(Topic ID: 304148)

FunHouse 2.0 Rudy's Nightmare

By Knapp_Arcade

2 years ago


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  • 3,033 posts
  • 278 Pinsiders participating
  • Latest reply 18 hours ago by WeirPinball
  • Topic is favorited by 139 Pinsiders

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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #37 Promo video Posted by unigroove (2 years ago)

Post #38 Preorder link for PPS Posted by PPS (2 years ago)

Post #121 Promo photos Posted by Pedretti_Gaming (2 years ago)

Post #672 Review and instructions from an early adopter Posted by pinballonthemark (2 years ago)

Post #693 Gameplay video 1 Posted by UVAJED (2 years ago)

Post #694 Gameplay video 2 Posted by stumblor (2 years ago)

Post #716 Gamplay video 3 and 1.0 gameplay video Posted by AMSNL (2 years ago)

Post #1116 Ramp Switches - Important checks for 2.0 to work correctly Posted by UVAJED (2 years ago)


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#923 2 years ago

I've watched a few gameplay videos of 2.0 and it looks promising. There is one issue that bothers me as a player though. A game that has two ball multiball modes AND also has a "ball saver" just leaves a ball sitting in the shooter lane so that I could choose to just play all those modes with one ball and when I drain, I could plunge the ball sitting in the shooter lane... Correct?

If true, maybe you could force the player to plunge the ball before the mode starts and somehow turn off point scoring if both balls are not in play? Could also only have those modes available if there is a ball in the lock mech...

#925 2 years ago
Quoted from AMSNL:

You can plunge the ball whenever you feel happy with it

I understand that. Just doesn't match up with most "competitive pinball environments". I guess that's why 1.0 is included.

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#927 2 years ago
Quoted from AMSNL:

As I stated some multiball modes needs the 2nd ball plunged before it starts after that and it drains you can leave it in the lane when you want . It does not have a auto plunger that’s wy things get different . And some modes don’t have a full in ball lock

I understand how an auto-plunger works. I also understand why the two ball MB is designed the way that it is in the original game.

If the modes in 2.0 have two balls, it's really just a "ball in hand" type mode where you don't have to use the second ball unless you want.

Don't misunderstand, that fine. I just wanted to fully understand that the expectations of the designers are matching up with those potentially buying the kit. There's no reason to not want that, correct?

#929 2 years ago

Well then, that is an awesome goal! I'm sure no matter what, 2.0 will be fun.

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