Will we be able to purchase just the updated mpu in the future and maybe the pinsound xl board ( I assume the pinsound+ board wont work with this)...could do without the art
Edit...and the speaker panel ...need that!
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Will we be able to purchase just the updated mpu in the future and maybe the pinsound xl board ( I assume the pinsound+ board wont work with this)...could do without the art
Edit...and the speaker panel ...need that!
Good video, but man why didn't they use encapsulated (keyed) ribbon connectors for those old cables....one of my biggest gripes with those original boards...so easily bent and misaligned....
Quoted from pinballinreno:Coding for an auto-launcher would be cool. Then the end user (me) would be able to add it in.
It can be sold optionally or as an add-on for advanced builders, and be enabled or disabled depending on the situation. It can even be coded after the fact in an update.
They did a similar thing with Houdini. The EOS switches were coded but not installed originally. It came as a kit later on.
The auto launcher opens up endless opportunities!
Hmmm, what transistor would drive it? I'd like to see coding for adding a fliptronics board.
installed the new code today...now I'm getting a cpu connection error...and I can't go to the new 2.0 game nor can I start a game ? anyone else having any issues with the new code?
Quoted from SKWilson:I finally decided to update code and have run into an issue. After rebooting the game, I get the blue engine error light and the display is showing the "pinball login:" on the Pedretti logo screen. I have found several posts with similar problems, but have found no solution.
I have:
Reseated ribbon cable between PS and FAST board.
Reseated daughter card on PS board
Re-installed code .99 via USB
Removed HDMI splitter I use for streaming.
(Yes. SD card update was also performed.)
Everything was working the last time I streamed it, but that was a while ago.)
Thoughts? Suggestions? Solutions?
Thanks!
did you hit the program button (I think its called) on the fast board when it hung up on that screen? I had to do this as well...
Quoted from loneranger:99.2 was released on 1/5 but no one seems to know what changed.
Thanks I think I missed that release...
Quoted from pinballinreno:Im looking into it.
When I get my FH 2.0 installed, its the first thing Im going to do, if I have the time.
It will be a fun project.
Im hoping others will take the lead on this though.
When there is a TAF 2.0 we could do Raul Julia or even John Astin!
Tons of fun new things to do with this software.
but how do you get it into the game? I though we couldn't add specific sounds...like a normal pinsound card can do...or did I get that wrong?
Quoted from chillme:You can download any of the pinsound packages at https://www.pinsound.org/machine/funhouse/
Once downloaded, unzip the package. Take the flash drive out of the Pinsound XL board, and put that in your computer. Then create a new folder called Audio. Now placed the unzipped folder into the audio package. You can place multiple sound packages into the folder.
when finished insert the flash drive back into the Pinsound XL board.
Power up funhouse, select 1.0. Once booted, you can use the volume control to switch sound packages. To switch turn the volume down to 0 then back up. You should hear a chime and a sample from the package will play. You can do this mid game to try different packages at anytime. [quoted image]
you said to unzip it, then later say to put the unzipped folder into the audio folder? which is it..pinsound ususally uses the unzipped download...or am I misunderstanding this...
Quoted from jackd104:Received 2.0 topper. It’s surprisingly hefty and solid, must weigh 10 pounds. Solid resin I think. I was imagining hollow plastic or something. Here’s a couple pics. Paired with alternate translite because the standard translite is so similar to the topper I thought it looked redundant. Nice lightshow that livens up the whole gameroom. [quoted image][quoted image][quoted image]
I agree...its solid....and for what some toppers go for....this was reasonable....
Quoted from JohnTTwo:Opps other side.
Any other ideas? I checked with volt meter.
When the steps light comes on nothing no voltage to the coil.
[quoted image]
you should always have voltage at the end with the two wires in the pics(game on of course)are you measuring it to ground (braid would work) or across the two coils leads (which won't show you anything)
So I ran into a switch matrix issue a few weeks back and I finally got around to looking into it...seems I had two rows not responding. I pulled the mpu and under the board I was able to locate the 2803 ic (known to fail) but its surface mounted. After a long stare, I realized they optioned the board to have a dip as well...installed a socket and new 2803 and now all my rows are working. (still has another issue though), but wanted you all to know you can install a standard 2803 ic onto the board, or go surface mount.
20230513_152044 (resized).jpg
Quoted from lhammer610:Thank you for that. I am not familiar enough with this new board to know the circuitry nor its weak points. Is there a schematic for it?
I don't have it...reached out to shawn, waiting to hear back...
Quoted from lhammer610:I think the issue is caused by the pinball bouncing back in the ball trough. I have recently done a playfield transfer and the mechs are powerful. I think the outhole solenoid is more powerful all cleaned up with a new sleeve, so the ball is kicked over hard and bounces back.
I have slo mo videos of the Rudy 2.0 switch matrix showing what happens.
I have tried changing the angle of the switch wires as much as I can and I still get the bounce. I am hoping that Pedretti will fix this in the software as I think they did in the ball lock - but was told to adjust my switches.
[quoted image]
The above photo shows the position of the switches. They are difficult to see in the slo mo videos. First lit up will be the Outhole. There are no pinballs in the trough, so in a perfect world, we would see the left trough, center trough, the right trough lit as the ball is setup from the outhole.
I cannot post a movie here, so I will upload to Youboob.Next one should be the second pinball loaded in the ball trough.
Here you can see that the center trough switch is activated briefly, then the ball bounces to the left switch and finally settles back onto the center switch. This is what happens during multiball and why losing the second ball makes the game think that all three balls have been lost.
I cannot figure out how to stop this.
Finally, this is what happens when the third ball is lost into the outhole.
isn't there a little tab where the ball comes out of the trough that can be bent to "adjust" this?
20230520_163010 (resized).jpg
Quoted from WeirPinball:i've only got my cabinet together waiting to do a pf swap to put the game back together. So i only have the FAST cpu and the sound card installed. it goes to update but just shows a prompt after extracting files and never gets past this screen. Does the game need to be complete for code install?
[quoted image]
re read the install instructions..hit the program button on the fast board
Just read that Pedretti will be licensed to make Williams (remakes) games going into the future...maybe why the delay on the auto plunge?...
Quoted from jackd104:Looks like the diode on the new coil was the problem. Thanks! It works now.
I see about the violet-yellow being more correct. Looks like I could attach it to the trough solenoid here?
[quoted image]
These work great for "tapping" into wires like you did in the first pics....where you don't want to replace the connector. Keeps it clean and you don't ruin your wiring harness https://www.amazon.com/Posi-Tap-20-22-Mini-Choose-Amount/dp/B0B382Z2TM/ref=sr_1_2_sspa
Quoted from chillme:Or buy the correct molex connector and make a cable for plug-n-play.
Yes better yet....this alone could be causing an issue....
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