Quoted from FrankWayne:My wife and I updated our game to the .99 code and have ran into some issues that we noticed, so I just wanted to make a list to see if anybody else has the issues as well and to help devs.
Funhouse 2.0
*music overlapping on bonus.
*trough kickout not working sometimes when supposed to (we have to wait until the machine kicks it out which is a minute or 2)
* hitting the e in steps sometimes starts a mode (went to switch test and made sure it wasn't my machine causing this)
*ball save giving balls back after it has been off for a decent period of time
*random warnings with no nudges or movement of the machine (not caused by tilt bob)
So far from .88 the only ones that aren't new is the e starting a mode. (I also thought that spelling step could be doing this as a bonus but still not sure)
As for funhouse 1.0
*Music overlapping
*anytime we start a game with more than 1 player (say 2 players) while playing our first ball the machine adds in 2 more players or max to 4 everytime
We are already revising the last release (.99) to be published for everyone as very soon. I would like to think less than a week; because of all of your input and help. Thank you all and kudos for your reports.
FrankWayne There are 2 things that you should look into, first, with your "E" target/switch:
1. Above, as FrankJ mentioned; make sure it isn't shorting out on the back-end.
2. Check the wiring on your "E" target. It will also give you the random tilt warnings. Read this post, as well as the few after it and you will be much better to keep flipping with FH 2.0 (and this issue had nothing to do with us)
https://pinside.com/pinball/forum/topic/funhouse-20-rudy-s-nightmare/page/26#post-6863638
The following we are now aware of and are fixing as you have mentioned:
-Music overlapping
-Trough not registering / kickouts
-Ball save timouts
-Please check your start button switch contacts for the issues with adding players etc in 1.0, and if you don't have good results please pm me a video to show the issues with 1.0. It also is a good idea to go into your test menu and see how each switch is behaving/or not in each mode.
-Then a lot more / pretty much done.
There are many more fixes and updates coming very soon to .99.
For some "behind the scenes" with it; over the last week week your FH 2.0 team has sent over 1,000 messages between each other (with relentless hours of testing in between), and most importantly your emails/messages/suggestions from you have ALL been sincerely taken into account and are greatly appreciated.
You can't spell Funhouse without Fun. It will always be more Fun moving forward here, especially together, with everyone creating the 'best version' of Rudy; so please keep up the awesome attitudes and suggestions rolling in.
Btw, we didn't expect/foresee the hiccups with .99 (sorry), but after it is sorted shortly; there is already a 1.0 update on the horizon that will be beyond 'to infinity and beyond' from what you could ever imagine from a 2.0 kit.
Quoted from Zukidog:Wondering if we can get an FAQ setup in this thread that lists reported bugs/glitches per release so we don't lose track of them between posts...
I have also witnessed a few of the line items you called out on my .99 update. Copied and pasted below:
*music overlapping on bonus.
*trough kickout not working sometimes when supposed to (we have to wait until the machine kicks it out which is a minute or 2)
*ball save giving balls back after it has been off for a decent period of time
Yes sir, please create that.