode !

Used to get them WAY too often on earlier code.

I like the balance now.

Awesome pin by Trudeau/Yeti/Dwight!

#49 7 years ago
Quoted from iceman44:

Used to get them WAY too often on earlier code.
I like the balance now.
Awesome pin by Trudeau/Yeti/Dwight!

Yea guess I didn't get my fill as I started on 1.11... maybe just a little more often but not as often as before

#50 7 years ago
Quoted from Rob_G:

Not really if you pay close attention. Lock 1 the ghosts are in storage. Lock 2 the ghosts are loaded into storage facility. Lock 3 they break loose. The sequence of events does make sense.
Rob

Maybe it's more of how it's layed out and the font of the text. With the graphic on the right and nothing other than "storage" on the left, it just looks unfinished.

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