Quoted from mamemaster:Ok- I may (I PRAY) I discovered something important.
I physically and methodically taped down all switches in row 8.
Once I did that I found something that may or may not mean anything on the upper left of my switch matrix- see that extra dot? (2nd row down from top on the left).
It appears when I press the 5M on the target adjacent to the slot machine- (row 8)- and will "clear" aka go away when I press left inlane 2 (again- row 8).
UPDATE - SUCCESS sort of!
There's a clear correlation between that 5M target and the left inlane- again both row 8 switches.
I started a game- let it go through the "lost ball" then pressed the 5M and then the left inlane. The machine played almost 100% and recognized the ball drain.
I did note that when it kicked the ball out of the slot (again row 8 switch) the solnoid fired a couple of times after the ball vacated- I'm assuming the machine wasn't seeing the ball as having vacated. The same happened to the rocket- again all row 8.
Any theories- on why when I press the 5M followed by the in left inlane it appears to work for a bit? and more importantly what does that extra dot outside the Switch matrix mean when it comes on?
Hmm.....
You can ignore that extra dot on the very left, it's a screen draw issue with an out of place pixel, that code flaw is in most WPC games. It means nothing.
The extra rocket kicks could be either the rocket switch didn't open (which would match your theory, but may not be true), a full ball search, an after shoot ball search (there is a mini ball search that happens after a ball is shot, to clear the rocket and slot), or a couple of other things.
Also to clear a previous post up, a orange (lowest) skill shot is awarded if the rocket switch, slingshots, or hitchhiker switch goes active after the ball shooter switch is deactivated AND the slot switch or slot prox is NOT activated first (the machine compensates the skill shot since the ball didn't make it to the slot).
I've reattached a switch matrix that is color coded to help out... What is inside the red boxes are what shows on the switch matrix in edge test (Column 9 does NOT show on the Edge test screen, but you need to know it is there).
Rows are in gray and are white wires on switches, columns are in green and are green wires on switches.
Dark Yellow boxes are Opto switches, and are normally closed when NOT active, meaning they will show as a box when there is NO ball upon them, and as only a dot when there IS a ball upon them (meaning the ones in YELLOW show backwards from the rest of the matrix).
Light Yellows are Flipper button opto switches.
The switches with Blue on them are the switches that are normally closed when the machine is in switch test and there are ZERO (0) balls in the machine. If there are at least three balls in the machine, and the next ball would NOT be a powerball, then the switches in purple would also be closed (If the next ball is a powerball or the trough is empty then 26 would be open.)
The last pic of your switch matrix shows it in really bad shape. I really need to know where the balls were and what switches were taped down... To get the matrix looking like that you would need:
4 balls to the right of the outhole in the trough, the rightmost one being metal.
Al least 1 ball in the outhole
A ball in the shooter lane
a ball in the rocket kicker
a ball in the slot machine
a ball stuck in the left outlane,
a ball stuck in the right outlane,
two balls stuck in left inlane,
a ball stuck in the right inlane.
So there needed to be AT LEAST 13 balls in the machine for that kind of display on the switch matrix, and at least half of them stuck in the inlanes and outlanes (not likely).
I'm also curious, if you really taped down all the row 8 switches, then the picture does NOT show 4 of the row 8 switches as active, but shows a lot of switches that shouldn't have been active as active (in ORANGE on attachment), if you can tell us the state of the balls and which switches were taped down when you took that picture, we can start narrowing down the issue (take a look at the TZswitchwrong attachment, if it is in Orange, it is an active switch in your switch matrix that should not have been, and that's assuming you had 3 balls in the trough with the right most being metal.)
We also need to know if the clock is or is not hooked up currently, and where it is disconnected if not hooked up.
You need to stay in switch test, especially if that is what your matrix looks like currently. We can find the problem if you stay OUT OF GAME MODE, and we methodically change the state of ONE switch at a time, and look at the ENTIRE matrix for changes (since all of those switches could not have really been closed when you took the picture).
If the matrix still shows what it shows in the picture, and you can tell us where every single ball is, and what switches you have physically closed (by tape), we can form some ideas from there of where to look for the issue.
P.S. if you have the third magnet mod, let us know that now too.
Also what has the clock been doing, and are there ANY ERRORS WHEN YOU GO INTO TEST MODE?
tzswithc (resized).PNG
tzswithcwrong (resized).png