Quoted from Zukidog:i tried to force replicate the issue by picking the ball out of the shooter lane and and tossing it into the lock. It gave me and extra ball - plus - put a ball in the shooter lane. Each time i did this on the following ball, it was differing results. However, this was without hitting any entrance switches and hijacking the probability of that shot occurring. in regular game play I haven't seen any issues. I'm wanted to get around to a full review, because this 99_8 code is leaps and bounce behind what i was in the past. Truly feeling like a new game now that i'm not fighting with oddball glitch notes on a scrap piece of paper. Amazing.
Thank you for testing this, and it is most likely (hopefully) a very edge-case scenario. We are still looking into it just in case as always; and I'm confident that chillme will help us with the details soon so we can stomp out this potential bug of sorts.
That's great for us to hear about your 'full review' for FH 2.0. Don't let any little glitches hold you back. 99_8 is 100% (as you mentioned) feeling like a brand new experience for Funhouse for sure:
99_8 E.g. = :
-Ball kick-outs are faster
-New callouts / faster integration
-You can skip (double press / flippers) end of ball bonuses
-Quicker/more light-shows
-Steps ramp includes modes now
-Better score balancing
-Qualifying the mystery/scoop (random and new mysteries included)
-Etc, etc, etc +++
---> ESPECIALLY now though, with the code-incorporated ball-save / auto-launcher = monumental for a 90's game and it just flows; like you said Zukidog and #everyone for sure.
I will post a video on Wednesday of a fully functional auto-launcher working good here with 99_8 if anyone wants to see it working?
Where there's a will there's a way for everything.
More to follow up to everyone in the very-near-future in regards to how everyone can have their own auto-launcher. It will be worth your wait; but you won't have to wait too long.