(Topic ID: 304148)

FunHouse 2.0 Rudy's Nightmare

By Knapp_Arcade

2 years ago


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  • 3,033 posts
  • 278 Pinsiders participating
  • Latest reply 43 hours ago by WeirPinball
  • Topic is favorited by 139 Pinsiders

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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #37 Promo video Posted by unigroove (2 years ago)

Post #38 Preorder link for PPS Posted by PPS (2 years ago)

Post #121 Promo photos Posted by Pedretti_Gaming (2 years ago)

Post #672 Review and instructions from an early adopter Posted by pinballonthemark (2 years ago)

Post #693 Gameplay video 1 Posted by UVAJED (2 years ago)

Post #694 Gameplay video 2 Posted by stumblor (2 years ago)

Post #716 Gamplay video 3 and 1.0 gameplay video Posted by AMSNL (2 years ago)

Post #1116 Ramp Switches - Important checks for 2.0 to work correctly Posted by UVAJED (2 years ago)


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#766 2 years ago
Quoted from pinballinreno:

Coding for an auto-launcher would be cool. Then the end user (me) would be able to add it in.

It wouldn't be a simple job, FH has no unused/spare drivers for an auto launch and there is very little room under the playfield to actually fit the hardware. I put one in my F14 and had to cut pieces off other brackets to make space.

#773 2 years ago
Quoted from DuffysArcade:

I also have an F-14 and it badly needs an auto launch and this is the easiest solution.

F14 has a spare driver, no need for Arduino etc. It's FH that would need something

#855 2 years ago
Quoted from aeneas:

How does the fast controller implement the 1.0 version ?

My guess is they're running some flavour of pinmame like Lisy does, unless they've managed FPGA hardware emulation which would be kinda clever. If it's pinmame, the source should be available as it's supposed to be open-source.

#859 2 years ago
Quoted from stumblor:

Surprisingly, it's not pinmame - or an FPGA. It's a teensy 4.1 that is emulating the original cpu motorola chip

Interesting. I did the pinmame tweaks for DP in their BOP 2.0 package (when it runs 1.0) and it was a real fiddle. For FAST there must be a lot of framework around the Teensy, would be nice to find out more.

By the way stumblor how is the BOP?

2 months later
#1337 1 year ago

Both this project and BOP 2.0 have shown that things get more sensitive to badly wired or "noisy" switches so that things often need some adjustment. It'll be interesting to see how much more that becomes an issue as and when Sys11 games come forward as those machines are even older. I know on my F14 2.0 "Second Sortie" project I've had to add additional code to handle switches that close when you don't expect. In an ideal world you'd adjust everything to be perfect, but often we just have to cater for it in software.

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