(Topic ID: 304148)

FunHouse 2.0 Rudy's Nightmare

By Knapp_Arcade

2 years ago


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  • 3,033 posts
  • 278 Pinsiders participating
  • Latest reply 28 days ago by WeirPinball
  • Topic is favorited by 139 Pinsiders

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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #37 Promo video Posted by unigroove (2 years ago)

Post #38 Preorder link for PPS Posted by PPS (2 years ago)

Post #121 Promo photos Posted by Pedretti_Gaming (2 years ago)

Post #672 Review and instructions from an early adopter Posted by pinballonthemark (2 years ago)

Post #693 Gameplay video 1 Posted by UVAJED (2 years ago)

Post #694 Gameplay video 2 Posted by stumblor (2 years ago)

Post #716 Gamplay video 3 and 1.0 gameplay video Posted by AMSNL (2 years ago)

Post #1116 Ramp Switches - Important checks for 2.0 to work correctly Posted by UVAJED (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#241 2 years ago

I am really interested to know if the new dialogue spoken by Rudy will still actuate his mouth correctly as was originally programmed. I can't see any indication of this in the teaser video. Larry Demar spent hundreds of hours programming the movement of Rudy's jaw to be in snyc with the audio. I really hope this is carried forward to the new game in this update, or else you will lose a significant part of the experience.

1 week later
#272 2 years ago
Quoted from Ericpinballfan:

Well, its pinsound.
Doesn't that mean I can put any voice with a little work?

The conversation about Rudy's new voice misses the huge issue of his mouth movement being originally programmed for each and every spoken word. The original programming took literally hundreds of hours to perfect this. I've asked this question in this forum a few times and haven't gotten an answer. We have no indication from the teaser video that Rudy's mouth will continue to follow his spoken words in the Rudy's Nightmare game mode. If the mouth doesn't move to the new dialogue, then it's a large part of the game to miss out on.

Can anyone comment on what I'm asking?

1 month later
#768 2 years ago
Quoted from Snux:

It wouldn't be a simple job, FH has no unused/spare drivers for an auto launch and there is very little room under the playfield to actually fit the hardware. I put one in my F14 and had to cut pieces off other brackets to make space.

It could be done with a standalone circuit powered off an Arduino. I'll see if I can put one together on a breadboard for a test. I also have an F-14 and it badly needs an auto launch and this is the easiest solution.

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