The ramps look fantastic!
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Note: I had to make an "L" Shaped bracket structure in order to
------ mount the microswitch bracket onto the ramp.
Note: The ramp needs an oval type exit hole... The round exit hole that is used on the OEM
causes the balls to get caught when in multi-ball and two balls get shot up the ramp.
I had this game when it was NIB, and on rout, and I would get calls for stuck balls...
It was always at the ramp exit.
I had to cut the exit hole like the first hole that is used on the spiral ramp on Pinbot.
( just not as long) : It fixed the problem.
"In anticipation of this I tried to build up some inventory, but the last week pretty much wiped out a lot of it!"
Which shows that parts are still needed and viable for older games that the OEMs could care less about.
Thank you, for helping to keep many vintage games alive.
All I know, is that the deep drawn plastic is very thin and gets hit with the ball...
and thus breaks.
I was thinking of added clear plastic to beef up the side walls.
The skee ball ramp was not designed very well from an engineering
point of view... I'm exited to see what you can come up with.
Thank you for making long gone vacuum formed parts available again.
Quoted from Brewchap:
I found these cracks on my High Speed Ramp while I was troubleshooting an diverter problem and was asked by Freeplay40 to post them for him to see once I found them.
The smaller cracks I can see happening since it is a high impact area at the main entrance of the ramp. The larger crack is on the far right rail of the ramp that really don't see much impact action.
[quoted image][quoted image][quoted image]
I would check the diverter pawl assembly...
If the head that holds the roll pin gets loos it will cause the ball to hit that particular corner piece.
It happens a lot on the OEM High Speed black ramp assembly.
Back in the day when this game was popular...
I did quite a few repining of the pawl assemblies that are part of the diverter assembly.
Finally, check/replace the impact spring.
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