Game tokens and Quarters

(Topic ID: 2652)

Game tokens and Quarters

By Letter_K

7 years ago

Topic Stats

  • 8 posts
  • 5 Pinsiders participating
  • Latest reply 7 years ago by Letter_K
  • No one calls this topic a favorite


Linked Games

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    #1 7 years ago

    Do people manufacture arcade tokens that will work in a quarter-based coin acceptor?

    If I can get this question answered, I'll have a whole new thread I'd like opinions on.

    #2 7 years ago

    Any quarter based coin acceptor can be adjusted to take tokens, if I am not mistaken.

    #3 7 years ago

    "Any quarter based coin acceptor can be adjusted to take tokens, if I am not mistaken."

    I think this is correct, but it may be tricky. The biggest two biggest issues to adjust will be the weight balancer (checks for valid mass) and metal detection (checks for improper metal alloys in slugs). They do make token acceptors also. I don't know how expensive they are.


    #4 7 years ago

    I'm more interested in keeping the quarter acceptors, and want to know if they'll take both quarters and tokens.

    So if I had one quarter and one token, I could play a 50 cent game. Is that possible?

    #5 7 years ago

    The short answer is "no". Tokens don't weigh the same amount as quarters. You could probably mod a quarter mech to take a token, but then it wouldn't accept quarters any more.

    #6 7 years ago

    I've been thinking about changing out all of the mechs in my games to ones that take tokens. You miss out on some of the cool credit sounds by having everything set to free play.

    #7 7 years ago

    jonnyo is right. To make a coin acceptor take both quarters and tokens, you would have to modify it so much that it would accept just about anything.


    #8 7 years ago

    That's too bad. Oh well, back to the original plan on that front.

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