Hate isn't the word I'd use, but not crazy about any of these:
Medieval Madness
GOT
No Fear
Not a fan of fan layouts (no pun intended.)
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Hate isn't the word I'd use, but not crazy about any of these:
Medieval Madness
GOT
No Fear
Not a fan of fan layouts (no pun intended.)
Quoted from wdennie:Haunted House, slow, to spread out, and just boring.
What a tank.
I agree. The upper and lower playfields are cool, but most of the time is spent on the main playfield which has nothing to offer.
Adding Hurricane. One ferris wheel was slow enough, two is abysmal. Then there's the ramp that's like 2 miles long....
Quoted from arcademojo:PS, I'm going to drink a beer and play some SMBMW. Yeah I know most people hate it but it's simple and fun.
After you said that I had to go look at your collection and see if you actually own one.
Quoted from Rondogg:"Paragon. Also the wimpy, dated sounds do not fit the expectations set by the badass artwork. If the artwork wasn't among the best of all time, it'd be firewood to most, I think."
Badass artwork? You mean the woman turning around to see a midget riding a flying lion attacking her with a sword? She looks likes someone just told her the pool bar will be closing in 10 minutes. And something about that midgets arms just don't make sense. No, it's horrible art...
Somebody get this man some depth perception.
Quoted from dontfeed:Not sure what that has to do with the fact that I didn't get the attraction of Black Knight then or now?
Really? The first multi-level game and magna-save didn't blow you away back then?
Technically correct....I should have said 'first SS multi-level game.'
From Mr. Pinball:
"'Black Knight' was the first solid state game with a multi-level playfield. Examples of earlier games with multi-level playfields are Fisher & Coe Manufacturing Company's 1933 'Grand Central' and Chicago Vending Company's 1934 'Three Point'."
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