(Topic ID: 71772)

Game Plan owners club. Welcome!

By SpOoKyRiDeS

10 years ago


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#9 10 years ago

As you can tell by my game collection, I love GamePlan
I brought Global Warfare to the Louisville Show last year for Roger Sharpe to play, and it went crazy when I turned it on. It is perfectly fine now (and will be at the Louisville show this weekend, and I will be bringing to the Chicago Expo this year for hopefully Roger to play it!).

What ended up being the problem is nuts. A staple that held the GI lighting wire actually went through and touched the post that connects to the spinner! When the spinner spun, there was enough conduction to send some AC goodness through the switch matrix! Good thing the MPU uses some 339's for processing the switch matrix I guess.
Anyway, after hours of trying to figure out the problem, it was the easiest fix. One pair of pliers to remove one staple.

7 years later
#454 3 years ago
Quoted from Robotworkshop:

Just keep the new one off the board! Your best option is probably a remote battery holder using 3 AA non rechargeable batteries with a 1n5817 diode inline to prevent them from charging. That is a common option used on Gottlieb, early Bally, and Stern that used rechargeable batteries originally.

Yeah I do the exact same thing as Robotworkshop does. I use a 4 AA holder, and solder a diode in the fourth position ( to make it a 3 cell).

Diode type is not much of a big deal since current draw is low. I always use a 1n4001 or whatever I have (same as a clamping diode on a solenoid).

Just take the battery off, and have the cathode (stripe side) of the diode to the "battery +" terminal on the mpu
. Negative side of the battery box to the - side.

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#455 3 years ago
Quoted from Robotworkshop:

What legs originally came on the standard full size Game Plan pinball machines? From the pictures they look similar to the dark grey legs that Bally used in the early 80's. Are those the closet match for what should be on these or should they be black? In particular the original Sharp Shooter.

You are correct. The Bally Grey legs are the closest. GamePlan had the single rib on the edge. Maybe a slightly different color grey. Tbh, I have been buying the pinball life black Williams legs. Yeah they are dual ribbed (uggghhh) , but I think they look way better. They are 28 1/2 as well.

https://www.pinballlife.com/bally-gray-legs-set-of-4.html

Link to the black Williams legs too:
https://www.pinballlife.com/williamsbally-black-legs-set-of-4.html

#457 3 years ago
Quoted from DK:

I was player 1. Wife was player 2. Bittersweet lol
[quoted image]

Lol! That is close !!!

#459 3 years ago
Quoted from Robotworkshop:

From pictures I thought the Bally may look original. My game had one dark gray leg and three black legs. One of the black legs wasn't stamped right as the leg must have shifted to one side before it was pressed and the top is off center. Figured it was best to just get a fresh set.
Since these are for a Western themed Sharp Shooter I think I am going with these:
https://www.pinballlife.com/williamsbally-chocolate-burgundy-legs-set-of-4.html
and use black levelers and black leg bolts. Should go well with the theme.

Oh nice ! Totally agree with that !

1 month later
#489 2 years ago
Quoted from Robotworkshop:

I've been making some progress on my SharpShooter and trying to understand all the differences from other manufactures machines that I've normally worked on. At the moment I am looking at the switch matrix section.
From what I can see it looks like GamePlan put the diodes in backwards compared to everyone else when you look at how they are connected to the strobe lines. Did they really do that? I haven't traced them out with the meter yet to confirm but have read their documentation and schematics aren't always accurate.

Yeah GamePlan uses a 74154 for driving the switch matrix, so it is "Active Low" for the strobes. Basically when the strobe is active, it will be close to 0 volts, and the rest will be at 5 volts. I know other mfrs used an Active High instead (I think old Bally SS with a 6821).

Schematic is correct for the direction of the diodes. The cathode should be on the strobe wire, and the anode is toward the switch/return. The diode doesn't bring the return to 0 volts of course due to the drop (0.6v), but it is fed into a comparator to compensate and drive the 8255.

Hope that helps.

5 months later
#608 2 years ago

Greetings! I had a drop target break on my Sharpshooter the other night, and I am getting a little low on spares. I went ahead and sketched up a drop target and 3D printed last night. I just got it installed during lunch and tried it out a couple times and it is working perfect. I now have the fun to test this some more!

I marked it as a WIP, as I used a Gottlieb target as a starting point, and I think I am going to open up the back of the Spring loop, so that it is easier to connect the spring when it is in place (like the original had).

I ordered a spool of red as well, which once that comes in, I am going to print some spares.

Anyway, thought I would share a link to the thingiverse site for it: https://www.thingiverse.com/thing:5151387

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2 weeks later
#613 2 years ago
Quoted from pinballj:

....I would share a link to the thingiverse site for it: https://www.thingiverse.com/thing:5151387[quoted image][quoted image][quoted image]

It wasn't long after testing, I broke yet another of the original drop targets

To preserve what I had left, and to play without worrying about any more breaking, I went ahead and printed out two complete sets.
After the couple of minor revisions, I uploaded the latest drop target STL. So far they have been working great!

Same link as before: https://www.thingiverse.com/thing:5151387

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#615 2 years ago
Quoted from Methos:

Are these compatible with a FDM printer?

Yep. I have Qidi Tech 1, which is a FDM. I have only made these using ABS fwiw (Qidi is completely enclosed)

2 weeks later
#630 2 years ago
Quoted from sethbenjamin:

Hey everybody, I'm hoping you can help me out with this flipper wiring problem I'm having.
I just finished up a Cycloped restoration, but I have almost no power to the upper flipper. It "flicks" kind of feebly, but has no hold at all.

It looks like it just may be a new switch w/some coating and a bit of a gap on the leaf switch. Red arrows added to your pic to what I am talking about. I would first try taking a non-glossy business card or 1000+ grit sandpaper, sandwich between the switch, and clean off to get the contacts flush. Then adjust the switch so that it is tight when closed and try that.

Wiring-wise, this looks correct. I don't have my Cyclopes set up currently (I rotate the lineup), but can do that Sunday evening if you need some pics.

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#633 2 years ago
Quoted from sethbenjamin:

Nah, this isn’t my first rodeo with installing flippers/adjusting EOS switches. Lots of strong contact, gapped properly.
My only guess is that I have a wire positioned wrong, so I would definitely welcome some pics of another GP flipper setup. Any game with an upper flipper should be set up the same, but if Cyclopes is available, great.
Thanks in advance for the assist!

Ok awesome. So I think I see your problem. I took a pic of the schematic from Captain Hook before leaving for out of town today ...

Your green wires on the lower flipper are reversed.

The green wire from the anode side of the diode should go to the shared contacts of the leaf switches.

If these are backwards, I can see the power for the top flipper running through the hold coil of the bottom..which would make it act weak.

I can still set up Cyclopes Sunday evening and send pics if you like as well.
-Jeremy

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#636 2 years ago
Quoted from sethbenjamin:

Bingo!
I should have figured this out on my own/I need to learn how to properly read a schematic.
Upper flipper is now both flipping and holding correctly. Check!
Now I need to get the damn game to play according to its rule set. There's an Echo Lake board in here now, which I know is notorious for not working on Cyclopes - something about the use of a single chip instead of the two ROM setup that the original boards used.
Well, the owner of the machine brought me an Andromeda board and a pair of Cyclopes ROMS to put on it. According to him, the board worked in Andromeda.
But, when I plugged it in to Cyclopes, I got almost nothing. No score displays and no playfield GI. Only the backbox GI. Other than that, nothing.
I noticed that the U26 socket is empty. I haven't worked on a ton of these machines, but I see from the PinRepair.com site that Sharpshooter has a chip here.
Is that my issue??
[quoted image]

Awesome on the flipper!

Cyclopes uses 3 2732s (12k total), so a SharpShooter board would not work since that is typically strapped for 2716s. You are missing a rom though.

There are at least two revisions out there, but the zip file on ipdb has two of the room revisions in it.

I have an echo lake board in another machine (I think Andromeda but can't remember lol). I can create a rom for Cyclopes and try it out in mine, and then send you a rom after testing it.

#638 2 years ago
Quoted from Robotworkshop:

If the MPU-2 was out of a Sharpshooter is should work if the board is properly strapped and jumpers set for the appropriate EPROM type.
Would also need to check the J4 connector to see if it has the extra jumper installed in order to drive the 7th digit on the displays. Easy to add if needed.

Completely agree...just saying that Cyclopes uses 3 2732s vs 3 2716s in case if one was just going off of rom count

#639 2 years ago
Quoted from sethbenjamin:

Now I need to get the damn game to play according to its rule set. There's an Echo Lake board in here now, which I know is notorious for not working on Cyclopes - something about the use of a single chip instead of the two ROM setup that the original boards used.

Do you happen to know what exactly doesn't work right with the Echo Lake board in Cyclopes?

I went ahead and burnt a rom (with the Dec 85 version) for the Echo Lake board I have and put in the game. Booted up fine and played a game. I will try it out this week, but didn't know if there was something specific that didn't work.

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#649 2 years ago
Quoted from sethbenjamin:

Numerous glitches. When drop targets are down, the spot targets behind them do not register hits. The captive ball switch doesn't register hits.
There's just no working ruleset, it's all scrambled. I have run the switch test and every switch registers in test.

Thanks I will do a test with the glass off to see if I have the same issue.

Quoted from Robotworkshop:

If the board doesn't work in Cyclopes then the first check I would try if I had an actual working Cyclopes board and an Echo Lake board is to connect the Fluke 9010A with Z-80 pod and do a whole scan of the entire ROM range on both boards to see if they match, If not then there is a Code/ROM/addressing issue that needs to be sorted out and should be fixable. Maybe his design doesn't factor in the extra code space and acts like it doesn't exist. These MPU-2 boards will in some cases pass the ROM tests even if the last ROM isn't seen properly. I ran into that first hand when repairing an MPU-2 and made the process take longer since incorrectly assumed the ROM's were ok since it passed the ROM test. Actually the ROM's were ok. There was a trace rotted through that was open for the last ROM. If the Echo lake board just isn't handling the extra code and addressing then a small hack/update should be able to fix it.
Assuming the ROM's all match as seen by the Z-80 chip and the memory map is fine then I would compare the schematics of both boards side by side to look for differences or anything missing on the Echo Lake board. The the other MPU-2 boards work in Cyclopes then there is no reason that the other board can't be made to work too.

Yeah I was thinking along the same lines. I have a Fluke 90 /z80 tester ,similar to the 9010a w/z80 pod, that I can do the comparison to the orig mpu-2 and now the echo lake w/Cyclopes rom.

I wasn't sure how the echo lake board was handling the additional address space of a 27128 that is uses, so I doubled the image by copying itself twice. Still doesn't use the last 8k of space, but thought any relative jumps could beyond the 2FFF program address space.

I will test later and report back!

#651 2 years ago
Quoted from Robotworkshop:

Sounds good. Will be interesting to hear what you find. Sounds like you have the right tools to do it. I don't have to pull out the Fluke often but it can really help in cases like this. It helped me find the issues on a troublesome repair relating to that last ROM on the last board I fixed.
Using the Fluke to verify what ROM image the Z-80 sees can help. Maybe it can be fixed by burning a new ROM. Or buy burning a new ROM and altering an address like or two that go to it if it was never setup to accommodate a large enough ROM image. If that is the issue then I don't think it would be too hard to come up with a fix.

I can't stress how much time the Fluke 90 has saved working on mpus, especially when it comes to finding a bad trace in the data bus, or diagnosing which ram/rom is bad!

#653 2 years ago
Quoted from sethbenjamin:

Numerous glitches. When drop targets are down, the spot targets behind them do not register hits. The captive ball switch doesn't register hits.
There's just no working ruleset, it's all scrambled. I have run the switch test and every switch registers in test.

So, the Echo Lake board inside Cyclopes works as expected to me. I confirmed:
1. Spot targets work when drop targets are down
2. Captive ball always registers
3. Drop targets reset as expected, saucer kickouts work, multiball etc.

The things I can think of that it could be on your game not working:
1. You do have an issue with your Echo Lake board
2. You need a new ROM
3. You have a playfield "issue":
3a. Fish paper behind drop targets missing and maybe shorting things out when they drop somehow? (pic attached)
3b. Missing capacitors on the standup targets (so they are not registering all of the time)
3c. Diode on the switch matrix is shorted that shares the targets (seems unlikely since that would be each diode on the targets)

3a. and 3b. would be the easiest to check. To help, I attached pics of the areas of my playfield.
For #2, if you PM me your address, I can send you a copy of the ROM I have in the Echo Lake board for Cyclopes.

Quoted from Robotworkshop:

Sounds good. Will be interesting to hear what you find. Sounds like you have the right tools to do it. I don't have to pull out the Fluke often but it can really help in cases like this. It helped me find the issues on a troublesome repair relating to that last ROM on the last board I fixed.
Using the Fluke to verify what ROM image the Z-80 sees can help. Maybe it can be fixed by burning a new ROM. Or buy burning a new ROM and altering an address like or two that go to it if it was never setup to accommodate a large enough ROM image. If that is the issue then I don't think it would be too hard to come up with a fix.

So I didn't end up using the Fluke 90, since it seems to be working. I did take a pic of the MPU-2 that was in it from the bottom. It has some jumpers on it that look to be from the factory (consistent, doesn't look reflowed, same gauge / color -age as the 7th digit jumper). I will document the cut&straps for 3 2732s. The only schematic I have is for the MPU2-rev2 (pic attached, does have the reset circuit though), which most of the ones out there are the Rev1's.

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#656 2 years ago
Quoted from Robotworkshop:

I wonder why others had issues with the Echo Lake board? Hopefully a new ROM just fixes it and that problem goes away. If it pops up at least there are some of us that have the tools to identify the root cause and come up with a fix that will put it to rest.
That's odd they put caps on the drop targets! Really weird. I've only seen them added to switches that may not register to stretch he pulse seen by the MPU. Drops are either up or down. I'll say it again. Caps on the drops are just odd.

Not the drop targets, but the Standup targets that has the caps added. Actually all of the standup targets should have them (I think ) on this game.

Quoted from Robotworkshop:

There are errors on that schematic! if you look at the display section it shows all inverters. that doesn't make sense when you factor in the NAND gate. It is there because that particular inverter isn't an inverter. It is just a buffer. The circle at the output of the gate should be scratched off.
That is just one of the things I found while repairing the Gameplan boards. I used to think the Gameplan boards were some of the most time consuming time sinks to fix. That was until I started working on a Valley Spectra IV which took that title from Gameplan. Still working on one of those.

Lol, yeah I agree! The important part of having it labeled "17" for a 7417 was helpful when I saw that the first time. After working on GP mpus for so long, these are definitely the most comfortable boards I work on

1 week later
#660 2 years ago
Quoted from sethbenjamin:

I did a bit more sleuthing just now.
Putting the game in switch test mode, all switches individually register. However, if I drop the targets and press the spot targets behind them, the spot targets do not register.
Now, this behavior occurs elsewhere among combinations of switches as well, and I am assuming it is due to the layout of the electrical path through the switch matrix.
...

IT would be extremely helpful to have a proper switch matrix chart, but unfortunately, this is all you can find from the manual at IPDB:[quoted image]

Hmm. So yeah my Cyclopes game works correctly. You probably know, but just for documenting:

1.As each drop target is hit, the arrow insert goes off.
2. Once all drop targets are down in the 4 bank, the inserts flash
3. As you hit each spot target behind the down drop targets, the arrow insert stops flashing
4. Once all spot targets are hit, the 4 bank drop targets reset

I will see if I have a proper switch matrix schematic. I should, but I haven't looked in awhile.

You are correct on the switch test mode in how it works. GamePlan only shows the "lowest number" switch on the display, and doesn't cycle through like other manufacturers.

With the drop targets up, and the balls out, can you confirm that the switches are the correct numbers?

Starting with the bottom left spot "M" target I get:
M = 33
O = 34
N = 35
S = 36

Spot targets on the top right I get:
T = 37
E = 38
R = 39
S = 40

Drops I have:
C = 17
Y = 18
C = 19
L = 20

Top right:
O = 21
P = 22
E = 23
S = 24

Good luck!

#662 2 years ago
Quoted from sethbenjamin:

I have verified that all of the switches are coming up correctly according to their number. Can't "verify" diagnostics and accounting (26) but it is obviously working since I can run the tests. The only oddity in the mix is that my machine has no center coin slot. Never did, from what I can tell, and there were no "extra" wires in the coin door taped off with electrical tape or any other such tomfoolery. Coin door was completely overhauled and everything put back correctly; I can't see how the absence of that wiring would account for this (though a switch matrix diagram would sure help at this point.)
It's all pretty baffling. I mean, once you have verified all switches are working properly, what is even left to fix? This is why I thought it was a software issue.
Damn frustrating.

I really want to create your issue on my machine to figure this out.

Can you take a pic of your echo lake board, a couple close shots?

Maybe there are some differences in how they are stuffed, using straight up TTL vs LS, causing a timing issue or something.

#669 2 years ago
Quoted from pinballj:

I really want to create your issue on my machine to figure this out.
Can you take a pic of your echo lake board, a couple close shots?
Maybe there are some differences in how they are stuffed, using straight up TTL vs LS, causing a timing issue or something.

sethbenjamin , can you check what MPU you have on your Echo Lake board?

I looked at mine, and I have a Z0840004PSC (pic below)

Looking at an archived Echo Lake board that was for sale, it has the Z84C0006PEC:
https://pinside.com/pinball/market/classifieds/archive/102793

Typically this would be fine, but The "C" after the 84* part number means that is a CMOS vs NMOS chip, which does have different timing characteristics (I checked the the datasheet here: http://www.zilog.com/docs/z80/ps0178.pdf, page 31).

I don't have any CMOS Z80s, but have at least 30 of the good ol' Z80, and Z80As lol, so I can't test if this makes a difference. I went ahead and ordered a Z84C0008PEG from Digi Key, that I plan to socket my Echo Lake board and swap in just to see if I can recreate.

Like I said, my Cyclopes works fine...heck with the old MPU-2 board too. I just hate to see another Cyclopes down

PXL_20220120_014335129 (resized).jpgPXL_20220120_014335129 (resized).jpg
#673 2 years ago
Quoted from sethbenjamin:

[quoted image][quoted image]

Dang it, so that is not it either. I will compare my board to your pic. It might just make things either to let you try my board in your game as well, just so we can eliminate if the prob is on board, or elsewhere in the game.

I can take a video of my game w/board too prior to sending, to show how it is working in mine too.

4 weeks later
#685 2 years ago

***PSA on getting an MPU-2 or Echo Lake board working in Cyclopes***

sethbenjamin and I have been troubleshooting the Echo Lake MPU board in Cyclopes, sending boards back and forth, videos of what it is doing now etc.

There is a change that was made to the Cyclopes board with 2 resistor values that are different from other MPU-2 Rev2 boards. The 6.8k pull-up for the comparators is 470 ohms, and the 10k pull-down resistor resistor is 1k. This works out for the reference voltage to be ideally 3.06 volts vs 2.97 volts. Being just a little higher of a reference voltage, I think this is safe to do for all games, and should not cause any errors in switch registrations.

Changing out the two resistors on the Echo Lake board, allowed for the drop target banks to work exactly how they behaved with the original MPU-2 installed.

If you do have a Cyclopes and the drop target banks are not working correctly, I would double check your MPU board for these values as well. The other MPU-2 boards I have, do have the values as labeled in the schematic.

For the Echo Lake board change the following:
1. Resistor circled in Blue (immediately below U23, top of the 100k resistor row) from 6.8k to 470 ohms
2. Resistor circled in Green (immediately below U22) from 10k to 1k ohms

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#687 2 years ago
Quoted from Tokkentakker:

Wondering what other Game Plan pin owners think the odds are of a new MPU-2 board being offered this year? I really am not sure it will happen.

I am going to start a new thread once I get some more testing done, but I have a multi MPU design now and will open source the files when complete for people to make their own if they like. I am not going to build and sell them myself, but do want to contribute back to the community. I have a working proto board now in my Cyclopes. I am going to test it in Andromeda, SharpShooter, and Global Warfare before making the repo public. It should be this weekend.

Quick video of it working here:

More info on the progress at: http://www.epinball.com

-Jeremy

#690 2 years ago
Quoted from Tokkentakker:

Thank you!!! I'm pretty confident that I could populate a board myself if someone ends up getting a batch of boards printed.

Yeah it is just a lot of soldering, but not too bad

Other than the parts, you will obv need to burn the eprom as well. The image will be uploaded/shared too.

#691 2 years ago

No clue what forum category choose for open source hardware, but here is the link to the forum for the multi MPU board:
https://pinside.com/pinball/forum/topic/build-your-own-gameplan-multi-mpu-board

1 week later
#693 2 years ago
Quoted from the9gman:

I'm working on a friends Coney Island got it to boot and play but the connectors between the head and the playfield (captian crunch connectors) are shot all the pins are corroded ....does anyone have a good supplier for the pins male and female and the .083 extractor tool necessary to do the job to repin these connectors

GamePlan uses AMP Mate-N-Lok connectors for the connection between the head and the cabinet.

I have ordered replacement pins from Digi-Key myself.

Example for the male.pin:
https://www.digikey.com/en/products/detail/te-connectivity-amp-connectors/60620-1/15674

The 12 pos housing is 1-480278-0.
Mouser should carry as well.

Hope this helps.

2 months later
#708 1 year ago
Quoted from petrieslastword:

Right here next to the right flipper. I'm aware of the five fuses on the inside lower right behind the back glass and then this fuse on the play field, I'm actually not sure if there's any others.
Still fairly new to this. [quoted image]

That would be a 3amp slow blow fuse for playfield.

9 months later
#878 1 year ago
Quoted from PinWiz1969:

Hey all Game Plan fans! Just got my first Gameplan game the other day, a Sharpshooter! Just so happened that Roger Sharpe was going to be in town for a special screening of his movie, and there was going to be a meet and greet beforehand. I thought it would be cool to have one of his games there for photo ops. I picked it up the day before, and tried to get it working properly, but when a switch was registered the game would lock up. No problem, new MPU on the way.
My question is Roger had told me to get in contact with Jeremy ???? on Pinside, as he was sure Jeremy was making drop targets for the game. After a search for anything to do with drop targets for Sharpshooter, I came up dry. If anyone knows anything about this, please point me in the general direction. Thanks!

Yep! That would be me
I created a 3d sketch of a Gameplan drop target. I actually have a few of these in my games and work well. I have had to use an xacto to knife to ensure the slots were pretty clean. Here is the link:

https://www.thingiverse.com/thing:5151387

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