(Topic ID: 227540)

Funhouse doesn't always play audio cue before kicking out.

By Zennmaster

3 years ago



Topic Stats

  • 4 posts
  • 2 Pinsiders participating
  • Latest reply 3 years ago by Zennmaster
  • Topic is favorited by 1 Pinsider

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#1 3 years ago

Hi all -

I recently installed Cliffys on both scoops on my Funhouse, and now the game doesn't always play the "windup" cue noise before kicking the ball out of the outhole. There doesn't seem to be any discernible pattern to when it occurs, other than it happens enough to be noticeable. Other than this, the game seems to be working fine. Any thoughts as to where to start looking?

#2 3 years ago
Quoted from Zennmaster:

Hi all -
I recently installed Cliffys on both scoops on my Funhouse, and now the game doesn't always play the "windup" cue noise before kicking the ball out of the outhole. There doesn't seem to be any discernible pattern to when it occurs, other than it happens enough to be noticeable. Other than this, the game seems to be working fine. Any thoughts as to where to start looking?

I just did this as well...no issues. Given what is required to put them on, I would start with contacts under the pf near all the places you removed things and see if any are touching. Bolts/Nuts/Screws...

First guess is (and I don't remember exactly how it is set up at the moment)is maybe it's the switch in the tunnel not always getting connection when the ball hits the outhole.

#3 3 years ago
Quoted from Zablon:

I just did this as well...no issues. Given what is required to put them on, I would start with contacts under the pf near all the places you removed things and see if any are touching. Bolts/Nuts/Screws...
First guess is (and I don't remember exactly how it is set up at the moment)is maybe it's the switch in the tunnel not always getting connection when the ball hits the outhole.

Good thought, thanks, I will check it out and report back.

#4 3 years ago
Quoted from Zennmaster:

Good thought, thanks, I will check it out and report back.

I think I was just trying to put off removing the glass and lifting the playfield for as long as possible. I applied what I call "Zennmaster's rule Number 1 for tracking down flaky-type errors":

1) Open game
2) Wiggle stuff
3) Close game
4) Test
5) Repeat as needed

Zablon's advice was spot on.

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