Quoted from jsa:Once the playfield was clear, we cleaned with naptha, and then did a full 1200 dpi scan. This was a lesson in patience. In case anyone is curious, we used a HP Scanjet 4670 and then Photoshop's photomerge function to create a pixel perfect scan. Here's a massively reduced version (in other words, not fit for printing) (300 dpi), as the original is an over 4GB .psb file
I respect your patience, but there is no point in scanning at such fine resolution: 300 dpi offers more than enough detail for this purpose. Actually even high resolution scans for art printing are done at 300dpi - sometimes 600dpi at most whilst using huge, expensive, high resolution scanners (not these cheap Scanjet scanners) that can actually capture the data. What these Epson handheld scanners do is 'invent' the extra pixels at that resolution, not 'capture' them. Exactly what Photoshop would do if you would resize a 300dpi image to 1200dpi. But as said there is no point in doing this: the 4GB file is huge and way too big, it will be slow to handle in Photoshop, and indeed it takes ages to make the scans in the first place.
Also note that the automatic stitch functionality in Photoshop is 'inventing' pixels as well. You'll notice that it creates extra layers with alpha channels and gradient fills to match the various parts. Which again results in increasing file size. If you want to stitch the parts together than this should happen manually. But unless you plan on reprinting the complete playfield there is no need to stitch the parts together. When I want to redraw artwork I simply use the part I'm working on. There is for instance no point in loading the artwork between the flippers in memory when I'm working on say the bumper area.
Good luck! That is a very nice playfield already... much nicer than mine.