Quoted from spoke:This is typical of a thread where whysnow pipes in one some ridiculous statements based on his preconception of things: spooky is great, no matter what, AP is always terrible and he needs to tell everyone (why else would he be in this thread), "but I'm rooting for them" -- a feeble attempt to try to hide his obvious bias, and with Stern, he will hate a game, rip on it, and then later buy it, with some lame justification for why it suddenly makes sense to buy it.
He thens continues to post non stop to try to support his statements when it is clear it is based on his pre-conceptions of things, not facts or real world experience. 'Real backglass', which unless something has changed, has always been standard on AP games. As pointed out above the 'spinning car' (yeah, not a great toy, but we have certainly seen a lot worse), not that different than a 'bouncing ship'. Lighting, seriously?, from what I have seen pretty kick ass, even if you want to argue R&M is better, it is certainly not some great differentiator and justifier of the higher cost, oh, but wait, I forgot, it has a third flipper, well that is worth $700 more, oh, a the 'ball trough to stage balls' which I believe Houdini had. Suspect if you lined up the mechanical features, betting they would be pretty similar. Oh, and lets not forget Magnasave vs a Magnet that I guess does a bunch of different stuff both are cool, how is that then a justifier of the higher price.
BTW, none of this is meant to be a slam on R&M, which from what I have seen looks like a great game and I look forward to playing it someday, just pointing out that double standard and fluid facts whysnow likes to use to support his ridiculous statements.
Rules are better? Based on what, based on watching part of a couple of streams? Whysnow, please share with us your pearls of wisdom on what aspect of the rules are better on R&M vs HW vs TMNT, please tell us in what aspect of each of the rules are good for playing at home, on location and in tournaments, and where do they fall short? What are the scoring exploits that are of concern? What is confusing to the novice player? What makes R&M rules better than HW?
Oh, I forgot, R&M also has a better shot layout, so tell also tells us about the shots on the two games, which shorts were hard, easy, felt good, oh wait, you have not played Hot Wheels. And that is the point, and one I fear Whysnow will never ever get, no one of substance is going to respect someone who climbs up on highest soap box, and with their loudest voice, praises or criticizes a game, they HAVE NOT EVEN PLAYED!
I have no clue which game is better or the best value, HW, TMNT or R&M, since I have not played any of them, yet, but certainly looking forward to playing all three and seeing what they each have to offer. What I do know, is 90% of whyshow posts has basically no value, other than maybe him burning off a few calories from the typing.