(Topic ID: 248027)

Gameroom lighting placement to reduce glare

By Lido

4 years ago



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  • 8 posts
  • 7 Pinsiders participating
  • Latest reply 4 years ago by pinfixer
  • Topic is favorited by 1 Pinsider

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    #4 4 years ago
    Quoted from Lido:

    I'm getting ready to wire up the game room and was hoping to get some input on the lighting. There are a few Pinside threads on this subject already which have helped me put this layout together (I also thought I remembered some standard placement advice that was posted in the 90s on RGP, but unfortunately I haven't been able to find that info). My eyesight isn't great, so playing with the games' lighting alone won't be fun for me. The goal is to light up all the games without creating much glare.
    The room is roughly 15x14, so the plan is to put two rows of five games each facing each other along the two shorter walls. The ceiling is about 9' high. I'm thinking of putting a single row of four can lights down the middle of the room with each light spaced so it will be behind the player and between each of the games that are next to each other (i.e. not centered above each game/player). There will be a dimmer switch to control them so that could help mitigate glare a bit as well. I'd probably also put three of the same lights directly above each row of games on a separate switch for times when I'm working on them.
    Obviously it would be nice if the setup allowed for me to reduce the number of games to four on each wall in case the room feels too cramped and still not have terrible glare from those lights.
    Here's a rough sketch in case my description wasn't clear:[quoted image]

    Seems like a solid plan.

    I have a similar 5 a side setup without the middle lights. I can confirm you'll get tons of glare from those green lights.

    I cant put the middle row in without significant plaster removal (2 story house).

    I do have a dimmer so that mitigates it some what. I mainly play with lights off and let the ambient light from machines be enough to play.

    Check out the reflections on the roof when the lights are on full brightness!

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