Despite my DM project from last year's pinfest not really being complete yet, I picked up another inadvisable project at this year's pinfest: a Gamatron
Unloading it I already ran into problems, as the cabinet (originally a Lost World before Gamatron conversion) was in bad shape, with half the bottom falling out:
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I took out the playfield and cleaned out the inside of the cabinet, then glued the bottom back into place.
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Taking the playfield out wasn't as easy as expected, as some of the wires were spliced into the cabinet wiring harness. I just pulled them apart for now (they were just twisted together without even wire nuts), but they (and many more spliced and electrical taped wires) will need to be investigated
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There's enough hackery going on here that I don't feel confident even plugging the rectifier board in to test it as is. I think I'll start by comparing all the wiring with the stock wiring in the Lost World schematics, and hopefully I can identify any specific modifications that were part of the gamatron instructions (thankfully available on ipdb), and attempt to clean them up while reversing anything else I can find.
When I originally read about Gamatron the conversion sounded like a really cool idea. A drop in daughterboard (the PSM) basically containing a stern sound board and all the MPU-200 specific circuitry so you could just plug it into the CPU socket of any bally/stern game to upgrade it as necessary? But reading the installation instructions it becomes clear that the conversion isn't that clean. Besides from the CPU socket, you also need to remove the roms and CMOS ram (which I expected), as well as clip the output pin of the clock generator chip (as MPU-200 uses a faster clock than ballys do), and run a single wire connector from the PSM to the J5 diagnostic connector on the MPU to send that new faster clock back into it.
Splicing the 5+12V from the MPU connector to send to the PSM also makes sense in retrospect, but then you get to things like shifting all the wires in the display connector over one place to enable 'seven digit' scoring, with a fake 0 cutout and an added #44 lamp to light it. Curious to see how that will look in action.
It'd be nice to find a new cabinet, as this one is pretty beat up. The original conversion called for painting the whole cabinet black, then applying some stickers:
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Sadly they seem to have fallen off one side:
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I'll scan them in and hopefully I can get some more made. At that point taking any donor cab and converting it should be pretty simple.
The game came complete with all boards, but the MPU and driver were just sitting loose for some reason. MPU had some mild corrosion, and battery had already been removed (the PSM has a build in memory capacitor stock, which is cool). On the bench, it booted just fine once I replaced a bad cmos ram, but that won't be needed anyway since those chips are located on the PSM board anyway. So why was one in there? Some rom chips were also installed, which made me suspect these were just some random boards thrown in by the seller or someone down the line, but when I checked the roms, it turned out they were from Lost World! Probably the original MPU board pre-conversion, or some weird coincidence? So where'd the converted MPU go? I'll have to re-convert this one, but luckily it does boot, so that's less trouble to deal with. The PSM also looks to be in okay condition (thanks to that memory cap), but the schematics on it are sparse (and hand drawn), so troubleshooting any problems with it will be interesting.
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One problem has presented itself already: the 40-pin connector thing that plugs into the CPU socket has a broken pin
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Looks to be pin 21, the R/W pin on the CPU, so sadly an important one. Not sure if I'll be able to find a replacement for this weird connector. Not sure what to even call it to try to find one, but maybe GPE can save me. If not I'll just have to run a separate wire I guess...