Quoted from frolic:I like the idea of the races as they stand. I like color coded shots. Passing competitors and working your way up the leaderboard. I'd not want to see the Races turn into more multiballs, since the game is already so MB heavy.
So the question then becomes how to weight the races to better reward players for doing them. Just my opinion.
I would like races to impact your jackpot value when in mutiball.
I also think races could be used to bump the pf multiplier level or time allowed for multiplier. (5 sec more for silver?; 5 sec and one level for gold?).
This would influence players to play through and do well in races.
To me this game is really built around the idea of starting all the multiballs at once currently and that aspect of the game is REALLY good.
I think what I dislike about the races is that they lock you in and all feel very similar.
The races need something to make them all fee like different modes (rather than just different shots). Would be cool to see things like "pulse" only flippers. Need to press the button twice to flip once. Inverted pulse (puch the button to drop the flipper). Combo awards in races.
The game needs more player clues as to what is going on. I still watch new players put up 20 games and have no real idea of strategy. That is the games fault and not the players. A good game is intuitive enough that people pick up a general strategy after a few games and then refine it over time.