(Topic ID: 281639)

For sale: Project 6MDM, Prototype

By PSUTownie

3 years ago



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  • Latest reply 3 years ago by PSUTownie
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#1 3 years ago

ARCHIVED

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Game - for sale

For sale: Project 6MDM, Prototype

Added: 2020-11-14 22:01:05 UTC • Ended: December 24th, 2020
Condition: As is

Price

$ 500

FOR SALE: A project Bally “The Six Million Dollar Man” with a nice playfield. This machine is in as-found condition, and will need completely gone through to make it playable, and presentable, again. I had plans of bringing this pin back to life myself, but have worked through two classic Stern’s, and two classic Bally’s this year alone, and am a little burnt out on this era machine at the moment.

This example appears complete, less the backglass (reproductions available) and the playfield glass. The harnesses have been removed from the transformer by a previous owner for some odd reason (wires from the transformer to the rectifier board), so I have not attempted to power this pin, and have no idea on the current boot status. The only thing I have ever done to it was to cut the battery off the board; however, it appears it was too late, as evidence of leakage is obvious. The playfield is relatively nice and should clean up well. There are a couple cracked plastics, but they could still be used in their current condition and not look terrible. The cabinet is solid, albeit very dirty (not exactly sure what is on the right side of the head, but my assumption is that it is exactly what it looks like, LOL).

There is an interesting tag in the bottom cabinet stating that this “prototype run game” has “wedge base light sockets and bulbs” - See pic. I have never run into this before, and am not sure if there are other subtle differences between this table and the standard run production games - if you know, or notice anything, please share with me or the group in the linked forum thread.

The game is located in Central Pennsylvania, just off I-80. Pickup is highly preferred, but shipping is not out of the question if the buyer makes all arraignments, and payment-in-full has cleared my account before the game leaves my possession.

IN REGARD TO THE CORONA VIRUS PANDEMIC: This pin is currently located in my clean, dry, and climate controlled warehouse. If a meaningful deposit is received, you're more than welcome to leave it there until such a time when you are comfortable picking it up. If you would like to get it into your lineup ASAP, I am open to a pickup anytime, and we can easily abide by all of the recommended practices for interaction. You can drive right into the building and almost right up to your new machine. I have all the lifts/dolly's/carts needed to make loading it a breeze. I will leave it as you're call, and I will respect and accommodate what ever you decide.


Item photos

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Contact

Note! This is an archived ad. No longer for sale!

Seller insights

These are PSUTownie's market stats.

All ads

1
79

Archived ads

72
6

Success

35
44

Feedback score

18
100.0%

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Listing result

The seller marked this ad as "not sold". The item did not sell through Pinside so there's no listing result.

Item location

Bellefonte, PA, US



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#2 3 years ago

From a fellow Pinsider on the "Prototype" designation of this machine, this is a copy/past from IPDB:

"This production run used aluminum bayonet sockets and #44 bulbs which have a brass bayonet base. However, pictured in this listing is a game with serial number ESM1153 with factory-installed wedge sockets and #444 wedge bulbs. Because we know that Bally's first game to use wedge sockets (and #555 bulbs) in production was Bally's 1981 'Eight Ball Deluxe', we asked Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, about this. He identified ESM1153 as one the test games in the production run intended to trial the wedge-style lamps. He explains:
As everyone knows the #44 bulb was the standard at the time, however the brass content of the base was getting expensive. We're talking just pennies but when you purchase millions of them a year it adds up.

At the time, circa 1978, the available wedge base bulb substitute for the #44 was #444. Supposedly, the 44 and 444 were electrically identical except for the base.

I hand built a prototype game in the old basement lab, then we went ahead and ran a pilot run of about 100 games with the wedge sockets and 444 bulbs. These were run in the factory so the games should look professionally wired and not modified after the fact. The sockets used would be a firm black plastic win encased connections. If I saw a close-up of the underside of the playfield I could confirm. All the games but one are factory wired and should look like they were built that way. My single hand built lab game would not appear quite as professional but the black sockets will give them away as they are expensive and if somebody wanted to retrofit they would probably use a less expensive socket. My hand built game would have a serial number of 1001 through 1010. That was the numbering convention we used for lab games, I think.

I tested a 444 bulb game side by side with a regular 44 bulb game in the factory lunchroom. Brightness was the same as was reliability of the lamps. Management approved the switch in upcoming production. First we had to use up about a million of the awful bayonet sockets and 44s.

Somewhere along the line GE came to us with an alternative bulb, the #555. They claimed it was less expensive to manufacture. Again, maybe 1/2 a penny but it made sense considering the high volumes. Before I could test it our purchasing department placed orders for millions of bulbs and sockets for the 555.

When the games started coming out I was amused at the cheaper sockets that had been ordered. While I tested and approved parts, the purchasing department would, from time to time, go rogue and order cheaper substitute parts. The first complaint was the new sockets had sharp metal edges that would cut the hands and fingers of the factory workers. You can just imagine reaching into a bulk box of those sockets with bare hands and scooping them out and handling them as they were installed on the playfield. One line worker told me it was like handling razor blades!

But the biggest problem was yet to come. I started noticing the switched lamps were failing rapidly on the games in the showroom. Lamps that were pulsed frequently in attract mode were dying in less than a month. Distributors were calling too and complaining the failure rate of the 555 playfield lamps was high.

Finally, I ran a test on games equipped with 555 vs 444 vs 44 and the tests showed the 555 bulbs where inherently defective. We ran through 4 or 5 different runs across 3 or 4 game productions before GE finally corrected the problems. That is why there are different bead colors in the 555 bulbs. The bead color designated the batch so we could tell the runs apart."

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