(Topic ID: 159262)

Full Throttle - What we like to see in future software builds

By PinballRulez

7 years ago


Topic Heartbeat

Topic Stats

  • 144 posts
  • 26 Pinsiders participating
  • Latest reply 6 years ago by earflaps
  • Topic is favorited by 13 Pinsiders

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10 key posts have been marked in this topic

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Post #1 Current software version feedback request. Posted by PinballRulez (7 years ago)

Post #14 Request for info on rule idea for races by game coder. Posted by EalaDubhSidhe (7 years ago)

Post #16 Clarification on race rules as they are now. Posted by bcd (7 years ago)

Post #18 Further clarification on earlier post idea. Posted by EalaDubhSidhe (7 years ago)

Post #27 Feedback on ideas posted by participants. Posted by EalaDubhSidhe (7 years ago)

Post #94 Code progress update. Posted by frolic (7 years ago)

Post #100 Confirmation on code updates by game coder. Posted by bcd (7 years ago)

Post #112 Minor game update (1.41) released. Posted by Wickerman2 (7 years ago)

Post #129 Update on CPU upgrade program. Posted by Whysnow (7 years ago)


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#44 7 years ago

Been playing on my new machine for a bit. One thing that stands out is the lack of audible feedback when hitting a target or switch(OCTANE), etc. On some like the slings there is a slight 'rev', but I would like to hear something more substantial. Also, it seems like the insert lights are doing a lot of flickering and color changing when I don't think they should be. Sometimes hard to understand what is lit, and what isn't.

#50 7 years ago

May have found a bug. I locked 2 balls for multiball, and heard the audible callout 'one more for multiball'. As the ball was coming of out the scoop, it managed to bounce back right in and that started multiball (as opposed to hitting the garage shot to lock).

#52 7 years ago
Quoted from PinballRulez:

What software version are you running?
I will try to reproduce this.

1.30

#55 7 years ago
Quoted from bcd:

Did the ball fall back immediately into the scoop, or were any other switches activated?
The only way I see this happening is if the left or right orbit switch triggered somehow. That followed by a scoop switch is what makes a lock shot.
There is also a Garage Enter switch just below the magnet, which awards a lock (regardless of the scoop switch). So maybe one of these other switches caused it.

Immediately into the scoop.

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