I know that developing this kit is more work than most of us can truly appreciate. I would like to commend the whole team on the undoubtedly tremendous effort to get this project to a release ready point. More importantly, I am grateful that the software team is willing and able to implement suggestions/feedback from customers.
I agree wholeheartedly with most of the feedback on callouts, especially pinballinreno comments about the minutes/clock.
I know that I made this suggestion earlier, but I’m going to make it again/expand on it since I feel that it’s REALLY important. Due to the playfield layout, Funhouse tends to be a stop and go game. There are a lot of moments without action where the pacing of the game is kept lively purely on the tenor and meter of the music and callouts. With 2.0, I feel like the music has a slowing effect on an already slowish game. It lacks energy. If it’s creepy but fun (tough combo) you’re going for, you might find greater success with a faster tempo and some discordant/minor key music tweaks. I suggest erring on the side of funny and fun. Rudy just with his appearance makes things creepy.
Another of my main concerns continues to be that a good portion of the success of 1.0 was the result of Rudy’s sense of humor. Humor comes down to a finicky balance of good material, artful delivery and comedic timing. 2.0 misses the comedic mark. Rudy feels relegated to announcer status rather than being a funny, mischievous character. pinballinreno has also addressed this concern
I am less concerned about rules as those can be more easily tweaked and manipulated. At this stage of development, the rules are disappointing in their depth and creative alternate uses of the playfield. Some excellent suggestions have already been made here in this thread. I am confident that the rules will develop with time.
It is the voice acting/script and music integration that concerns me the most and will, for now, hold me back from buying a kit.
I wish the developers success and applaud their ambition and hard work. I’m sure this will be fun as is for many as pinball sounds & rules are highly subjective and personal. I hope to be lured in to the 2.0 club at some point in the future.