Here's what's I'm thinking:
PSYCHIC - Starts double scoring. While PSYCHIC SCORING is active, hitting the target again adds 3-5 seconds (will have to test)
TECH - Adds 2-3 seconds to that player's ball save timer per completion. (This is on top of the game's default Ball Save timer)
WIKI - "Research complete, Ghost X is lit!" Lights the ghost boss you have the least progress on.
And again, completing any of them re-lights Spirit guide, completing all 3 lights Video Mode (existing rules)
The selectable award is a cool idea but since these targets can be hit at any time, I need somewhat "generic" awards if we're in a mode for instance.
WIKI would need two versions. If in a battle (that is, can't start another mode til this one ends)
"Research complete, Ghost X is ready to battle!" and it would be lit once current mode is over.
If lit during "no mode":
"Research complete, Ghost X is lit!" and you can start it right away.
These are the kinds of things we have to think about when programming! It's like a labyrinth within a maze. Forget about the baby!