(Topic ID: 304148)

FunHouse 2.0 Rudy's Nightmare

By Knapp_Arcade

2 years ago


Topic Heartbeat

Topic Stats

  • 3,033 posts
  • 278 Pinsiders participating
  • Latest reply 26 days ago by WeirPinball
  • Topic is favorited by 139 Pinsiders

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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #37 Promo video Posted by unigroove (2 years ago)

Post #38 Preorder link for PPS Posted by PPS (2 years ago)

Post #121 Promo photos Posted by Pedretti_Gaming (2 years ago)

Post #672 Review and instructions from an early adopter Posted by pinballonthemark (2 years ago)

Post #693 Gameplay video 1 Posted by UVAJED (2 years ago)

Post #694 Gameplay video 2 Posted by stumblor (2 years ago)

Post #716 Gamplay video 3 and 1.0 gameplay video Posted by AMSNL (2 years ago)

Post #1116 Ramp Switches - Important checks for 2.0 to work correctly Posted by UVAJED (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#297 2 years ago
Quoted from pinheadpierre:

I really hope the kickout scoop is more fully utilized in 2.0

Hopefully so, there are a lot of things that are just not used much at all in the OG code.

#299 2 years ago
Quoted from pinheadpierre:

What else are you thinking of that could be better utilized? I’m a new club member, so I haven’t had a lot of play time to ponder the potential for improvement.

For us, the old code ended up being pretty much, lock balls, put Rudy to sleep, get multiball, repeat. The scoop is definitely not really used for much at all. Maybe the Pops could be used for more special modes. The Hotdog shot is kind of a weak mode. Trap door could maybe have a special mystery award?

#301 2 years ago
Quoted from Zablon:

You have to keep in mind the context of when this game came out. It was pretty state of the art at that point and it's endgame was not something you just got to in your 2 minutes of paid game play. It really was the jumping point of what was about to come in pinball. The scoop was specifically just a prime eject to get the ball to the right flipper to hit the ramp - mostly for the steps activation hole. I would say much of the budget on this game went to the Rudy head design/coding/voicing.

oh, absolutely and memory was expensive to boot!. As pinball has evolved and I have changed as a player, I was finding less and less that brought me back to the game and were on the cusp of selling it. The layout is great on the game and after owning and seeing what BOP 2.0 did for that game, I had said that a 2.0 of this game would really be great. Thankfully, that's coming true now!....now to get F14 2.0

#315 2 years ago

Definitely looking forward to getting ours. Will definitely be streaming it as soon as we can

#347 2 years ago
Quoted from friscopinball:

Can’t wait to see this!

Us too!

Of course we would be more than happy to be an early beta tester

3 weeks later
#534 2 years ago

I have a question on the Pinsound XL board coming with this kit. I currently have a pinsound board in this machine that I will repurpose after the kit arrives. I have an audio output on it currently and use it for external sound. it's not totally clear from the promo pics, but does this new board also have audio out jack(s)?

#537 2 years ago
Quoted from AMSNL:

On the beta kit yes, think this will stay the same in the retail version

Thanks! We always do direct output audio for our streams and don't want to hack in a line out converter.

#538 2 years ago
Quoted from AMSNL:

On the beta kit yes, think this will stay the same in the retail version

Another quickie, is the output a 3.5mm stereo jack or RCA outputs?

#540 2 years ago
Quoted from AMSNL:

RCA out and headphones out so both

RCA out, perfect. that's what I already have in the machine. I use a panel mount out so all I have to do is plug in a 3.5mm audio cable in the back.

3 weeks later
#820 2 years ago
Quoted from AlexRogan84:

I can't think of a single person that is tired of Funhouse.

To be perfectly honest, I was getting bored of Funhouse so for me this extends the life of the game in our collection. I was going to sell it after my refurb work, but now we're keeping it. Being able to play both codes will be a nice option.

3 weeks later
#918 2 years ago

Anyone with the kit know how the video signal gets to the LCD? Is it an HDMI connection?

#921 2 years ago
Quoted from Zukidog:

I believe so. There's an installation video that should discuss that step in post #672
https://pinside.com/pinball/forum/topic/funhouse-20-rudy-s-nightmare/page/14#post-6740491

Quoted from AMSNL:

Both screens are running HDMI

Thanks!

1 week later
#969 2 years ago

Just got our cointaker email too!

#971 2 years ago
Quoted from Sixtieskid:

how much longer after you paid in full did it take for you to receive your shipping notice?

I ordered day one Nov 19th. I paid in full up front

#1010 2 years ago

It arrived! Starting the install tonight!

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#1032 2 years ago
Quoted from boustrophedonic:

Yes, same issue as djsolsz. All coils locked on when I fired it up the first time and blown fuse. After replacing it everything is fine. Cables were all connected correctly.
Also I can't get main screen video to work. The included short HDMI cable is bad (no signal displayed in Chinese). After replacing it the main screen is stuck on Pedretti with a "pinball login" on the top. The mini screen appears to have the content intended for the main screen.

Mine did the exact same thing. Powered on, coils fired and POP. Inspected things, dropped a new fuse in and it worked

#1062 2 years ago

Funhouse 2.0 stream tonight at 8pm EST! twitch.tv/wilddogarcade

3 weeks later
#1252 2 years ago

Playing funhouse 2.0 tonight! Not sure I will have time to install the new code or not due to work, so you may be watching 0.85 if you join. twitch.tv/wilddogarcade

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#1264 2 years ago

0.87 code loaded for tonight!

1 month later
#1578 1 year ago

FYI 2.0 stream tonight! 9pm ET twitch.tv/wilddogarcade

4 weeks later
#1704 1 year ago

Playing the new code tonight at 9pm ET! twitch.tv/wilddogarcade

2 weeks later
#1766 1 year ago

On the ideas thread: have a mode that has some in-order objectives, hit left ramp, shoot the right gangway, tunnel, scoop shot, mirror shot, etc

1 week later
#1798 1 year ago
Quoted from UVAJED:

They need to be pushed/held for 1 second or so; (not a quick tap) for the turns/jump to register.

Speaking from experience, also make sure your flippers activate at the same depth of a push, otherwise a double flip for the center will miss. I had to adjust my leafs

4 weeks later
#1849 1 year ago

Playing 2.0 tonight! 9pm ET twitch.tv/wilddogarcade

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