Quoted from jsa:I managed it. I guess there are no shortcuts. Tap it with a hammer (which is a terrible thing to do to a playfield), hopefully get a bit out the underside, then grab with vice grips.
Not a fun process. I think next time, I'm going to snip it close to the playfield surface with my nippers, then use a pin punch to knock it out the other side.
Once the playfield was clear, we cleaned with naptha, and then did a full 1200 dpi scan. This was a lesson in patience. In case anyone is curious, we used a HP Scanjet 4670 and then Photoshop's photomerge function to create a pixel perfect scan. Here's a massively reduced version (in other words, not fit for printing) (300 dpi), as the original is an over 4GB .psb file:It's a beautiful playfield, but the scan gets me into a level of view I couldn't see with my own eyes. We
re glad it's going for restoration.
You have such a nice playfield. As others mentioned though 1200 dpi is not real. Just use the native resolution of that scanner which is 600 dpi. You can always donwsample at any time later. Also as someone mentioned, PhotoShop actually does a pretty quick and dirty job when it blends. It makes these odd masks that work great for a photo but are not meant for this kind of work. Let it try, but don't let it merge the file. Delete the masks and fine tune the positioning of the layers manually. One key thing, in PhotoShop use the measure tool to check some dimensions and compare them to the real PF. I bet you will find it is wrong. The factory only allows .050" in the keylines to be misaligned to the playfield before seeing bare wood. If your overall image is off by that or more, you have a problem.
I spend about 3 hours manually aligning things before merging layers. You only have to do this if you need it. Just keep the individual scans.