New code is great! Really appreciate the faster loads on everything so it runs so much smoother. Still impressed with how good the animations are - very crisp and colorful. Tending to have very long games now with higher scores overall than before.
Does hitting the STEPS holes the second time around occasionally start modes? I've had it start a couple and didn't know this was in the rules and its not clear on the screen that it would.
During the period where you're locking balls for battle rudy, the game needs to do something. I think it's intentional that you've made all the targets dead like this, but it feels blah. Even hitting Rudy does nothing - just making him say something sarcastic there would help. Targets wouldn't even have to score points, but maybe some varied little thunk or dead sounds, I dunno, something.
During the final battle, I dislike that the game kills the flippers after what seems like a somewhat short time to beat Rudy. Don't like it when games do that, but if it has to maybe a countdown timer would help amp up the tension and make it clear how much time you have left? Funnily enough, I did beat Rudy once in seconds with 2 quick shots to his mouth - not sure how that happened, haha. But the end sequences were great, well done.
Haunted rollercoaster is cool, but after you've played it 100 times, it doesn't feel worth the time for a little more than a million points. Maybe it could be worth more to justify it? Or maybe not. Just a thought.