(Topic ID: 166513)

Gamatron Scratch Build


By Chosen_S

3 years ago



Topic Stats

  • 160 posts
  • 21 Pinsiders participating
  • Latest reply 1 year ago by Chosen_S
  • Topic is favorited by 19 Pinsiders

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There are 160 posts in this topic. You are on page 3 of 4.
#101 3 years ago

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#102 3 years ago

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#103 3 years ago
#104 3 years ago

More, More

#105 3 years ago

Yeah im getting what you are gonna do now, naisu!

Are you gonna light it up with colorchangers or just yellow leds?

#106 3 years ago

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#107 3 years ago

Thanks guys! I plan to hook in some led strips to some of the different lights, so lights inside the cab will follow the pattern of the game... Or use sound active led strips... I'll work on lighting and music once I get everything normal working.

#108 3 years ago

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#109 3 years ago

What paint you use for the cab? acryl?

#110 3 years ago

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#111 3 years ago

I thought about doing something like this with my next Stargazer restore!!! Awesome can't wait to see it

#112 3 years ago

I like using the spar-urethane for a top coat on cabinets, that stuff won't yellow, it can also take a beating and it will work well with application of decals. Mostly I like the exoskeleton it creates for the paint. My family has been refinishing furniture for decades and this stuff has always proven itself.

I Started moving wiring in and screwing in metal parts, had to reprint the graphics ( colors were off), drilled holes for the backbox to connect.

Found out that my Marco order was sent to someone else, Marco got it handled and parts should be here Tuesday...

Headed out of town for one last summer fun weekend, hope y'all have a great Labor Day weekend

#113 3 years ago

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#115 3 years ago

Love the lower. Not a fan of the upper...

#116 3 years ago

Good job buddy!

#117 3 years ago
Quoted from Classic_Stern:

Love the lower. Not a fan of the upper...

Thanks B! , I didn't feel like I had much to work with on the top, I guess I could have done less strokes, there's just too many letters to work with, made it too slim

#118 3 years ago

Couldn't say it any better.

#119 3 years ago

Very cool!

#120 3 years ago

Looks nice, im planning to add "Gamatron" on my cab too, but i will just do some big stickers on the side.

#121 3 years ago

Btw, Todd Tuckey is gonna review 2 Pinstar Gamatrons next video

#122 3 years ago

I know... Pssst.. (One of them is mine, I bought it to have one to trade)

#123 3 years ago

Looking good can't wait to see it finished

#124 3 years ago

That lower cab is great looking. Too bad you couldn't put the maufacturer name somewhere. Maybe the front below the coin door?

#125 3 years ago
Quoted from dmbjunky:

That lower cab is great looking. Too bad you couldn't put the maufacturer name somewhere. Maybe the front below the coin door?

Thank you!

I plan to make a pinstar decal that will go on the coindoor, just need to get past a few steps first, I keep having to redo stupid things like the left decal that the print company had to reprint 4 times, and I misplaced my lockdown bar, I've searched for it for 30 minutes so far.

I stuck in the silverball mania lockdown bar and it appears that the side rails need to be moved toward the front 1/8" , which means the buttons need to be moved too!!! Fun times

#126 3 years ago
Quoted from Chosen_S:

I stuck in the silverball mania lockdown bar and it appears that the side rails need to be moved toward the front 1/8" , which means the buttons need to be moved too!!! Fun times

Nice work !

Is there any reason that you cannot shave of 1/8" of metal from your side rails? I think that would be easier than resetting flipper holes.

#127 3 years ago

Are you going for really bright lit side panels? My vote would be for a dull glow.

I actually thought the decal for the lit area was still going to be yellow instead of clear.

#128 3 years ago
Quoted from cottonm4:

Nice work !
Is there any reason that you cannot shave of 1/8" of metal from your side rails? I think that would be easier than resetting flipper holes.

They are the Bally side rails that have the button hole drilled in them, no big deal, just another 30 minutes

Quoted from dmbjunky:

Are you going for really bright lit side panels? My vote would be for a dull glow.
I actually thought the decal for the lit area was still going to be yellow instead of clear.

I'm not planning for it to be lit directly , but mostly from the lighting from the underside of the playfield. later I might add some led strips in the cab on the opposing side if I feel it needs more, but definitely no lighting directly behind the clear area

#129 3 years ago

Fixed my issue this morning and made some progress on speakers and dropping the pf in

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#130 3 years ago
Quoted from Chosen_S:

Thank you!
I plan to make a pinstar decal that will go on the coindoor, just need to get past a few steps first, I keep having to redo stupid things like the left decal that the print company had to reprint 4 times, and I misplaced my lockdown bar, I've searched for it for 30 minutes so far.
I stuck in the silverball mania lockdown bar and it appears that the side rails need to be moved toward the front 1/8" , which means the buttons need to be moved too!!! Fun times

I did it this way, some quick stickers i had made at the local printershop.

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#131 3 years ago
Quoted from Luzur:

I did it this way, some quick stickers i had made at the local printershop.

Nice, I have a plan to make some decals too, since they are cosmetic, I'm making them the last thing that I do

#132 3 years ago

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#133 3 years ago

There's some life! All voltages on the rectifier board are good. I am using the working mpu from my galaxy. I think I have everything hooked up properly, but there's a few wires I'm not sure where they go.

I bet the daughterboard needs power somehow, but not sure how it gets power.

I see on ipbd the pics of the backbox show a green wire coming from the daughterboard to the mpu, and a red wire coming from the daughterboard on the bottom, but don't see where it's going...

Anybody know what to do here?

Thanks for all the support, it's getting really close, then i can start adding in some really cool stuff

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#134 3 years ago

I looked in the manual and it provides about 20 instructions to get the conversion done. So I did all those it took about 5 hours and it's still not booting, I'm looking for answers, but I'm not certain... If anyone out there has the ability to get a ton of pics of a working Gamatron in its head, I need to see all wires and connectors in detail if possible.

Here's a few pics of its current state, and the almost finished robot head speaker system, enjoy!

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#135 3 years ago

So, its going to be like a topper?

#136 3 years ago
Quoted from Luzur:

So, its going to be like a topper?

Yes sir, but interactive, sound and a chasing eye led strip

#137 3 years ago
Quoted from Chosen_S:

Yes sir, but interactive, sound and a chasing eye led strip

Ah, like KITT? Looks cool, but wont it make the backbox looks big and clunky?

#138 3 years ago
Quoted from Luzur:

Ah, like KITT? Looks cool, but wont it make the backbox looks big and clunky?

The "robot head" will be smaller than the footprint of the back box, but you can be the judge after I install it

...

I have the machine booting, but no sound is working, only one single beep when being turned on. Then when starting a game the ball will kick into the shooter lane...
Then all solenoids and switches deactivate. The flipper relay and the solenoid relay turn on and then right back off after the ball is placed in the shooter lane.
I could really use some insight

#139 3 years ago
Quoted from Chosen_S:

The "robot head" will be smaller than the footprint of the back box, but you can be the judge after I install it
...
I have the machine booting, but no sound is working, only one single beep when being turned on. Then when starting a game the ball will kick into the shooter lane...
Then all solenoids and switches deactivate. The flipper relay and the solenoid relay turn on and then right back off after the ball is placed in the shooter lane.
I could really use some insight

Hmm, checked the switches for the ball lane? if those 3 dont register right the game thinks there are balls missing and go back to attract/search mode, i have 3 cherry switches on mine, which i had to do some bending magic to get working again.

#140 3 years ago
Quoted from Luzur:

Hmm, checked the switches for the ball lane? if those 3 dont register right the game thinks there are balls missing and go back to attract/search mode, i have 3 cherry switches on mine, which i had to do some bending magic to get working again.

Thank you! I have 3 cherry switches also. Coincidentally, I adjusted all that stuff first thing because it was not operating properly. I'll check it again thoroughly.

#141 3 years ago

Got the issue with the tilt fixed

My flippers are machine gunning.

It could be coils, eos, or cab flipper switches

Any one have alternate part numbers for the eos or coils?

#142 3 years ago

Sent this info in a PM, but I'll add it here for everyone's benefit.

Flipper coil could be replaced with a standard Bally or Stern flipper coil. Or you could go with the high power Stern coil STN-J25-450. The actual part number of the coil Pinstar used is 24-450/34-4700 so they have a little higher power than the standard Bally/Stern 25-500, but I'm sure you could make the Bally/Stern coil just as powerful with a narrow EOS gap.

Machine gunning usually means the small gauge wire has broken off one of the terminals. You can unwind one turn, clip, strip and resolder.

#143 3 years ago
Quoted from dothedoo:

Sent this info in a PM, but I'll add it here for everyone's benefit.
Flipper coil could be replaced with a standard Bally or Stern flipper coil. Or you could go with the high power Stern coil STN-J25-450. The actual part number of the coil Pinstar used is 24-450/34-4700 so they have a little higher power than the standard Bally/Stern 25-500, but I'm sure you could make the Bally/Stern coil just as powerful with a narrow EOS gap.
Machine gunning usually means the small gauge wire has broken off one of the terminals. You can unwind one turn, clip, strip and resolder.

Doo! Great help, I fixed everything, she's playing beautifully, video coming soon!

#144 3 years ago

A few more pics

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#145 3 years ago

Looking good...

#146 3 years ago

Naisu worku!

Im not getting anywhere with my Gamatron, dont even know where to begin measure, what to look for or what.

Havent had time either, its work all week and then sleep all weekend LOL

#147 3 years ago
Quoted from barakandl:

Set the game to award wows and specials for points. Then once MB starts, you can go for those for high score. Makes wows and specials feel like jackpots.
Gamatron software is the same as F2K. Some switches are moved around, that is it. At least for pinstar version.

the manual is not very clear on this subject, can you please clarify what the switch settings are?

1 week later
#148 3 years ago

Here's a video of the build and another of some gameplay

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#149 3 years ago
Quoted from Chosen_S:

... and second coat of clear, the 1st coat dried for 4.5 days.. this should be the last coat, the sanding and buffing should put a mirror shine, I hope

Home clear jobs are terrible, be carefull take your time but if it's stripped down send it to HSApinball, those folks do a stellar job

#150 3 years ago
Quoted from Nighthawk128:

Home clear jobs are terrible, be carefull take your time but if it's stripped down send it to HSApinball, those folks do a stellar job

It's already done, I've cleared 3 playfields, they've all turned out nice, even when I was unsure, thank you for the concern

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