I saw a post a few weeks ago on here regarding this same issue, but haven't been able to quite get a fix based on the somewhat erratic behavior of my ramps. My machine is blowing the fuse that controls the ramps (F25). Below is everything I've noticed/tested/etc and any help would be greatly appreciated. Street Fighter II
- Ensured the coil wiring is correct to the schematic
- Ensured the EOS is properly gapped for both on and off operation
- Replaced coils with the PBR recommended lower hold power variant
- Played games of various lengths (short games to 15+ minute games - dozens of ramp movements both left and right)
- Game is smart enough to function without ramp movement (Ramp shots count as Sagat and Vega, but regular Sagat and Vega shots do not occur in the course of play. I doubt this has anything to do with the issue, but was impressed there is error handling in the code.
The fuse seems to blow somewhere around the game over/game start sequence. One game the ramps will be working, game ends, then you start a new one and the ramps quit working because F25 is blown. But it doesn't always happen. I can sometimes play a number of games in a row - multiple players, over the course of a few days, etc. It does feel that turning the game off and on tends to pop it more than just game or game, but I have seen both scenarios. (for example a 1 in 2 change if I turn the machine off and on vs a 1 in 5 change if I just start a new game).
Thoughts/Questions...
- I doubt it's the MOSFET because the coils fire fine when the fuse is working - thoughts?
- Does anyone know what steps a sys 3 goes through during initialization?
- I haven't tested the EOS capacitor, but would assume that if the capacitor was bad, it would risk blowing F25 on ANY coil fire, not just during the game over/game start sequence
- Think doing the ground mod could solve my problem? Other than this the game runs perfectly and I would love to finish this issue off.