Quoted from boggle:
I'm looking for a breakdown of the different game archtypes. Helpful info would be best examples and designers of those types of games.
For example, flow, stop-and-go, mode based, deep, shallow, etc.
Looking for my first game and I wanted to see if there was a pattern or a collection I could build based on the information.
Is this coming from a Jordan Peterson fan, perhaps? I don’t think his archetypes perspective is compelling in any context, especially pinball.