Quoted from Coyote:So, wait - what is the actual problem? I thought it was the gumball not working, but.. if that's not the cause, you're just trying to narrow down the cause for the ground short?
If the latter, the opto board won't help, as it's not connected to Col 8. (This is the aforementioned 'shot-gun method' which isn't recommended here..)
It's been a long day at work, apparently I'm just confused now.
It was originally listed as the gumball not working, but that was a mistaken diagnosis from the OP. He had emptied the balls from the machine, done some work, ramp removal, mods, etc. and when put back together, he dropped 6 balls into the outhole expecting the machine to load the gumball machine, since it had always done that in the past. When it didn't, he assumed the gumball machine was broken.
After watching his video, it wasn't that the gumball machine was broken, but that the 6 balls never left the outhole area and got moved to the trough. He kept trying to start a game and couldn't, so he started moving balls over by hand to the trough, and when three got there, the machine started a game (since it assumed the other 3 must be in the gumball machine). It never loaded the gumball machine, simply because there was never 4 balls in the trough to get the gumball load sequence to start. Once four balls were manually put into the trough, the gumball machine loaded.
Since a game could now be played, ball searches took care of moving from the outhole to the trough (the outhole switch isn't registering), and from the rocket kicker on a skill shot (also not registering), and from the slot machine when hit or shot from plunging (also not registering). But he was missing that it was a ball search moving the game along when the ball "sat for a long time".
I don't think we've tested all the switched in row 8 yet, but the three he complained about are in row 8, and he's also had a startup error (before switching out boards, and roms) that gave a left inlane switch 38 error, or a ground short error row 8. All problems are in row 8.
Removing the connectors on the MPU and jumpering between row 8 and each column works fine, and so does every other column to row, so we are down to a switch or switches, or a loose wire somewhere causing a row short/open on row 8.
The problem is, whenever he goes into switch test, he seems to get row 8 to start working. So my guess is a row 8 switch wire is touching a lamp matrix wire somewhere near a switch (thus the confusion between ground short and all row 8 open), and why the switches seem to work in edge test, but not in game play (since the controlled lamps are all off during testing, but on during game play).
It could also be a switch that is solidly in one state or another for a long period of time (geneva, ball lock, clock optos, etc.) that is sometimes changing state and is causing the short.
I was on the diode shorted to ground on a switch when made at first; while still in the same ball park, I'm more thinking a lamp matrix to switch matrix short...
Do you have one or two switches on the coin door (does power drop to the coils/flippers when you open the door?)
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One thing we haven't tried is to remove the controlled lamps power and see if the machine acts normal for switches (with the side effect of no lamps). That could help tell if that is the problem.
OP: Disconnect J119, J120, J121, J133, J134, J135, J136, J137, J138 (Any, and all, if present) marking the correct ones and telling us which were populated, and play a game. Did the machine function normally (minus not having any lights that work)?
If YES, then we know it's a lamp to switch short problem.
If NO leave the above unplugged and OPEN the coin door, go into test see the outhole switch working by placing a ball in it. If it registers then Close the coin door, does it still register?
If NO: then a short to a solenoid.
If YES: to be determined.
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