1.21 LE Code:
http://www.sternpinball.com/game-code/game-code-game-of-thrones-le
LE/PREMIUM V1.21 - January 12, 2016
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Fixes:
- SUPER JACKPOT would sometimes be lit, but wouldn't score.
- The last release caused an issue with the elevator not always
kicking to the throne/mini playfield correctly. This has been
corrected.
Tweaks:
- The clock tick sound effect on BLACKWATER MULTIBALL would sometimes
double tick.
- Cleaned up the awarding of SuperJackpots during grace
LE/PREMIUM V1.20 - January 7, 2016
==================================
New:
- Automatic strength adjustment for THRONE eject. The system will determine
the softest kick strength necessary to ensure reliable ejection of the ball.
This feature can be disabled/reset in the adjustments.
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Node Board Code v0.16.4
- During the first boot after installing this code update,
the node boards will be updated to v0.16.4.
- The game will now display the status on screen while node boards are
being programmed.
After node board code update completes successfully,
the message "UPDATE SUCCESSFUL" will be displayed for a few seconds,
and then the game will enter attract mode.
If there is a problem during the node board code update,
the message "UPDATE FAILED - PLEASE POWER-CYCLE GAME" will be
displayed. Turn the machine's power off, wait long enough
for the machine to fully shut down, and then turn the machine's
power on.
If this problem persists, go to the NODE BUS TEST MENU
and scroll through each node board in the display for
more details on the node boards' status.
- Improved handling of overcurrent conditions.
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Tweaks:
- Changed the fire time for the elevator from 48 msec to 64 msec
Fixes:
- Logic added to protect against a loose ball during MYSTERY. The system
will stop MYSTERY from running if the ball is determined to have not
made it to the THRONE properly.
- If the final shot of a mode was the right ramp, the lit SWORD was
awarded and then immediately collected.
V1.03 - December 30, 2015
==========================
New:
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- Added ELEVATOR TEST to allow easier testing of the elevator/diverter
mechanism.
- Once in the Test you can change if you want the ball to go to the
Upper Playfield or to the Throne.
- Place the ball into the shooter lane or throw the ball up the
right orbit.
- The ball should go into the elevator, then kick to the desired location.
- This will test several things in concert:
1 - The ball moves to the top of game
2 - The ball moves to the elevator. The gate flap opens and the
loop diverter opens.
3 - The elevator kicks and the elevator diverter directed the ball
to the upper playfield.
4 - OR the ball made it to the throne.
5 - The ball stays in the throne for a short time.
6 - The ball leaves the throne and falls into the pop bumpers
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- Add a display to show the status of the node runtime code programming
process.
Fixes:
- Some dedicated switches were inadvertently being marked as bad in the
previous code release.
- WINTER IS COMING was advancing/starting on shots that it shouldn't have.
WINTER IS COMING should only progress and start from "Frozen" shots.
- ICED OVER (Frozen) shots were not always being indicated properly.
- TARGARYEN LEVEL 2 and 3 audits were not being handled properly.
- BLACKWATER JACKPOTs scored on the upper playfield were using the incorrect
speech callout.
- Issue with node runtime code programming: nodes were in an undefined
state after new node runtime code was written. The nodebus power is now
cycled to ensure all nodes are fully reset after new runtime code has been
written.
Tweaks:
- LANNISTER BUILD AWARD now displays the actual number of lit shots added.
- Default high score entry for WINTER CHAMPION was adjusted.
- Corrected spelling error on WINTER IS COMING total.