(Topic ID: 148436)

Games that don't end with the ball draining

By dr_nybble

3 years ago

Topic Stats

  • 23 posts
  • 18 Pinsiders participating
  • Latest reply 3 years ago by blowback1976
  • No one calls this topic a favorite


Linked Games

#1 3 years ago

I got to play a Williams Travel Time recently at the Ottawa Pinball Show. Cool machine where draining can actually be advantageous. This is a game where you play against the clock and not based on # of balls. Time is always counting down but you can add time with certain shots.

Are there any other games like this?

(I was thinking that this would be a cool way to design an RPG style machine with a hit point / damage / healing scheme. Maybe draining in such a scheme causes 'damage' but doesn't kill your ball if you still have hit points left!)

#2 3 years ago

safe cracker is the most known example of this, which is kind of polarizing.

losing a ball where you have x number of balls is so universal that most find timed play confusing. perhaps more of a ball save mechanism where you can see what is happening would be better? i.e. a Pierce Bronsan Goldeneye like dick flinch to throw the ball back in play or maybe something more mechanical like Silverball Mania?


#3 3 years ago

James Bond 007 was time based play with the original ROMs

Time Fantasy and Gold Ball kinda had some of that idea too, but not exactly.

#4 3 years ago

Who Dunnit has a novice mode where you play against the clock instead of a 3 ball game.

#5 3 years ago

I believe WOZ in ticket mode does this.

Also Gottlieb's Goin' Nuts does this in a really weird way -- for one thing, the playfield has no outlanes. it starts you off with a 3-ball multiball, during which you build up a timer by hitting shots, and when you get down to one ball, the timer begins counting down. this is how long you have to re-start the multiball by hitting one of two difficult shots, otherwise the flippers go dead and you lose your ball.

#6 3 years ago

Goin' Nuts starts as multiball, but then goes into a time-based mode once the other balls drain and you only have one left.

Caveman is a combo video/pinball game where if you lose in the video portion of the game, you lose the ball. There was an aftermarket ROM that someone came up with to change that behavior.

#7 3 years ago
Quoted from Flake:

Who Dunnit has a novice mode where you play against the clock instead of a 3 ball game.

Apollo 13 also has a mode like this, from what I recall. Or it may have just been a minimum play time guarantee--I can't quite remember.

#8 3 years ago

Beat the clock is time based as well.

#9 3 years ago

Many Zaccaria solid state games have a bonus timer where you collect bonus seconds. After you drain the regular 3 balls you can still play extra balls until the timer reaches 0.

#10 3 years ago

Black Knight has bonus time for the winner in a multiplayer game.

#11 3 years ago

Doesn't AMH have a 30 sec ball save reward?

#12 3 years ago

Pins with gobble holes, Bingos......

#13 3 years ago

Data East Checkpoint has a Winners Circle bonus round for the winner of a multi-player game. You play for about 30 seconds....Pretty cool.

#14 3 years ago

Space Station you can earn a timed bonus ball during regular gameplay.

#15 3 years ago

After the last ball drains on a multi-player game on Cyclopes, the player with the highest score plays a 60 second multiball. During the timed multiball, you can accumulate more time by hitting drop targets.

#16 3 years ago

I played a WOZ on the weekend, and it seemed that the right drain would trigger a 'rescue TOTO' mode and give you the ball back.

#17 3 years ago

Thanks for the info -- Beat the Clock seems to have borrowed liberally from Travel Time, imitation is the sincerest form of flattery!

I hope that there may come a time when a modular pinball system allows for more affordable boutique tables that can be more experimental. One of the things I like about old EMs is their variety in terms of flipper layout etc. that we just don't see any more.

#18 3 years ago
Quoted from dr_nybble:

I hope that there may come a time when a modular pinball system allows for more affordable boutique tables that can be more experimental.

Multimorphic is working on that.


#19 3 years ago

Yeah but -- Estimated price range: $8,000 - $10,000 (depending on early production volumes)

#20 3 years ago

Catacomb doesn't end with the ball draining--the backbox minigame happens after each ball. After ball 3 can be your last chance to get bonus---and it can be worth a *lot* of points.

#21 3 years ago
Quoted from dr_nybble:

Yeah but -- Estimated price range: $8,000 - $10,000 (depending on early production volumes)

Supposedly, swap-in modules or kits were going to be considerably less expensive.

#22 3 years ago

Jackbot during Casino Run mode has unlimited balls during the time.Its a blast gambling your points.

#23 3 years ago

Not sure if this counts. But Space Jam has a novice mode as well, which it give unlimited balls for a certain period of time.

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