(Topic ID: 144336)

Full Throttle Club - Enjoy the Adrenaline

By PinballRulez

8 years ago


Topic Heartbeat

Topic Stats

  • 796 posts
  • 108 Pinsiders participating
  • Latest reply 5 months ago by mk47
  • Topic is favorited by 25 Pinsiders

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Service Bulletin 004d - Software Update 1.41 130916.pdf (PDF preview)
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#255 8 years ago

so did you just have to make a slight bend down on that loop ? is that what im looking at ?

2 weeks later
#263 8 years ago

Still waiting .

3 months later
#441 7 years ago

Yay ! Mine finally shipped from Vancouver today!

#459 7 years ago

mine came today ! the box with the usb was bouncing around in the cabinet and had no wires hooked up to it , otherwise it was all good !

#462 7 years ago

Loving it already ! I still have some small tweaking to do for smoother flow , minor detail . Anyone have a problem with a wicked airball at the left ramp entrance ? Quite often a fast hard shot will air up and land by the motorcycle and get caught up .

#464 7 years ago

I definitely have to get those wheels flush , and the guides needs slight tweaking , nothing major. Beauty pin!

#467 7 years ago

Looking for some advice here . What angle are you running full throttle at? I am getting major air balls right off the flippers and its causing a lot of problems for me . I realized it tonight when a lot of my shots wouldn't go up the ramps , or around loops . It's lifting the ball and the balls hitting the upper lane protectors instead of just smoothly running through. I'm at 6.5 degrees right now .
What should I be looking for to stop this from happening ?

#469 7 years ago

I did suspect that Whysnow. I will check that tomorrow .

#474 7 years ago

Flipper rubber made no difference . I'm at a loss right now , I'm getting major airballs right off the flippers , so bad at times I hit the right ramp sign square in the middle , and I've shot balls right back into the launch lanes . Otherwise it al,pst always hits the ramp covers making 90% of my ramp or loop shots hit something and not go through . No where near as smooth at the ft I played at yegpin , which was smooth and fast . I'm sure once I get the balls to roll flat it will,be though .

#476 7 years ago

I'm thinking the bats at this point too . Has to be.

#479 7 years ago

raised them up 1/8th and it didnt change a thing. the plastic sign over my ramp is now broken from getting hit . i have an email in to heighway as well as m distributor . strange . left flipper shots can even get back to the launch , and right flipper shots can get up and over the plastics and the ball gets trapped on the cycle .

#481 7 years ago

my next step is to pull the superbands off , i do agree they are grabby . wheels are flush (first thing i did) everything seems to be flush and installed right as well .

#494 7 years ago

I feel a little silly now , my issue was the plastic cover on the lcd , I thought I checked it twice , but it was sticking up 1/16" of an inch and causing a ramp effect . Adjusted easily with the 4 screws under the playfield that hold the lcd in place . Now the only issue I face ( minor) is when the balls kicked into the shoot out lane , it rolls up the plastic cover then back down into the lane . At least I can play with that issue , fast and smooth !! Just as I remember it playing in Edmonton !

#495 7 years ago

Starting to get the rules in a little more detail , just got a score of 140,767,080, that made me happy. I was having a great game right before that when my left flipper failed . Turns out the two bolts for the coil fell out , lol . Can someone explain the pinball laws of physics to me? How do two bolts fall out , but only one is found ? Luckily I have some pinball misc bolt kits and had the Bolt and washer I needed . Love this game , very addictive!

#497 7 years ago

Yup , checked there too lol . I just hope it shows up before shorting anything out .

1 week later
#500 7 years ago

good price !

2 weeks later
#506 7 years ago

My only complaint with unboxing was the lack of a manual as I had some wires disconnected and I wasnt sure where they went. In the end I figured it out , for the distance it traveled I was surprised there weren't a few more issues , the one box that was loose should probably be zip tied down , it would alleviate the issue . The documentation should probably be a little better too , I had nothing to explain hooking up wires to the big monitor and with the price paid I didn't want to make a mistake .

7 months later
#537 6 years ago

mine double pumps when it kicks a ball onto the playfield sometimes (80% of the time ? ) any suggestions on what to adjust ?
its not kicking two balls out , just the mech shoots the ball onto the field then shoots again with the ball gone .

#547 6 years ago
Quoted from luvthatapex2:

Maybe the autoplunger switch is sticking. Its sensing a ball hit it, but when plunged it still thinks there is a ball on the switch so it plunges again?

good idea , i will check that tonight.

#550 6 years ago
Quoted from luvthatapex2:

Maybe the autoplunger switch is sticking. Its sensing a ball hit it, but when plunged it still thinks there is a ball on the switch so it plunges again?

Plunger switch was actually set to high , so I think it shot the ball and still registered a ball there for a sec . Works great now . I will miss this game as it moves on .

1 week later
#566 6 years ago

I'm out today , great game , but I have a 2 pin at home room and I needed new blood , good luck guys , I would own this pin again !

#576 6 years ago

Ft is a game where you can get punished for even being a fraction off on a shot . I had a lot of frustrating games and some that were super satisfying! Smoke I never had to tweak that lane , so it might need a little tweaking , I mostly had an issue at first where I had to get the screen level (air balls)

#589 6 years ago

when i had mine i didnt have to do it either , but like wickerman2 i am a light use player as well , 2-5 games in a row then off for a few days give or take .

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