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Quoted from cooked71:It’s definitely a different take on a ruleset. I was the same at first, but starting to appreciate it now. It uses multiball very differently than any other game I’ve played.
Fully agreed. Besides the initial ball saver period (which I have mine dialed down to max 25 secs - default is max 60secs but you have to complete objectives to build it that high), You’re actually not in multiball all that long per-say. You are, on the other hand, toggling between single ball play up to as many as 6 balls periodically throughout the game. Imagine a game where even if you’re on one ball, you can complete objectives to add balls or/and you can lock balls within the multiball - I can’t think of many games that do that.
Obviously not everybody’s cup of tea, but it is a unique take on multiball with a fun risk/reward element.
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