Quoted from Atomicboy:That bottom cross section of the ramp is going to get cracked to shit in no time.
Having played the game I have to say I doubt this. The ramp seems to be sort of flexible and bouncy. Don't expect any cracks in the plastic anytime soon. The current ramp exits have the ball bounce back each shot made and that didn't lead to any cracks (yet, that I know of).
After playing a bunch of games I left about half a page of suggestions with designer Dave Sanders, most of it being minor stuff. The game was carrying a note that suggestions and comments were welcome on the forum, which is why I made the list. Dave preferred to take them with him instantly. We actually discussed them all over the weekend and he seemed pretty open to them as I think they were pretty reasonable. The game is great and I think it would improve even more with the suggestions I made. To name a few from the top of my head:
- make the teardrop shaped ramp exits longer (as in starting earlier) so the ball will keep it's speed when dropped on the playfield. It is a speedy theme after all. That will probably also reduce long ball times.
- change the sunbathing chick in the middle of a race track into something that gives her a more appropriate function (this was actually suggested by a well-known pinball artist who I happened to show the playfield a few months ago. His first comment: "why is that girl sunbathing in the middle of the race track? That makes no sense." So, have her wave a finish flag or something that fits in with the theme.
- Last year, after playing the original CAH whitewood, I suggested to put in an extra exit on the ramp on the left side. That has been put in and I think it improved the game. Else each ramp shot ended in the right inlane, which got pretty boring to me after a while. I also suggested to use a Y-shaped diverter on the ramp to have even more variation in the outcome of ramp shots. Hopefully some sort of diverter will make it into the game.
- I suggested a Cage of Death toy that could interact with a stuntmode or -target. Hit the target and the bike in the cage will spin around inside the cage. Thought it would be appropriate and fitting the theme and it seems engineer-able with a motor below the playfield. Not sure if it would add much to the gameplay, and it would probably draw too much attention to it while it would only be 1 of the skills/modes to complete in the game, but still...
- some suggestions for the display
- some smaller stuff not worth mentioning here (but I do hope it gets looked at).
The game is absolutely fun to flip and it can really become a great game for operators and enthusiasts.