Quoted from Bravebluerx:Had the same issue, trap door would open and close 3 times upon boot up. Turns out the microswitch for the trapdoor closed position was bad. Pull it and check continuity when you press it in. When u do swap it out Save the original long actuator arm to swap into your replacement microswitch.
So i kept the game in switch test while i was looking at something else. sporadically the trap door would Register. I’m not activating it so found that odd. Figured the microswitch was flaky and waited for the new one to arrive to replace it. Did that today but no improvement. Trap door still cycling open and closed.
So then i started testing all switches, seeing if anything looked odd. Found some that were no longer registering even though i was certain they worked before. Went through every switch looking for a short, then started testing continuity between switches in the same rows. The row with the white/blue wire was looking suspect now which the trap door happens to belong in. None were registering at all. Also notice that switches that worked with pf up no longer work with pf down on a different row. I pull the pf right out of the game to make it easier to see and inspect the harness for breaks. But everything looks fine. I figure i must have a switch matrix problem now.
I decide to pull the Connector for the switch rows to check continuity from the connector to the pf. This is when things get interesting. The idc connector pins look like shit. The mpu is a new repro one that someone installed. Clearly batteries leaked on that board so they replaced it. But never bothered to change the connector which got hit also. So on with a new connector and wouldn’t you know it, everything works again and that stupid trap door is behaving now!
Tonight, for the first time since i bought this “working project”, i played a proper game of Funhouse.